SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-10, 02:06 PM   #106
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

And a big thank you to Plissken for hosting my mods on Mediafire. Much appreciated.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 01-31-10, 03:40 PM   #107
Plissken_04
Seasoned Skipper
 
Join Date: Mar 2007
Location: Germany
Posts: 665
Downloads: 523
Uploads: 0


Default

Quote:
Originally Posted by Wreford-Brown View Post
And a big thank you to Plissken for hosting my mods on Mediafire. Much appreciated.

Your Welcome
Plissken_04 is offline   Reply With Quote
Old 01-31-10, 04:53 PM   #108
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by jimbuna View Post
You've taken the US warships out
Hitman has kindly agreed to allow me to include his Mediterranean campaign files into this mod and I have added back the USS Enterprise, USS Omaha and USS Saratoga. This mod now contains all of the unique warships from the 'additional ships' mods - the only ships not included are the generic merchants.

From the Changelog:
v2.7:
Added USS Enterprise, USS Omaha and USS Saratoga.
Added Hitman's Mediterranean Campaign.
Optional mod to add Titanic rather than delete.
Adjustments to campaign files to fix a couple of minor issues.
Streamlined some campaign files to reduce load times.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 02-01-10, 09:43 PM   #109
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Can you give a url for the d/l location of v2.7? I'm getting the same error when I follow the Downloads page link to FileFront (file not on server, yada yada yada). Thanks!
frau kaleun is offline   Reply With Quote
Old 02-02-10, 01:56 AM   #110
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
Default

Already tried that one, miss?

http://www.filefront.com/15471171/WB...hips-v2.7.rar/
SquareSteelBar is offline   Reply With Quote
Old 02-02-10, 05:35 PM   #111
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by SquareSteelBar View Post
Nope, and thanks.
frau kaleun is offline   Reply With Quote
Old 02-02-10, 05:47 PM   #112
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Weird - that's the link on the subsim page so it should've worked
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 02-02-10, 05:53 PM   #113
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

That's weird then. I was trying periodically ever since you posted about the newer version, and always got the same error message from FF. Wasn't sure if I was just trying to access it when too many others were doing the same, or what.

But the direct link works fine, no problems accessing the file with that.
frau kaleun is offline   Reply With Quote
Old 02-02-10, 06:18 PM   #114
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

My main FF page is at the bottom of my sig so if there's ever any dramas you can try there.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 02-02-10, 10:47 PM   #115
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Okay, that's good to know - I have options set not to view sigs, didn't even occur to me to check.

I think I might have been having problems with the mod before because of an older version of the St Naz & Schleuse mod that I d/led somehow, not sure how I got linked to what I had originally. Or maybe I just had a corrupted download or extraction, who knows? But I don't remember the file I had before being v4.7 so that may have been the issue.

Anyway I got the current version of it from the URL in your ReadMe file and enabled that, then v2.7 of your mod, and just completed the first patrol of a new career with no problems so far.


Edit: OMGWTFBBQ I just printed out my crew list and I have Otto Kretschmer as a bootsman!



Maybe I should let him set up all the attack runs? Lol.

Last edited by frau kaleun; 02-02-10 at 11:01 PM.
frau kaleun is offline   Reply With Quote
Old 02-07-10, 04:10 AM   #116
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default [WIP] Making VonDos' ships unique

I'm working on a small alteration to my VonDos' ships mod that will make his ships unique and will drastically reduce the chances of you coming across them anywhere except their historic routes.

At the moment, VonDos' ships are all ship type 103, the same as Chatham Type, Ocean Liner, Large Troop Ship etc. That means that there is a good chance of multiple unique ships turning up in one convoy like the one below that had three SS Normandie and an RMS Queen Elizabeth in it. Great for tonnage, not so good for historic accuracy!


I'm working on changing the ship type to 100, which only contains the CAM Freighter, Ammunition ship and a couple of other ships. Type 100 is hardly ever used randomly in convoys and, even where it is randomly used, you'll get one unique ship rather than many of them.

It's exceptionally time consuming as every ship needs to be tested in its new configuration (and there are nine full campaign files to adjust) but I'm hoping to release in the next week or so.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 02-13-10, 03:12 AM   #117
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Sorry mate, I don't get one thing,

The mod 'WB's additional ships it is not included in this one is it ?

If not where can I download it cause there are a lot similar names and some broken downloads.

Thanks
JCWolf,

I've been through a number of versions of this mod and in its various iterations it's been called 'additional ships', 'extra ships' and 'VonDos' ships'. In order to reduce confusion (not least to me!) I've gone back to the VonDos' ships name as he is still the main shipbuilder and it makes it easier for me to track changes.

I took a 'backward' step a couple of months ago and took out all of the generic merchants. The original idea of the mod was to script 'unique' ships onto their historic routes in SH3 and the generic merchants, although wonderful to sink, were making uploading and downloading my mod more complicated as the file sizes were growing and growing. They were also complicating testing as they added additional ships that could cause ID problems etc whenever I received permission to add another unique ship. All of the generic ships I used are freely available through SS links and I'd encourage people to download them and give them a go!

The latest version of my mod is v2.7 at: http://www.subsim.com/radioroom/down...o=file&id=1521 and it supercedes all 'VonDos' ships', 'additional ships' and 'extra ships' mods that I've released.

Older versions of these mods may be available but I can't offer support to them. I've received no reports of instability but as new mods come out it becomes increasingly difficult to keep track and adjusting my mod means rescripting 9 campaign_SCR files. Time consuming and, to be honest, quite boring!
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...

Last edited by Wreford-Brown; 04-08-10 at 06:17 PM.
Wreford-Brown is offline   Reply With Quote
Old 03-03-10, 10:41 AM   #118
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Following the announcement of bbw's Wilhelmshaven mod (that he's working on like crazy at the moment) I've received permission to use his base campaign files and create a new version of the VonDos' ships mod.

The new version will be compatible with bbw's Wilhelmshaven mod, so you will be able to enjoy sailing through the locks of Wilhelmshaven and sinking VonDos' ships.

There are a number of tweaks from previous versions, chief among them being the change in ship type for VonDos' liners meaning that you are far less likely to come across them. They should appear primarily on their historic routes with the occasional appearance in convoy, but it will definitely be the exception rather than the norm. If you want to sink them, research their historic routes and hope for a little luck!

Once he has released, this mod will follow around a week later.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 03-17-10, 03:58 AM   #119
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

A whole week!!!

Thanks WB!

Hmmmm will I need to start a new campaign if I start one with BBW Willhelmshaven mod?

Regards

Vermin
Vermin is offline   Reply With Quote
Old 03-17-10, 06:28 PM   #120
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Unfortunately the new mod has some teething difficulties and I'll be unable to release as soon as I wanted to. I'm also away on vacation until the beginning of April so will have to disappoint you until then.

Start your campaign with bbw's Wilhelmshaven then add VonDos' ships in later. As long as you add them while you're in base you'll be fine.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...

Last edited by Wreford-Brown; 03-17-10 at 06:39 PM.
Wreford-Brown is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.