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Old 07-14-08, 06:27 PM   #1171
lurker_hlb3
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IRT

Quote:
Originally Posted by AntEater
- Maybe that is deliberate, but for my taste there are (still) too many single merchants and too few convoys and no patrolling warships.
AFAIK in 1944, the IJN got around to convoy basically every merchant, yet when I do a patrol in the Luzon straits in 1944 I still run into single merchants.

From the RSRDC Phase II Readme that in the Support Folder

Quote:
The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.

IRT


Quote:
- Merchants are generally not armed enough. And it seems there are some that cannot be armed at all, like the "Hog Island type A", which comes far too often anyway.
Not so much the problem with the Hog Islanders themselves, except they could be renamed into somthing else as no original hog Islander served in the japanese merchant marine.
The problem is more that they're always unarmed.



Weapons loadouts on merchants are "stock" and I made no changes in that area. If you have "documented" weapons loadouts for IJN merchants I will be glad to look at them.
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Old 07-14-08, 06:39 PM   #1172
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Quote:
Originally Posted by runyan99
Yep. My one RSRD patrol consisted of 4 unescorted merchants and no armed Japanese units.
'ALL" IJN ship movements are based on information from this site

http://www.combinedfleet.com/kaigun.htm

and

Quote:
The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.
IRT

Quote:
RSRD seems to take a fairly easy stock campaign and make it even easier.
I will tell you what I've told others, If you are dissatisfied with my work, please uninstall RSRDC and play with the "stock" campaigns
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Old 07-14-08, 06:41 PM   #1173
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Quote:
Originally Posted by Lynx2069
Here's the original post:
Just curious if someone could maybe explain to me whats going on here. Im in October of 42 and have just been offered a new model submarine (balao).
Problem is after I except it I mysteriously find myself transferred to Mare Is. California. I tried starting a new patrol then ending it and transferring but transer is not available.

That part of the campaign is part of TMO and RSRDC.
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Old 07-14-08, 08:22 PM   #1174
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Quote:
Originally Posted by lurker_hlb3
IRT

Quote:
Originally Posted by Lynx2069
Here's the original post:
Just curious if someone could maybe explain to me whats going on here. Im in October of 42 and have just been offered a new model submarine (balao).
Problem is after I except it I mysteriously find myself transferred to Mare Is. California. I tried starting a new patrol then ending it and transferring but transer is not available.
That part of the campaign is part of TMO and RSRDC.
Thanks, just more curious to know if it was normal behavior.

And thanks for all the hardwork in doing what ubisoft's programmers get paid to do. Just goes to show that in order to receive the best from a dev team they must have a passion for what they do.

Kudos.

And to those who seem to find to many single merchants..convoys do exist...i lost count at around 17-18, and ALL of these got away from me.....forgot to switch the pistol to contact and watched all 4 fish detonate 1000yrd from target...made for one hell of a depth charge avoidance drill.

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Old 07-14-08, 10:31 PM   #1175
LukeFF
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Quote:
Originally Posted by AntEater
And it seems there are some that cannot be armed at all, like the "Hog Island type A", which comes far too often anyway.
Not so much the problem with the Hog Islanders themselves, except they could be renamed into somthing else as no original hog Islander served in the japanese merchant marine.
The problem is more that they're always unarmed.
The problem is that the devs created the weapons nodes for the 1.5 merchants, but they didn't put any weapons in place. The next version of RFB will correct this (the Hog Island will have around 4 20mm cannon and one 3-inch gun).

As for the Japanese not having any Hog Islanders, this is from ONI 208-J, 1944:



Hog Islanders also made their way into the Soviet merchant fleet and will also appear there in the next version of RFB.
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Old 07-15-08, 05:24 AM   #1176
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Managed to put some weps on the hog islanders myself, but a version from people who know what they're doing is certainly better

Re the convoys, i ran into one last night, consisting of an aux gunboat, a old destroyer, a large modern and a large old, a medium tanker and two modern troop transports.
Daylight periscope attack, 3 Mk18s on the leading gunboat, apparently got speed wrong, one Mk18 clipped the stern and disabled the gunboat.
Shot two Mk18s from the stern tubes at a troop transport and sank it, destroyer came charging, shot 3 Mk23s at the DD but missed. Suddenly I heard "bang" and "she's going down"! One of my torps had randomly smacked into the other troop transport and sank it!
Made another submerged attack on the crippled gunboat and sank it.
Made a night surface attack on the rest of the bunch, firing two each at all surviving three merchants. Hit all three, the tanker with one (stayed afloat), the old large with two (went down) and the modern large with one (stayed afloat).
Made another run on the modern one with stern tubes and sank it.
The destroyer was mysteriously stopped, but accelerated out of the way of my last fish (a real steam driven ship could've never done this!)
Then I had no torps left and with the RFB gun reloading time I couldn't finish off the crippled tanker before the destroyer showed up, so I had to leave two survivors....
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Old 07-15-08, 07:40 PM   #1177
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Default RSRDC_AuxGB_fix

Corrects bug with the IJN Auxiliary Gunboat that was reported by “anteater”. This bug fix can be used with “any” version of RSRDC

Link is in the first post
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Old 07-16-08, 04:38 AM   #1178
Te Kaha
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Peace, love, freedom. Ah the old hippie days!
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Old 07-21-08, 10:31 PM   #1179
Lt commander lare
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can someone tell me where i can look for the huge ijn taskforces in rsrdc im not sure where the best places to look for them


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Old 07-21-08, 11:22 PM   #1180
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Quote:
Originally Posted by Lt commander lare
can someone tell me where i can look for the huge ijn taskforces in rsrdc im not sure where the best places to look for them


lt commander lare
do a little research, you'll find them

http://www.combinedfleet.com/kaigun.htm
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Old 07-22-08, 11:13 AM   #1181
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Default Just out of curiosity

are you still planning on releasing new versions of RSRD or is the main work done and only going to release patches?? Just wonderin cause it has been a while since phase III plus went up.
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Old 07-22-08, 07:23 PM   #1182
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Quote:
Originally Posted by claybirdd
are you still planning on releasing new versions of RSRD or is the main work done and only going to release patches?? Just wonderin cause it has been a while since phase III plus went up.
Will just be adding things from time to time with Patches. Currently I don't have anything in the works
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Old 07-28-08, 10:06 PM   #1183
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lurker_hlb3,

Is it possible to place the latest RFB v1.5 compatible version of RSRDC namely RSRDC_RFBv15_v395_RC5, RSRDC_V395_Patch 4 and RSRDC_AuxGB_Fix downloads on http://www.megaupload.com/ as I now have UBM but my internet at home doesn't work and work restricts access to filefront.

This would be greatly appreciated.
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Old 07-30-08, 11:40 PM   #1184
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Have got it. Now for the exciting new experience
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Old 08-05-08, 07:32 PM   #1185
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I have a problem with missing textures on the float plane version of the Zero, please look at this post: http://www.subsim.com/radioroom/showthread.php?t=140245

I have no idea whether the fault lies with the stock game, TMO or RSRDC, so if someone could help I'd be grateful.
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