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11-24-06, 06:07 PM | #106 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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No Rob
You can reinstall GW1.1A again making the changes you want No need to uninstall just run the installer again - while in port of course |
11-24-06, 06:29 PM | #107 |
Sea Lord
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
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@BigBoyWooly
Thanks there matey. Everything is okay with mine except that my screen is a little dark and I have it as bright as I can get it. I don't need to un install unless I have to for GWX when it is released. Rob |
11-25-06, 01:26 PM | #108 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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Yeah, I'm not a newbie to SH3. In fact, I own at Bismarck level and online play. The one question I have is what is the point of a medic being on board if he can't even tend to the wounded?:hmm:
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11-25-06, 01:37 PM | #109 | |
Ace of the Deep
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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11-25-06, 01:44 PM | #110 |
Silent Hunter
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
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I did that once before when 3 of my men were hit by shells. I put them in the bow quarters with the medic and 2 died. I guess it IS realistic when it comes to wounds. Thanks anyway.
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11-28-06, 12:47 PM | #111 |
Sparky
Join Date: Mar 2004
Location: Italy
Posts: 158
Downloads: 1
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Sorry for the stupid question; how to stop the alarm bell after a crash dive?
I'm probably speaking about a rare error or bug, as most of times the bell stops automtically after short time, but during one of my first patrols his endless sound was making me mad. Last edited by Bertgang; 12-01-06 at 06:19 AM. |
12-03-06, 10:36 AM | #112 |
Watch
Join Date: Dec 2006
Posts: 17
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Hi all, I am new here and I just want to say thanks for this very useful thread. The manual that comes with the game is not very useful, and thanks to you all I've been able to graduate with "excellent" marks for most of the naval academy. Just the last test left, and I refuse to settle with "avarage"!
All the best, |
12-04-06, 11:09 AM | #113 |
Watch
Join Date: Oct 2006
Posts: 17
Downloads: 97
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Colored contacts
Hello. Is there a way I can manually change all my contacts to Grey or black without loading the full version of the Grey Wolves mod? I don't have the resources to run the full Mod yet, but would like to up the realism so I need to visually identify the ship nationality.
THanks |
12-04-06, 11:35 AM | #114 |
Watch
Join Date: Oct 2006
Posts: 17
Downloads: 97
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SH3 commander
I have used and really enjoy using SH3 commander 2.6.1 My only problem with it and the reason I am not using it this career, is that every time I launch the game through commander it modifies, or I should say resets, my data/submarine/NSS_Uboat7b/NSS_Uboat7b.cfg file. I have modified this file slightly to allow use of the deck/flak guns in seas up to 13knots.
http://www.subsim.com/radioroom/show...t=weather+guns My question is if there is a way to get at the "master" files that SH3 commander uses to overwrite the game files and make the modification there so commander will write in the desired settings as opposed to erasing them? As it is I can launch the game with the original shortcut and preserve my settings, but if I launch the game from within commander to have commander update the monthly information ect... I have to run that patrol without my rough weather guns which isn't that bad, but then I have to go back in and re modifiy the .cfg file. THanks |
12-04-06, 11:52 AM | #115 |
Ocean Warrior
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There is a way of doing it but it is very time consuming.
What you need to do is unpack TWG someplace other then the sh3 install location, then go into the data/sea folder (also data/air if you want to do the same for aircraft). Each folder in the sea folder is a ship or sea object. What you need to do is copy the ****_shp.tga file for each ship from the TGW to your install folder, replacing the exisiting ones (you may want to backup the install folder first). You dont need to copy over the ones for ships that dont exist in stock. Next you will need to go to data\Menu\Gui\Units in TGW and copy all of it over, and lastly you will need to open maps.cfg (in data\Menu\cfg) and compare the 2 of them in notepad. What you are looking for is this... Code:
;units military symbols ;MatSymbXY where X digit means the type of the unit/convoy and Y digit is the size of the convoy (0 for small, 1 for medium and 2 for large) MatSymb00=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga MatSymb01=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga MatSymb02=0x3B,0x0B,data/menu/gui/Units/UnitWShipM.tga MatSymb03=0x3B,0x0B,data/menu/gui/Units/UnitWShipL.tga MatSymb10=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga MatSymb11=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga MatSymb12=0x3B,0x0B,data/menu/gui/Units/UnitMShipM.tga MatSymb13=0x3B,0x0B,data/menu/gui/Units/UnitMShipL.tga MatSymb20=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga MatSymb21=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga MatSymb22=0x3B,0x0B,data/menu/gui/Units/UnitSubM.tga MatSymb23=0x3B,0x0B,data/menu/gui/Units/UnitSubL.tga MatSymb30=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga MatSymb31=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga MatSymb32=0x3B,0x0B,data/menu/gui/Units/UnitAirM.tga MatSymb33=0x3B,0x0B,data/menu/gui/Units/UnitAirL.tga MatSymb40=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga MatSymb41=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga MatSymb42=0x3B,0x0B,data/menu/gui/Units/UnitLandM.tga MatSymb43=0x3B,0x0B,data/menu/gui/Units/UnitLandL.tga I think thats everything SH3 commander i cant answer your question on as i personaly dont use it. But i think the files are contained someplace in its install folder, try digging around with notepad |
12-04-06, 12:11 PM | #116 | |
Stowaway
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What can happen at times is that some of the longer sound files (ex. crash-dive, creaking) gets caught in a loop and won't stop. The only way to stop it is to save the game, exit all the way out and restart. If that happens to you only on very rare occassions you'll just have to grit your teeth and bear with it. If it starts becoming a regular occurence what you can do is manually edit the sound file to something shorter in length. Some pc systems don't like handling sound files longer than 15 - 20 seconds in length, and the crash dive sound file is longer than that. If you decide you want to edit the sound file and make it shorter get back to me and I'll try and walk you through how to do that. |
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12-04-06, 12:16 PM | #117 |
Mate
Join Date: Dec 2005
Posts: 56
Downloads: 10
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Quick question:
I have the downloaded version and patched to 1.4b. No mods installed yet. I wanted to try the TGW 1.1a, but also wanted to try SH3 Commander and SH3 Gen. Can I use these mods with the TGW 1.1a? If so, what order should I do all my installations? |
12-04-06, 12:19 PM | #118 | |
Stowaway
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However, SH3 Commander and SH3 Gen aren't mods, per se. They are stand-alone programs run concurrent with SHIII and are not installed into the game. |
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12-04-06, 12:31 PM | #119 |
Ocean Warrior
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Yep though SH3 Commander does insert its own file mods into the game last i read. Though it is still compatable with most other mods i know of. (though it does overwrite some parts of the mod with its own stuff).
Oh and i would strongly urge you to backup your install of sh3 if using the downloaded version before doing any moding just so you dont screw up the install and have to reinstall. |
12-04-06, 12:45 PM | #120 |
Mate
Join Date: Dec 2005
Posts: 56
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Great thanks!
I am eagerly wanting to try TGW mod so I may just install 1.1a to see how it is, and then wait on GWX. Oh, do I need anything else like any NYGM mods or anything? |
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