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Old 03-17-10, 09:19 AM   #106
urfisch
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yeah, what heretic has done so far is really nice!!!

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Old 03-17-10, 09:34 AM   #107
sergei
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Yep, just gets better and better
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Old 03-17-10, 09:58 AM   #108
Heretic
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Thanks for the many words of encouragement!

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.
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Old 03-17-10, 10:07 AM   #109
KarlKoch
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Sounds really promising, will watch this mod developing closely.
One suggestion maybe, dunno if i posted it before:
It would be really great to have a dialog option to let the crew go into the sub prior to submerging. No need to have it mandatory, just an option would be cool. From what i read along the lines, this should be possible (at least later on).
Keep up the good work.
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Old 03-17-10, 12:10 PM   #110
waiduooklis
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Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.
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Old 03-17-10, 12:12 PM   #111
ReallyDedPoet
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Quote:
Originally Posted by Heretic View Post
Thanks for the many words of encouragement!

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.
Sounds great
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Old 03-17-10, 12:59 PM   #112
Heretic
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Quote:
Originally Posted by waiduooklis View Post
Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.
This mod does not touch the graphics. Just AI scripts.
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Old 03-17-10, 01:15 PM   #113
redcoat22
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Back in the hole Heretic!

Should we donate paypal money?
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Old 03-17-10, 11:27 PM   #114
LiveGoat
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My bosun is creeping me out. With his beard he looks like Anton Lavey!

Guys the boys'll be to scared to disobey me now!
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Old 03-17-10, 11:53 PM   #115
kylania
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Quote:
Originally Posted by LiveGoat View Post
My bosun is creeping me out. With his beard he looks like Anton Lavey!

Guys the boys'll be to scared to disobey me now!
haha! I just noticed that tonight, turned around to head to the hydrophone, came up through the hatch and was like "ACK!" *shudder*.
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Old 03-20-10, 04:10 AM   #116
urfisch
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?

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Old 03-20-10, 09:16 AM   #117
Heretic
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Progress.



I found a combination of waypoint assignments and animations to get everyone using their binoculars in generally the right direction. It offset the port watch a bit differently then before, opening up the area left of the UZO for the player a bit more. The down side is the aft guy has his foot partially in the periscope housing. Another trade off.

I have the dive/surface commands mostly done, so the Chief will call out hydroplane and ballast orders corresponding to the command.
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Old 03-20-10, 10:34 AM   #118
sergei
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v1.2 looking good.
They'll not be in my way when I'm on the bridge.
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Old 03-20-10, 10:42 AM   #119
urfisch
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great! thanks for the update!
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Old 03-20-10, 10:52 AM   #120
thruster
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looks utterly brilliant! love your work!
...... i wish i could do that.....
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