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02-26-19, 03:22 PM | #1 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Preview : SH3 WAC5.2 (Black Sea Campaign): navigation buoys + full interior Type II (with opti ARB widegui) |
02-27-19, 12:53 PM | #2 |
Nub
Join Date: Feb 2019
Posts: 4
Downloads: 17
Uploads: 0
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Hi all
First of all I wanted to thank HanSolo and every one else who was included in the process of creating this great mod! Spending your free time on making SH3 even better. It's my first post on this forum, and I've been playing SH3 a little way back in my childhood when game came out, so it was more arcade-ish approach in my edition and now it's pleasure rediscovering this game, with mods, more knowledge, learning about tactics, RAOBF and all that stuff. Also wanted to thank Eric for the tutorial of installation, and although it's in french, with transaltor it wasn't too big hassle After a little of reading forums and testing, I ended up with such a list so far: Generic Mod Enabler - v2.6.0.157 [C:\Gry\SH3-WAC\MODS] WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 Complete Sound for WAC5 black contacts Musique Menu Gwx M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 Optional - Zoomable Free Camera M.E.P v6 - VisualSensors for WAC v5.2 WAC5.2 H.sie Supplement to V16B1 EnvSimAct_10 Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 Seems to be working fine, but if someone more expirienced could take a look and tell if it makes sense I would be grateful, as I myself have only started journey with modding SH3. Only to mention that I had bug with black terrain textures, even after using terrain.act file from Anvar, so I had to remove Detaile.tga file, as I couldn't even open it without error, and now coloured grounds are back maybe the fact that I have Radeon GPU is the reason Too pity that full interiors can't be used simultaneously with optimized ARB gui tried them both in naval academy and it looked great! I see Eric, that you can run them both in black sea video, but I guess thats because of the smaller campaign files? so it's lighter for ram? I was wondering would it be possible to make something like a "Full Interiors - Light"? Where it would contain only enhanced: command room, tower and radio room; just like vanilla game does. Maybe that way it would be lightweight enought for RAM to fit in 4 gigs restrictions of 32-bit SH3. Anyway, thanks for great work again and I'm awed seeing how people still improve this game |
02-27-19, 03:22 PM | #3 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi Van Der Graaf !
Welcome to Subsim ! I am happy if my tutorial was able to help you :-) Your mods list is very nice ! You are right : full interior + opti ARB widegui (or another widegui) eats too much ram. Black sea Campaign is smaller (costs less of RAM) but in more Hansolo had to reduce animations in the interior of the type II (in particular motor engines). So it works together with Opti ARB widegui ! In the pleasure ! Eric |
02-27-19, 04:02 PM | #4 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Hey Eric, just a quick question. The optimized ARB widegui and ARB for WAC 5.2 are two different things? Right now I have ARB widegui for WAC 5.2 installed, but I couldn't see TDC switch in periscope stations. Also, I couldn't go up to X12 on my scopes with "ctrl+mouse wheel" command.
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03-04-19, 03:12 PM | #5 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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It is a simulation but it is thirst a game :-)
Play at 100% difficulty.... |
03-04-19, 08:20 PM | #6 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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The only option I did not check was "no external view" for movie making purpose. My point is that in a struggle to free up memory so that we can bring in full interior, perhaps we can sacrifice some shipping traffic. Lighter traffic is closer to reality anyway.
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03-05-19, 01:30 AM | #7 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Lighter trafic will be not enough to have widegui + full interior.
http://subsim.com/radioroom/showpost...postcount=1332
__________________
SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 03-05-19 at 01:40 AM. |
03-05-19, 10:04 AM | #8 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I am having a little sound issue. Sometimes the sound of bad weather and howling wind just won't go away even if I go submerged 100 meters. It would stick with me even if the bad weather went away. Is it because I don't have the sound mod for WAC?
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03-05-19, 11:19 AM | #9 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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I very rarely encounter this problem with the mod "complete sound for wac5"
https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=1 |
03-05-19, 10:22 PM | #10 |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Audio
Is there any fix for the insistent wheeze on the built-in audio?
amb_OceanSkyline Last edited by chipsranger; 03-05-19 at 10:42 PM. |
03-06-19, 09:32 AM | #11 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I did a mid-night Scapa Flow raid. Here are some interesting findings:
1. When I entered the bay from northern channel on the east side, there were 4 wreck merchant ships. However, when I got close, I was immediately detected. The whole harbor was alerted and star shells were flying everywhere. My crew screaming we were under attack even though there was no one shooting at us 2. When I entered the bay from southern channel on the east side, there was no blocking wreckage. I was able to enter the harbor undetected. Now here is an interesting question: are those wreck ships true dead? |
03-06-19, 09:56 AM | #12 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi, wreck ships are considered by the game as static harmless ennemy units. But be carefull black pearl's spirit is alive inside. No one must interrupt his sleep.... :-)
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03-06-19, 11:17 AM | #13 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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If I hit it with a torpedo, would they truely die? I have a suggestion. Maybe we can change their allegiance to neutral (someone who never participated in WWII, maybe Argentina or Brazil). So instead of having harmless enemy unit, you have harmless neutral unit. And they won't alert your presence to anyone like a true dead static object.
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03-06-19, 10:11 AM | #14 | |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Quote:
https://www.sendspace.com/file/6uosy0 I also have an edited version of that big file with only a couple of wheezing, try it out : https://www.sendspace.com/file/dtz9a6 |
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03-06-19, 11:33 AM | #15 | |
Machinist's Mate
Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Audio
Quote:
Thank you |
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