SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-30-13, 09:45 AM | #10921 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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What does this WW ii Interface look like?
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11-30-13, 08:05 PM | #10922 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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This is a must have, Big thanks TDW
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12-02-13, 11:05 PM | #10923 | |
Swabbie
Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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I'm a little confused about the appropriate NewUI version to use. The original post in this thread seems to say that the latest version is 7_4_2. However, I'm trying out mods for the first time, and I'm following the modlist made by user Fifi.
http://www.subsim.com/radioroom/showthread.php?t=203711 In his thread, he says he's using: Quote:
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12-03-13, 12:21 AM | #10924 |
Ace of the deep .
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NewUIs_TDC_7_5_0_ByTheDarkWraith is a test . The 7_4_2 is the official latest version . I will see if I can find it . Sometimes its easier to just google ''subsim NewUIs_TDC_7_5_0_ByTheDarkWraith'' rather than use the lame subsim search
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12-03-13, 02:15 AM | #10925 | |
Swabbie
Join Date: Mar 2011
Posts: 13
Downloads: 25
Uploads: 0
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Quote:
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12-03-13, 02:27 PM | #10926 |
Bilge Rat
Join Date: Mar 2012
Posts: 1
Downloads: 53
Uploads: 0
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After years of giving up I decided to have a go at this game again. Every time I get the same problem with this mod:
-range given by stadimeter is wrong. Curiously when running stock game (lame auto-aim) the torpedo still manages to hit the rudder of a stationary vessel 600m away (AOB=90)...Doesn't seem to take the initial straight-line and arc-trajectory of the torp into consideration very well... Running the mod: I noticed at first that recognising the vessel and "sending mast data to TDC" did infact NOT do this. I circumvented this issue by using included recognition guide and using THIS "send mast data to TDC" which DID infact work (as I can see this measurement on the XO dialogue). However, using stadimeter to get ghost-image waterline of ship to highest real-image mast gives me wrong range readings. I compare it to map measurement (with map update ON for testing) and I confirm it by seeing torp solution on the tac map (which shows impact point several meters behind ship). This is not so much of a problem if all ships were stationary but will mess up the lead angle calculations on the TDC for a moving target. I tried manually lowering the mast heights of targets. I tried on one and by using 80% of real value (real.val. * 0.8) I get range to be correct. However trying this on a different type of ship I needed to take 0.9 of real value. That's when I realized it was hopeless. Too much guess work involved which compounded by reading errors will make long-range-targets or fast-moving-targets impossible to hit. An ideal situation is already inconsistent at best (and I mean an inconsistent miss, maybe I'll score a hit). Only by using map-updates and using the accurate data from this (ie no stadimeter, including speed estimation) can I get a hit. This feels like cheating and is just lame. Is this related to aspect ratio? Does the stadimeter adapt to settings properly? I don't know what causes this and I'm jealous of all those who got this to work from day 1.... No manual TDC takes everything away from this game, no more challenges, just auto-aim+fire like a lame casual-player-oriented-game. ----- EDIT: Same result can be achieved by getting the stadimeter reading of ghost-image-water-line a bit (significant) above real-image-top-mast. Still, not accurate at all, feels like I'm using broken amateur equipment made in China, not state-of-the-art german engineered military equipment. PS: Game on steam, fully updated and what not. Everything else working great, just not the "torp shooting part"!!!. Last edited by MistaX32; 12-04-13 at 10:49 AM. Reason: additional note |
12-03-13, 04:22 PM | #10927 | ||
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Quote:
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JSGME help links and common error solutions |
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12-03-13, 09:59 PM | #10928 |
Bilge Rat
Join Date: Dec 2013
Posts: 1
Downloads: 17
Uploads: 0
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Outdated instructions
This mods installation has become a nightmare!
The file structure of the 7z file does not match the video instructions (which are for a very old version) the .text files in the 7.4.2 version re: options direct to locations for 7.3.0. The English radio messages and Updated depth scales by gap have no instructions on what to DO with them. The Updated OptionsFileEditorViewer app instructions don't match current version folder locations either. I ask that the Op please re-do instructions so I and others can enjoy his work |
12-04-13, 12:03 AM | #10929 |
Gefallen Engel U-666
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Welcome aboard MistaX32 and Ricomon 35!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-04-13, 05:14 AM | #10930 |
Chief of the Boat
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Welcome to SubSim
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-04-13, 08:27 PM | #10931 |
Swabbie
Join Date: Dec 2013
Posts: 7
Downloads: 5
Uploads: 0
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Use with Steam
I did a search but, reading through 700+ posts... hopefully I will be forgiven.
Does this mod work with the Steam version? |
12-04-13, 11:27 PM | #10932 |
Gefallen Engel U-666
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Welcome aboard Slopoke62
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 12-05-13 at 11:54 AM. |
12-05-13, 06:27 AM | #10933 |
Chief of the Boat
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Welcome to SubSim slopoke62
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-08-13, 01:51 PM | #10934 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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EDIT: Nevermind.
Last edited by neigenoirejz; 12-08-13 at 04:03 PM. |
12-08-13, 06:37 PM | #10935 |
Swabbie
Join Date: May 2011
Posts: 7
Downloads: 96
Uploads: 0
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Hi
Recently got back into SH5 after 2 years, installed this mod and a few others and have an issue with it. I'm from Belgium and use an AZERTY keyboard, so I rebinded some keys with the "SH5 keymapper" (I have steam installation now) so I can put my movement keys on ZQSD. The problem is every time I strafe left inside the sub or with the camera outside using the Q button a journal pops up (wich is from this mod I think) and it is very annoying. When I go in the keymapper however no "journal" is assigned to the button Q,I can only seem to reassign the default game buttons. So my question is how do you remove mod functions from your keybinding? thx in advance for the help Last edited by cpt carnage; 12-12-13 at 02:36 PM. |
Tags |
dbrn, favorite, new ui |
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