SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-13-13, 01:06 PM   #1096
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default what is new

Hey mates,

i just want to tell you what have happend to the new tlampen tafel.

as you see, the selection of the tubes are now be done on the TLampen Tafel.

the Color of the lamps as the following funtions

clear..tube empty...
red...tube loading...
yellow...torpedo in the tube but not ready to fire...
green...tubes opend and topedo ready to fire...

as you are flodding the tube the yollow light is blinking over a red lamp.
when you are opening the tubes the lamp blinking green over a yellow lamp and stands still on green unti the tube is fired or closed.

if the tube is closed unfired the lamp blinks green and shines than yellow..

What do you think of this?

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 06-13-13, 01:36 PM   #1097
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by DrJones View Post
Hey mates,

i just want to tell you what have happend to the new tlampen tafel.

as you see, the selection of the tubes are now be done on the TLampen Tafel.

the Color of the lamps as the following funtions

clear..tube empty...
red...tube loading...
yellow...torpedo in the tube but not ready to fire...
green...tubes opend and topedo ready to fire...

as you are flodding the tube the yollow light is blinking over a red lamp.
when you are opening the tubes the lamp blinking green over a yellow lamp and stands still on green unti the tube is fired or closed.

if the tube is closed unfired the lamp blinks green and shines than yellow..

What do you think of this?

Best Regards

DrJones
good ideea Dr.Jones from my side i found it very cool
a releas date ?
Sjizzle is offline   Reply With Quote
Old 06-13-13, 02:57 PM   #1098
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Sjizzle View Post
good ideea Dr.Jones from my side i found it very cool
a releas date ?
...when the work is done....
DrJones is offline   Reply With Quote
Old 06-13-13, 03:38 PM   #1099
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by DrJones View Post
as you see, the selection of the tubes are now be done on the TLampen Tafel.


Quote:
Originally Posted by DrJones View Post
the Color of the lamps as the following funtions

...

What do you think of this?
a bit confusing, I am worried about the "Christmas tree" effect. What about this?

empty tube => clear light
torpedo loading => blinking yellow light over clear
tube loaded => yellow light
tube flooding => blinking green light over clear
torpedo ready for firing => green light
tube unflooding/unloading => blinking red light over clear
gap is offline   Reply With Quote
Old 06-13-13, 05:12 PM   #1100
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
empty tube => clear light
torpedo loading => blinking yellow light over clear
tube loaded => yellow light
tube flooding => blinking green light over clear
torpedo ready for firing => green light
tube unflooding/unloading => blinking red light over clear
Fabulous
Silent Steel is offline   Reply With Quote
Old 06-13-13, 10:29 PM   #1101
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I support the Gap!
I love to read books about the U-Bootwaffe, but I have not seen the description of the work TLampen! And I think the reality was not so difficult! I for compliance with the historicity and reliability! Can the Gap will help us?
  Reply With Quote
Old 06-14-13, 01:01 AM   #1102
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by gap View Post




a bit confusing, I am worried about the "Christmas tree" effect. What about this?

empty tube => clear light
torpedo loading => blinking yellow light over clear
tube loaded => yellow light
tube flooding => blinking green light over clear
torpedo ready for firing => green light
tube unflooding/unloading => blinking red light over clear
i know what you mean...but the Problem is, that i was not able the bring the lamp blinking while Loading.

in the script there is a bool member...when it is true tube is loading and i tried to let the lamp to blink, but it wont work as i wanted to, so i choosed the way i did it now....i think we should live with it until i find a way to to like that...

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 06-14-13, 02:13 AM   #1103
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

DrJones can i have some suggestion ?

can u make the teleport shortcut bar dragebel ?
the recognition manual look something like reaper7's recognition manual
if u can add ship journal
Sjizzle is offline   Reply With Quote
Old 06-14-13, 02:41 AM   #1104
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Sjizzle View Post
DrJones can i have some suggestion ?

can u make the teleport shortcut bar dragebel ?
the recognition manual look something like reaper7's recognition manual
if u can add ship journal

Hey Mate,

the teleport Shortcutbar is a slide in object and will stay were it is. I wont make it draggable.



The Recognition Manual i use is made out of parts from the stock game. It did not use any part of his recognition Manual.

I think about something like a ship Journal...this will come some times later...

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 06-14-13, 01:26 PM   #1105
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default Work is done so far

Hey mates,

the work i wanted to do for the next update patch is finished so far.

more informations will follow tomorrow.

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 06-14-13, 01:56 PM   #1106
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by DrJones View Post
Hey mates,

the work i wanted to do for the next update patch is finished so far.

more informations will follow tomorrow.

Best Regards

DrJones
thx DrJones
Sjizzle is offline   Reply With Quote
Old 06-15-13, 04:04 AM   #1107
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default @ DrJones

Silent Steel is offline   Reply With Quote
Old 06-15-13, 05:44 AM   #1108
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by DrJones View Post
the work i wanted to do for the next update patch is finished so far.
gap is offline   Reply With Quote
Old 06-15-13, 09:31 AM   #1109
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
Default

Hey Mate,

here are some shots....

In all three views you find the mouse in Area to slide in the TLampentafel in the same place. As you see in the Picture the TLampenTafel can be fixed on Screen.

Thanks to Sjizzle to send me the bellow shown Charts.



The Bearing Bar in the Top of the Scopes is in all three the same..

in the uzo view you only have the stadimeter


These Slides are for a quick recognition and the important data which has to be known to compute a solution.


In Addition to that there are still some Errors wich are corrected and some nice changes.

Flooding and Opening the tubes now have some sounds.

I have installed a time delay between flooding and opening the tubes.

The Captains Panel has a new sections. Game Options.

Here you can edit the travel Mode, the Visibility of the XO Dialog in the Scope views and the ability to shut off the tdc to get an automatic solution to target....

Release may come this evening or tomorrow.

Just found some small things that i have to add.

Best Regards

DrJones
DrJones is offline   Reply With Quote
Old 06-15-13, 10:03 AM   #1110
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

zauberhaft
Silent Steel is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.