SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-15-10, 12:37 PM   #106
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

Getting pinged by an armed tugboat, keeping you at only 8x speed despite the fact that Bob doesn't even have depth charges. (Got out of that by ramming the tuggy.)
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 12-15-10, 04:13 PM   #107
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by VONHARRIS View Post
@Gargamel
I guess this happened around late 1939 mid 1940 somewhere off the Northern Ireland.

If so , then this is certainly a bug.
Yeah it was off Ireland! But I did sink the guy and get the cruisers.


EDIT: Now that I look at it.... It was actually due west of Scapa flow, and Due North of Stornoway, AM3476, 8 November, '39. So if anybodies in the area then, easy 30kt there.
__________________
Luck is a residue of Design.



Last edited by Gargamel; 12-15-10 at 04:30 PM.
Gargamel is offline   Reply With Quote
Old 12-22-10, 10:12 PM   #108
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

When BDU has never kept in you in port more than 12 days, and you return to base March 6, eager and ready to invade norway in early april. You launch from the pier....... and you notice it's April 18th!!...... DOH!!! Darn you slow refitters!!!
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 12-23-10, 11:23 AM   #109
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

Loading acoustic torpedoes in base, deciding to quit the game and reload the save point.

The torpedoes have switched to the default loading, but you're still down 1000 renown.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 12-23-10, 02:15 PM   #110
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Gargamel View Post
apaprently my weps officer can't hit a high speed moving target. Learned I gotta lead it a little. Guess the time difference between when I hit fire and when it goes is enough for a DD @ 20kts @ 3.5km to be overshot.
At that distance and speed, and given that you are, after all, running a pretty heavy program, a half-second's hesitation can ruin your shot. The AI could be ahead of you a few seconds, or behind you -- and then, a shot at that distance is not always that easy to sight.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 12-30-10, 03:47 AM   #111
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
Default

Getting bored, ordering a crash dive for S&G's (just to keep the crew sharp ya know), tabbing over to another screen and forgetting that your running deep at flank. Coming back 20 minutes later, finding your batteries nearly drained, surfacing and having the watch see a hunter killer group 5 minutes later.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 12-30-10, 04:39 AM   #112
JJOM
Swabbie
 
Join Date: Dec 2010
Location: Donostia
Posts: 14
Downloads: 80
Uploads: 0
Default

The damned anti-submarine nets existing in some harbours...

But.. thinking about it... I never thought about torpeed them...




Greets,
__________________
JJOM is offline   Reply With Quote
Old 12-30-10, 04:43 AM   #113
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by JJOM View Post
The damned anti-submarine nets existing in some harbours...

But.. thinking about it... I never thought about torpeed them...




Greets,
You can't. The torps will not explode.
Besides , there are and mines over these nets
VONHARRIS is offline   Reply With Quote
Old 12-30-10, 04:51 AM   #114
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


Yes, in some cases, there are mines over these nets, but not always, but you are absolutely right that some nets, preventing eels to come up and hit the target
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 12-30-10, 07:59 PM   #115
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,344
Downloads: 63
Uploads: 13


Default

Mines and nets are distinctly SEPARATE entities....your best chance of keeping clear of a net with an eel is to set the depth of the eel to 'zero' which IMHO is unrealistic.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-30-10, 08:53 PM   #116
kroll688
Watch
 
Join Date: Dec 2010
Location: North Pacific Ocean
Posts: 22
Downloads: 1
Uploads: 0
Default

Setting up a long shot on fast tanker in manual, then after firing notice I didn't flip the switch back from input mode and the TDC did not have any of the info. Could not have missed worse.
kroll688 is offline   Reply With Quote
Old 01-01-11, 01:30 PM   #117
Tripitaka
Swabbie
 
Join Date: Apr 2007
Location: East of the Sun, West of the Moon
Posts: 11
Downloads: 22
Uploads: 0
Default

Convoys that "disappear"!!

I shadowed a 15 ship convoy on my way back to Wilhelmshaven in Der Kannal on my last patrol. It ran NNW into the large "bay" between Exmouth and Portland - 0500Hrs approx, Heavy Seas, Visibility Shyte - but they were there!!!!

Battery low - 10% - Surface the Boat and . . . . .

No Convoy???????

Periscope Depth to check Sonar

No Convoy!!!!!

Not the first time either . . . .
Tripitaka is offline   Reply With Quote
Old 01-01-11, 01:40 PM   #118
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,246
Downloads: 548
Uploads: 0


Yes, they have a way point...
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 01-01-11, 02:38 PM   #119
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
Mines and nets are distinctly SEPARATE entities....your best chance of keeping clear of a net with an eel is to set the depth of the eel to 'zero' which IMHO is unrealistic.
I agree. I have done it once and I saw the torpedo flying out of the water like a leaping salmon.
VONHARRIS is offline   Reply With Quote
Old 01-01-11, 02:59 PM   #120
STEED
Lucky Jack
 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48


Default

Worst form of CTD after sinking an aircraft carrier.

Or

When you have no option but to re-install the game.
__________________
Dr Who rest in peace 1963-2017.

To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT!
STEED is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.