SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-28-15, 01:05 PM   #106
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by sublynx View Post
Would it be possible to fix the helmsman not keeping course bug? ...
yes...that is indeed very annoying !

very good point, Sublynx !

Lets hope Fader_Berg to manage locate it
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 11-28-15, 01:28 PM   #107
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
the helmsman not keeping course bug
Hello Sublynx. Could you explain me what you are talking about ? I don't understand.
Fahnenbohn is offline   Reply With Quote
Old 11-28-15, 03:45 PM   #108
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by Fahnenbohn View Post
Hello Sublynx. Could you explain me what you are talking about ? I don't understand.
I have never navigated in real life nor can I really understand vector mathematics, so this is going to be awfully difficult for me to write, but maybe it'll help a bit on where to look for clearer info. Perhaps someone else will help as well.

Situation 1.
I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 0 m/s. No problem. The U-boat sails accurately to East.

Situation 2.
I want to go straight to East. I click the compass to change the course to 90 degrees True. The wind is 15 m/s. Two factors push the U-boat badly off course:
a. the wind pushes the boat away from the wanted vector (this is realistic and could be compensated by using real life navigation techniques, if not for the bug described in b.)
b. the AI lets the U-boat turn from the wanted course. First perhaps it's 91 degrees, then the compass indicates 92, then 93, etc. This is unrealistic, it means no-one is at the helm, someone has basically fallen asleep and the boat is drifting with no control at all. This makes the real life navigation technique of dead reckoning near impossible at times.
Here's a link to an explanation on dead reckoning and how wind direction and speed are compensated for in real life navigation:

http://msi.nga.mil/MSISiteContent/St...N/Chapt-07.pdf

The ways the AI in SH3 deals with this are:
1. the usage of automatic waypoints (setting the course in Navigation map F5 view) keeps the desired and route despite wind conditions
2. the U-boat's position is always marked exactly right in the F5 view (U-boats didn't have a satellite positioning system, so they didn't always know their exact positions on the map)

The basically satellite-based system makes manual targeting too easy in SH3. For example the 3:15 method is really nice, fast and unhistorical to use with a known U-boat position, because you see all the time where your U-boat is and can just draw a couple of lines from a known point in space and time.

Hide the U-boat symbol from the map and target speed and course estimating, and intercept point estimating becomes wholly different. Instead of GPS navigating and waypoints the U-boats used techniques described for example in the Kriegsmarine Angriffscheibe Handbuch by Hitman and KLH:
http://www.subsim.com/radioroom/show...1&postcount=72

The American mariners used maneuvering board techniques, like the ones described in the 1941 US Navy Maneuvering Board Manual:
https://archive.org/details/maneuveringboard00unit

If the Helmsman bug is fixed, one can start using some real life navigating techniques both for travelling and more realistic navigation during long convoy approaches, battles and shadowings.

One way to get a grip on all of this is downloading Aaronblood's Electronic MoBo from the downloads section. IIRC it was done with the assistance of a real life Navy Officer.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 11-28-15, 08:09 PM   #109
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

Thanks for the explanation, Sublynx.
Fahnenbohn is offline   Reply With Quote
Old 12-02-15, 01:19 PM   #110
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
Default

Hello Fader Berg, please have a look here : http://www.subsim.com/radioroom/show...39&postcount=4

Tell me what you are thinking about my idea.
Fahnenbohn is offline   Reply With Quote
Old 12-02-15, 06:03 PM   #111
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by Fahnenbohn View Post
Hello Fader Berg, please have a look here : http://www.subsim.com/radioroom/show...39&postcount=4

Tell me what you are thinking about my idea.
The algorithm is quite simple so I guess it's possible. But I don't have full insight in the SH3 weather mechanics (yet), so there is still a lot of work to get it done.
It isn't much of a game changer though, so I personally don't think it's worth the trouble.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 12-23-15, 06:35 AM   #112
Niedowidek
Bosun
 
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
Default

I hope that some more features are coming. Project is great and features already added are really making SH3 better. Dear Santa, I'm asking for more ;-)
__________________
SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II
SH4 TMO
Niedowidek is offline   Reply With Quote
Old 12-24-15, 05:19 AM   #113
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

This is the day we celebrate christmas in Sweden, so Merry Christmas to you all.

No christmas gifts on my part this year.
I'll try to find time to apply some more patches in 2016.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 12-24-15, 12:54 PM   #114
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Merry Christmas Fader_Berg and thanks for all your work to date.



Regards,

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 12-24-15, 02:13 PM   #115
Niedowidek
Bosun
 
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
Default

Merry Christmas!
Lycka till!
__________________
SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II
SH4 TMO
Niedowidek is offline   Reply With Quote
Old 01-07-16, 08:28 AM   #116
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie

Last edited by Fader_Berg; 01-07-16 at 10:46 AM.
Fader_Berg is offline   Reply With Quote
Old 01-08-16, 09:37 AM   #117
Fader_Berg
中国水兵
 
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
Default

r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
__________________
patSH3r-developer, (https://fb.tuxxor.net)
Type II junkie
Fader_Berg is offline   Reply With Quote
Old 01-08-16, 10:35 AM   #118
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
Default

Quote:
Originally Posted by Fader_Berg View Post
r36:
SSS
Slowly, I am writing down.
 

Anvar1061 is offline   Reply With Quote
Old 01-08-16, 12:28 PM   #119
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Fader_Berg View Post
r34:
  • Added wo_to_bridge

Watch officer to bridge

The watch officer - with best endurance - in either bow- or stern compartment, will be moved to bridge when surfacing.
This patch will override the hsie equivalent if both are enabled.
Quote:
Originally Posted by Fader_Berg View Post
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
oh yea !!!
Thank you very much for these addings Fader_Berg. it is getting more and more usefull and challenging

Quote:
Originally Posted by Anvar1061 View Post
SSS
Slowly, I am writing down.
 

hehehe....very nice Anvar
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 01-11-16, 09:42 AM   #120
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Fader_Berg View Post
r36:
  • Added no_news_tc1
  • Stupid petty officer bugfix

No news TC1

Time compression will not fall down to 1 when recieving news.

Stupid petty officer - bugfix

For unknown reasons, UBISoft didn't want petty officers without the machinist qualification to be smart enough to move between the electric and diesel compartments by them self (when surfacing or submerging). They do now.
Where can I download the r36?

In the first post is written:

Current revision: 34

Thx in forward!
__________________
Magic1111 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.