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Old 03-20-11, 02:18 PM   #1141
Rilder
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That button doesn't exist. :P (at least on my install, Which is just Magnum Opus + the patch)
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Old 03-20-11, 03:05 PM   #1142
TheDarkWraith
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Quote:
Originally Posted by Rilder View Post
That button doesn't exist. :P (at least on my install, Which is just Magnum Opus + the patch)
You can install the new versions of my UIs mod, FX_Update, and IRAI over MO
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Old 03-20-11, 07:47 PM   #1143
d3vnu11
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Running just MO I noticed seems like the Attack Periscope raises like 4m higher then it should I'll be at 16M depth in rough seas and I can see well with it. Also I noticed you run 2M higher then ordered at all speeds or stopped. If you order 18M you get 16M depth. If this has been brought up please excuse the redundancy.
Regards,
Kev
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Old 03-22-11, 02:16 AM   #1144
von faust
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I have activated MO+patch.
I do not know if it's my incorrect setting but I have not "ship spotted" advice.

In the first case I was at 1x time compression (always surface), I go to the turret and I see a Merchant at less of 400 mt, no one warned me.

In the second case I was at high time compression, I pass at 1x, go to the turret and.......I was in the middle of a convoy

(sorry for my English)

Best regards
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Old 03-22-11, 03:42 AM   #1145
Drewcifer
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Quote:
Originally Posted by d3vnu11 View Post
Running just MO I noticed seems like the Attack Periscope raises like 4m higher then it should I'll be at 16M depth in rough seas and I can see well with it. Also I noticed you run 2M higher then ordered at all speeds or stopped. If you order 18M you get 16M depth. If this has been brought up please excuse the redundancy.
Regards,
Kev
http://www.subsim.com/radioroom/show...=179746&page=4

Download this, the problem has already been fixed.
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Old 03-22-11, 07:18 AM   #1146
d3vnu11
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Quote:
Originally Posted by Drewcifer View Post
http://www.subsim.com/radioroom/show...=179746&page=4

Download this, the problem has already been fixed.
Oh thanks man !
Regards,
Kev
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Old 03-23-11, 09:02 AM   #1147
Teiwaz
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Quote:
Originally Posted by TheDarkWraith View Post
Won't be updating the list on post #1 with the current mods as I've found too many people trying to copy the work. Now I'll only list the contributing authors.
Are you planning on including all the readme files of the different mods added to MO or are people left in the dark on this? Because if the latter is true, it - IMHO - makes MO almost useless at some point. What if you stop modding/updating MO? Then people can't apply newer versions of mods included in MO, because they just don't know which one's where added. You benefit from other modder's work, but they won't benefit from your work - you know what I mean?

I really would prefer the other scenario.

As I'm a software engineer myself, I really understand your concerns about copyright infringement but IMHO this does not apply to 1.) modding (still it's an arguable point - f.e. I fully agree on not giving away source code on how your modifications work) and 2.) giving away the information on which mods you included to your mega-mod version X (especially after version X has been released).
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Old 03-24-11, 05:45 AM   #1148
Graf
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SOLVED!!!!

Sorry guys but having a few problems with this mod that I have yet to see anyone else having.

My system:
Phenom X6 1055t @ 2.87ghz
4GB RAM
ATI 5770 1mb
Windows Vista 32bit
Graphic settings maxed.

I can run every other mod or the stock game on full high settings with no problems. No glitches or fps drops whatsoever.

I install MO with JSGME and I cannot get the game to run perfectly. Issues:

1. When trying to go down the hatch from the conning tower my screen freezes. I can still move my mouse and select the HUD or even press ESC and leave the game. Screen tho is frozen looking into the interior.

2. As I'm leaving the bunker my water textures disappears. Its as if I and all the other ships in port are floating through air and can see the bottom.

3. After trying the 32bit fix posted by TDW I lost my harbor. Changed it and the harbor came back but still had problems 1 and 2.

I've tried the 32bit fix and the Anti-Lag solutions with no change.

Anyone with any thoughts?
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Last edited by Graf; 03-24-11 at 06:30 AM.
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Old 03-24-11, 06:07 AM   #1149
d3vnu11
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Quote:
Originally Posted by Graf View Post
Sorry guys but having a few problems with this mod that I have yet to see anyone else having.

