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Old 02-08-11, 03:22 PM   #1081
Zedi
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I also dont understand why a capital ship must be involved in a sub hunt. Is not their role, they should never engage a sub except if it is surfaced. A capital ship should just speed up and stay far away from any sub.

Actually this happened once when I encountered a HUGE convoy that was leaded by a QM. Shot a salvo, but soon as she got alerted by the incoming torpedoes, hit the engines at max speed. Just because I had acoustic homing torpedoes, one of them managed to catch the BB and hit her stern. But the ship just kept running and left all the convoy behind while the rest of the escort rushed to hunt me down. Now this was really nice, but seems like this time the BB was not in charge, somebody else was in command.

So I wonder if you can make a commander capital ship to pass the command role to any other ship on attack and let her do his job.. flee the area.
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Old 02-08-11, 03:23 PM   #1082
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Quote:
Originally Posted by TheDarkWraith View Post
The game more often times than not makes a BB or Carrier the leader of the groups (campaign problem that needs to be fixed!). Sometimes these HK groups are >6 units strong (campaign problem that needs to be fixed also!)

I tried making the leader (of an HK group) just steam on following waypoints and have the rest of the 'convoy' follow him leaving behind a team to combat the sub but it didn't work. The units left behind just sat there motionless in the water. Once I brought the leader back to the area they came alive again.
I was afraid it might a problem like that. Obviously outside the scope of your mod and nothing that we can do until someone has the time and energy to tackle the campaign.
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Old 02-08-11, 03:26 PM   #1083
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
I also dont understand why a capital ship must be involved in a sub hunt. Is not their role, they should never engage a sub except if it is surfaced. A capital ship should just speed up and stay far away from any sub.

Actually this happened once when I encountered a HUGE convoy that was leaded by a QM. Shot a salvo, but soon as she got alerted by the incoming torpedoes, hit the engines at max speed. Just because I had acoustic homing torpedoes, one of them managed to catch the BB and hit her stern. But the ship just kept running and left all the convoy behind while the rest of the escort rushed to hunt me down. Now this was really nice, but seems like this time the BB was not in charge, somebody else was in command.

So I wonder if you can make a commander capital ship to pass the command role to any other ship on attack and let her do his job.. flee the area.
If I could pass the command to another ship it would solve SO many problems with the AI and it would make the AI a lot easier to control. But, alas, the devs didn't include any function to do that. Whoever is the leader is the leader until it's destroyed. Then it's a crapshoot of who takes over the leader role (haven't figured out how the game chooses the new leader in that scenario).

The reason the game is making a capitol ship the leader now is because the campaign files are setup that way One needs to edit the campaign files and fix this problem. If the campaign files get edited correctly so that capitol ships aren't leaders then they will behave correctly.
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Old 02-08-11, 05:12 PM   #1084
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This is not a rule. In my example, the BB had flee the danger area while the rest of the warships were all over me. So the BB was not the leader.
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Old 02-08-11, 05:23 PM   #1085
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
This is not a rule. In my example, the BB had flee the danger area while the rest of the warships were all over me. So the BB was not the leader.
Correct it's not a rule. But majority of the time capitol ships are put in the leader positions. When they are not in the leader position they behave like they should (flee, follow the leader, etc.).
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Old 02-10-11, 09:41 AM   #1086
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I was wondering if something could be done to avert this
sort of situaton, which happened to me 2 days ago.

I was in my bunk downstairs. The boat was surfaced and steaming
on it's waypoint route. Then the whole sub shook, loud crashing
noises... wtf I think... I go up on deck to find the sub had crashed
into a frieghter. No warning... report of Smoke spotted... or ship
spotted.. and no attempt of the crew to avert the collision.

