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Old 05-20-09, 08:48 AM   #1171
asanovic7
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then that is really a "not" issue..
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Old 05-20-09, 12:08 PM   #1172
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Every ship can dive, but only the u-boat can surface
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Old 05-21-09, 12:39 AM   #1173
linerkiller
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Quote:
Originally Posted by asanovic7 View Post
then that is really a "not" issue..
Asanovic...could you do something to make S-Boot compatible with WAC ??
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Old 05-22-09, 08:47 AM   #1174
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Default :)

When I buy new "bucket of lost time", I will try out wac..
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Old 05-25-09, 07:45 AM   #1175
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Default eh

I think I corrected the issue with s-38.. It is not 100% full proof(there are more than one oddities to say the least), but so far it works without trouble..

Apparently, s-100 works fine..

I even played a campaign with s-38 on gwx 3.0.. 7.1940. from cherbourg(I think).. It was really fun.. I was chased by dd across the canal

Where can I put the fix? Here?

If here, i have some pics? To show some beauty of this mod..
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Old 05-25-09, 10:01 AM   #1176
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Default s-38 fix

First of all, I must say that original s-100 as well as s-38 work without problems with gwx 3.0. I don't know how it came that sboot mod doesn't work with gwx 3.0.. I played a campaign with s-38(s-100 try out yourself) in 7/1940 from cherbourg. But you will see from the pics I plant here..

So, that will end the question I hope about that, but shure, I might be wrong, if I am post, I cannot read through million posts here..

S-100 works as before without bugs, while s-38 had two major bugs.. And I was more focuse on s-38 than on s-100.

So..

First major bug:


Check the times, you will see I lasted for 3 minnutes without pressure death, more than I suppose anyone with s-38, in fact i played for 500 km, but ok. You can also see olc gold. Ok, I just downloaded olc gold mtii, but more about that later.
I think I fixed it, but it seems to me there a more than couple of problems with wheelhouse and turm, more than I would like, but so far this was the only issue that inconsistincies caused. Test, try and spit..

Second major bug:




I tried fixing it the best I can, but my 3d modelling skills are limited, I can do a gux without the hat, because the only thing messed up is the guys hat.. Maybe there is a soltuion, we ll see..

On my patrol this is the only thing strange that happened:




Any thoughts on that..

Here is the link:
http://hosted.filefront.com/asanovic7

In future would be nice to reinstate holland canals with gwx 3.0 campaign files, as well as a mast on this model of s-38..

Ok, that's that..

Cheers!
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Old 05-26-09, 01:11 AM   #1177
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GREAT WORK!!!!
Schnellboot is running again!!! Thank you Asanovic

EDIT: You are right...the undamageable deck needs a close look
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Old 05-26-09, 12:24 PM   #1178
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***Translated mission briefings***

Over at Sim HQ Vitesse has kindly translated the mission briefing xml files so that they can be dropped over the Russsian originals in the game to give us English text. Get this at the SIMHq forums.
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Old 05-26-09, 01:24 PM   #1179
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Sup guys.. I got a problem here. I cant seem to get the LINK to this MOD to work for me.

Am I looking in the right place? Can someone point me in the right direction please
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Old 05-27-09, 06:43 PM   #1180
Charlielima
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Default Schnell boote download link

Try here:
http://forum.combatace.com/index.php...&showfile=8410
I downloaded it there just in case.
CL
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Old 05-27-09, 11:39 PM   #1181
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Great work, asanovic!!

I still wish steering was more responsive. Trying to use steering commands meant for a slow u-boat makes driving the S-boot somewhat difficult.

As it has been said before..."All you need are good men!"

Also, for everyone who is looking for the S-boot mod, all of Mikhayl's work is available at Beyond The Shadows , click the name and it will take you straight to it!

Anyone interested in trying the S-boot in multiplayer, I highly recommend it! I sometimes still manage to drag a few members at ComSubsPac into quick game with the S-boot... and I do mean quick. Those boats are fast!
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Old 05-28-09, 06:55 AM   #1182
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Quote:
Originally Posted by linerkiller View Post
Asanovic...could you do something to make S-Boot compatible with WAC ??
oh...forget that!!! gwx is quite better.
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 05-28-09, 07:05 AM   #1183
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Extra realism touch:
Since I was starting to feel the complete absence of enemy aircrafts in S-Boot, I deleted the AirStrike in S-boot cfg (both s-boot lite ands-38 folders), in order to get default gwx 2.1 air presence...But those aircrafts are indestructibles!!! I pump into them dozens of 37mm shells without effects.
Would be nice to restore stock SHIII aircraft damage values...DAMMIT!! WE CANNOT DIVE !!!:rotfl:
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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Old 05-28-09, 07:18 AM   #1184
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Default couple of notes..

Habla..

I tried that air strike mission that comes with rockets fix mod, with s boot, well, my guys didn't hit c..p, not even those two wing daisies, plenty of steeering left right, and running away..
But it could be possible to play around with values in airstrike.cfg. To cut down the amount of sinking of the sboot. But it would be wise to ask rubini, it seems to me he will know that for shua..

Steering? I don't quite get what you are aiming, graf paper.

As far as the addon I made for olc gold, it isn't for mkii and I forgot one slight detail in cameras.dat. Or maybe not? I am not shure.. But if you are experienced enuf, you will know what's the distance anyway . At least uzo looks good now. For mkii just update the files I provided, except for en_menu file in menu directory and it should be fine..

Cheers!

p.s. never worse manu
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Old 05-28-09, 07:30 AM   #1185
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I'm not complaining with the frequency of enemy aircraft attacks...I only want to have a chance to shot them down when I fire at them! My AA gunners could not hit aircrafts...they fires slightly off, but that's a "stock s-boot" glitch that mikhayl had never been able to fix...But when I fire at them and I HIT them it would be nice to see them burning and smokin' after a hit...like in the stock game...I want to crush them all...more fun for us!
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"A hard drill makes an easy battle" Alexander V. Suvorov



"When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang
http://www.youtube.com/user/willembrock
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