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Old 06-07-13, 03:46 AM   #1081
volodya61
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Originally Posted by Silent Steel View Post
I've seen this before but can't remember what was the reason
Anyway - right now I'm glad that I got Parts Magui 3.01 running but now my crew has started disobeying orders, just standing like this;
If I remember correctly, the same was when using More Crew by Paris England..
Maybe here you could find more info - http://www.subsim.com/radioroom/showthread.php?t=186373

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Old 06-07-13, 09:00 AM   #1082
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Originally Posted by volodya61 View Post
If I remember correctly, the same was when using More Crew by Paris England..
Maybe here you could find more info - http://www.subsim.com/radioroom/showthread.php?t=186373

Thanks Volodya
I check this

Edit 1; I read through the thread and I found a discussion about the same behaviour - arms spread out...
Stormfly's answer to this was - 'this is caused by lack of memory'...

Now, this time it possibly can't be the reason why this happens to me right now - not with 16 Gb RAM...

Edit 2; Even WITHOUT ANY mods the crew is still standing like that

Last edited by Silent Steel; 06-07-13 at 10:01 AM. Reason: Checked the thread you suggested
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Old 06-11-13, 05:46 AM   #1083
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Default A little bit Eye Candy

Hey Mates,

today i think it is time for some eye candy coming up next patch.

This is how the new Observationscope will look like.

The TLampenTafel is a Slide In Object which can be anchord as all the other slide in elements.




And by Night



Best Regards

DrJones

Last edited by DrJones; 06-11-13 at 05:56 AM.
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Old 06-11-13, 06:38 AM   #1084
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Originally Posted by DrJones View Post
Hey Mates,

today i think it is time for some eye candy coming up next patch.

This is how the new Observationscope will look like.

The TLampenTafel is a Slide In Object which can be anchord as all the other slide in elements.



Best Regards

DrJones
WoW nice on Dr Jones
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Old 06-12-13, 06:21 AM   #1085
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Dr.Jones can u fix the sound problem when u open and close the torpedo tubes with the next patch ?

what new things come up with next patch ?
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Old 06-12-13, 07:27 AM   #1086
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Originally Posted by Sjizzle View Post
Dr.Jones can u fix the sound problem when u open and close the torpedo tubes with the next patch ?

what new things come up with next patch ?
Hey Mate,

i have still implemented sounds when flooding and opening the tubes.
There is also now a time delay bevor you can open the tubes if you just flooded them. The same thing is for closing the tubes and unflood the tubes.

In the next patch there will be a new arranged view for the attack and Observation Scope and the UZO.

The tube selection in the uper area in the views are banned. The Tube Selection is now working by the TLampenTafel by Gap.

Adding a further section for the Captains Panel. There you are able to set some game Options like travelmode. The Visibilty of the XO Dialog and the ability to activate the Option to deactivate the tdc to get an automatic solution to target.

There will bo also some corrections and some, how "trevally" like to say, blibs and blobs

Best Regards

DrJones
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Old 06-12-13, 07:29 AM   #1087
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UUPPPSSS...by the way...sorry for all who had Problems to fire Torpedos using the Observation scope....just forgot to implement the code for the fire button

But it is corrected now and working in the next update...

Best Regrads

DrJones
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Old 06-12-13, 07:34 AM   #1088
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Originally Posted by DrJones View Post
Hey Mate,

i have still implemented sounds when flooding and opening the tubes.
There is also now a time delay bevor you can open the tubes if you just flooded them. The same thing is for closing the tubes and unflood the tubes.

In the next patch there will be a new arranged view for the attack and Observation Scope and the UZO.

The tube selection in the uper area in the views are banned. The Tube Selection is now working by the TLampenTafel by Gap.

Adding a further section for the Captains Panel. There you are able to set some game Options like travelmode. The Visibilty of the XO Dialog and the ability to activate the Option to deactivate the tdc to get an automatic solution to target.

There will bo also some corrections and some, how "trevally" like to say, blibs and blobs

Best Regards

DrJones
ty for the info ....

Have a nice day
Sjizzle
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Old 06-12-13, 12:11 PM   #1089
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Quote:
Originally Posted by DrJones View Post
There will bo also some corrections and some, how "trevally" like to say, blibs and blobs


"bits and bobs"
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Old 06-12-13, 12:20 PM   #1090
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I think 'blibs and blobs' sounds good too
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Old 06-12-13, 03:34 PM   #1091
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I am pleased that breaks out a serenity about it
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Old 06-12-13, 05:41 PM   #1092
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I am used his mod MAGUI his mod is beautiful but I have a few problems, the torpedoes turn in circle without giving in the target exploit before, and I cannot fix the exterior chamber it can help me ... my English is very basic forgive .. I am of Argentine my name is Gian Franco
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Old 06-12-13, 05:53 PM   #1093
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...the torpedoes turn in circle without giving in the target exploit before...
Hi Gian Franco

If you have enabled all the torpedo patches in the Generic Patcher by TDW you should install Generic Patcher torpedo add-on mod located in the Patcher's archive in the folder MODS..
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Old 06-12-13, 06:06 PM   #1094
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Quote:
Originally Posted by volodya61 View Post
Hi Gian Franco

If you have enabled all the torpedo patches in the Generic Patcher by TDW you should install Generic Patcher torpedo add-on mod located in the Patcher's archive in the folder MODS..
Ok thank you, the exterior chambers only there is the alone one? Would like to fix and to see it the sub sailing, the automatic shot is possible?
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Old 06-13-13, 01:42 AM   #1095
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Quote:
Originally Posted by DrJones View Post
Hey Mates,

today i think it is time for some eye candy coming up next patch.

This is how the new Observationscope will look like.

The TLampenTafel is a Slide In Object which can be anchord as all the other slide in elements.

DrJones
Hi DrJones
Looks fantastic!
Thank you for your work!
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