Is there some way for the crew to behave like a normal crew, and
turn the ship in these cases? Wouldn't have been an issue if I'd been
on the bridge, but hey... even a capt has to rest lol... Oh, and of course
the frieghter was sunk for it's aberant behaviour.
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Old 02-10-11, 03:48 PM   #1087
Vanilla
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There are quite many convoys in the campaign files with BBs and CAs assigned to escorts, those are obviously assigned to convoys to protect them from enemy ships and air attacks. Capital ships can be easily moved from escorts to convoy itself if that helps the issue with BBs hunting submarines but wouldn't it impend their ability to fend off non-submarine attacks? Will they act if Sharnhorst appears on the horizont? This is not forgetting the problem of them sailing in the middle of merchant formation.

Regarding HK groups - CVs are there to launch planes at submarines. If we remove them this will solve issue with CVs chasing subs but then we will not see escort carriers specifically searching for subs.
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Old 02-10-11, 04:12 PM   #1088
Bilge_Rat
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Quote:
Originally Posted by Venus View Post
I was wondering if something could be done to avert this
sort of situaton, which happened to me 2 days ago.

I was in my bunk downstairs. The boat was surfaced and steaming
on it's waypoint route. Then the whole sub shook, loud crashing
noises... wtf I think... I go up on deck to find the sub had crashed
into a frieghter. No warning... report of Smoke spotted... or ship
spotted.. and no attempt of the crew to avert the collision.

Is there some way for the crew to behave like a normal crew, and
turn the ship in these cases? Wouldn't have been an issue if I'd been
on the bridge, but hey... even a capt has to rest lol... Oh, and of course
the frieghter was sunk for it's aberant behaviour.
That is an issue with TC settings which has been around for a long time. You have to turn travel mode off and change the TC settings (in Main cfg I believe), so TC will drop to 1x when a friendly/enemy ship is spotted.
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Old 02-10-11, 04:56 PM   #1089
THE_MASK
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Quote:
Originally Posted by Vanilla View Post
There are quite many convoys in the campaign files with BBs and CAs assigned to escorts, those are obviously assigned to convoys to protect them from enemy ships and air attacks. Capital ships can be easily moved from escorts to convoy itself if that helps the issue with BBs hunting submarines but wouldn't it impend their ability to fend off non-submarine attacks? Will they act if Sharnhorst appears on the horizont? This is not forgetting the problem of them sailing in the middle of merchant formation.

Regarding HK groups - CVs are there to launch planes at submarines. If we remove them this will solve issue with CVs chasing subs but then we will not see escort carriers specifically searching for subs.
TC1OnAnyMessageBoxText = True
+ use my TC settings , check my sig for them .
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Old 02-13-11, 02:31 PM   #1090
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after 11 days of my "Happy days" patrol, I had bagged 2 single merchants when I happened to run into the HMS Ark Royal with about 5-6 DDs as escorts.

Of course, I could not resist tracking it, got 3 out of 4 torpedoes into her (100% realism, manual TDC):







unfortunately, I was immediately pounced on by the escorts. The first attack knocked out the electric motors and the boat slowly sank below crush depth...




this was with v.30. Time to start a new career..
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Old 02-13-11, 04:38 PM   #1091
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looks like v0.0.30 is working good then? Taking out a capitol ship that is the leader amounts to serious consequences it appears
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Old 02-13-11, 06:23 PM   #1092
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Quote:
Originally Posted by TheDarkWraith View Post
looks like v0.0.30 is working good then? Taking out a capitol ship that is the leader amounts to serious consequences it appears
Yes, but I am already working on tactics to defeat you......err, I mean your mod
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Old 02-13-11, 06:31 PM   #1093
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
Yes, but I am already working on tactics to defeat you......err, I mean your mod
That's excellent! That means you're being challenged which means the game is doing what it is supposed to do
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Old 02-13-11, 08:35 PM   #1094
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I am eagre to find myself in a situation where I can run the automated evasion scripts. They seem pretty sneaky. Especially if you have decoys.
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Old 02-14-11, 01:11 AM   #1095
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This was the last time I attacked from inside a convoy. Never again!

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