My system:
Phenom X6 1055t @ 2.87ghz
4GB RAM
ATI 5770 1mb
Windows Vista 32bit
Graphic settings maxed.

I can run every other mod or the stock game on full high settings with no problems. No glitches or fps drops whatsoever.

I install MO with JSGME and I cannot get the game to run perfectly. Issues:

1. When trying to go down the hatch from the conning tower my screen freezes. I can still move my mouse and select the HUD or even press ESC and leave the game. Screen tho is frozen looking into the interior.

2. As I'm leaving the bunker my water textures disappears. Its as if I and all the other ships in port are floating through air and can see the bottom.

3. After trying the 32bit fix posted by TDW I lost my harbor. Changed it and the harbor came back but still had problems 1 and 2.

I've tried the 32bit fix and the Anti-Lag solutions with no change.

Anyone with any thoughts?
Did you try upgrading your gfx drivers ? Or if you are on the latest downgrading ?
Regards,
Kevin
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Old 03-24-11, 06:20 AM   #1150
d3vnu11
Bosun
 
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Quote:
Originally Posted by d3vnu11 View Post
Running just MO I noticed seems like the Attack Periscope raises like 4m higher then it should I'll be at 16M depth in rough seas and I can see well with it. Also I noticed you run 2M higher then ordered at all speeds or stopped. If you order 18M you get 16M depth. If this has been brought up please excuse the redundancy.
Regards,
Kev
So yeah I confirmed calm seas at depth 20 meters and my periscope raises to about 20.5M is it looks quite silly too. hehe anyway I can fix this does this happen to anyone else. I've narrowed the problem to MO
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Old 03-24-11, 06:30 AM   #1151
Graf
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Ok. So far I've solved the gfx problem by changing my AAMode from Multi-Sampling to Adaptive Multi-Sampling.

Now I just had a CTD while in map and deleting radio messages. Everything was smooth until it froze for a second then back to desktop.

Anyway to disable all the submarine sighting messages?
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Old 03-24-11, 06:32 AM   #1152
stoianm
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Quote:
Originally Posted by Graf View Post
Ok. So far I've solved the gfx problem by changing my AAMode from Multi-Sampling to Adaptive Multi-Sampling.

Now I just had a CTD while in map and deleting radio messages. Everything was smooth until it froze for a second then back to desktop.

Anyway to disable all the submarine sighting messages?
see here:




watch the video and you will find how to disable thoses messages

regards
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Old 03-24-11, 03:27 PM   #1153
d3vnu11
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Trying to end my first Patrol lucked out with 12 ships for 127 Tons with IRAI 30 default settings and real nav and manual tdc It was a battle ! But now I need to end the patrol as my hull took damage I'm at Kiel but it won't let me end the patrol I can only select refit or postpone ! I also noticed you can't change game play settings either while at port :/ Help would be great !
Best Regards,
Kev


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

German U-Boat Crew Language Pack
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_U-Jagd_Chrono
NewUIs_TDC_6_4_0_New_radio_messages_German
NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.5
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers real trees
sobers smaller water drops
sobers 3D deck spray mod V7
sobers see thru wake fix
sobers base fog mechanics V6 SH5
stoianm EnvWeather V1 SH5
stoianm Atlantic blue water color for MO
Trevally Tutorials - All v0.2 (for TDW UI)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
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Old 03-24-11, 03:36 PM   #1154
stoianm
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you must be able to end patrol ... maybe your main base changed.. look careful on your nav map... you must to see an icon with an ship on it... there is the base where you can end patrool.. look at this picture:




You have the same ship-blue icon at your kiel base?
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Old 03-24-11, 03:44 PM   #1155
d3vnu11
Bosun
 
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Quote:
Originally Posted by stoianm View Post
you must be able to end patrol ... maybe your main base changed.. look careful on your nav map... you must to see an icon with an ship on it... there is the base where you can end patrool.. look at this picture:




You have the same ship-blue icon at your kiel base?
Ah ha !!! My base did change ! Thanks man !
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