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10-06-13, 05:03 PM | #10801 | |
Swabbie
Join Date: May 2012
Posts: 7
Downloads: 34
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Quote:
But now it works. |
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10-06-13, 05:21 PM | #10802 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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10-06-13, 05:38 PM | #10803 | |
Ocean Warrior
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Quote:
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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10-06-13, 05:44 PM | #10804 |
Swabbie
Join Date: May 2012
Posts: 7
Downloads: 34
Uploads: 0
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10-06-13, 05:54 PM | #10805 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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10-06-13, 05:58 PM | #10806 |
Ocean Warrior
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IIRC there is only the compass (SH5 Enhanced)..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
10-06-13, 06:02 PM | #10807 |
Swabbie
Join Date: May 2012
Posts: 7
Downloads: 34
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Dunno if they pop up or something, being a confused nub i need them permanently
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10-06-13, 06:14 PM | #10808 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Maybe you are right, but I am sure that there is a key combinaion to convert it into rudder
The compass won't pop-up. IIRC once you open it it will stay on screen until you click again on the heading bar |
10-06-13, 06:25 PM | #10809 |
Swabbie
Join Date: May 2012
Posts: 7
Downloads: 34
Uploads: 0
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Guess i should try out the Enhanced Mode if i got the time. For now i'm happy that the game runs as expected. The Brits had a few days to recover since i wasn't on patrol. Time to even that out...
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10-07-13, 04:40 AM | #10810 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
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Shift + C will show the compass and hide it again. Right clicking it changes the looks to a secondary mode. Shift + C will hide again.
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10-07-13, 07:27 AM | #10811 |
Navy Seal
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Post a picture and all will become clear
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10-07-13, 09:24 AM | #10812 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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10-07-13, 04:11 PM | #10813 |
Watch
Join Date: Dec 2011
Posts: 26
Downloads: 17
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I was trying to tell the sonarman to follow a contact. I went to the hydrophone station, moved the needle towards a reasonable close contact, but that deaf guy kept telling me, there is no near contact to follow.
I think, due to a small bug in TDC_NewUI (I use 7.1.0, but it's still present in 7.5.0 test version), the sonarman looks for the contact at bearing "sub heading plus hydrophone needle bearing" instead of just "hydrophone needle bearing". So it only works, if my sub's heading happens to be zero degrees. After I changed the function HydrophoneFollowNearestContact in /data/Scripts/Stations/Hydrophone.py as follows, my follow contact orders are no longer ignored. Code:
def getHydroBearing ( contact, sub ): contactbearing = sub.HeadingDEGToContact(contact) - sub.HeadingDEG while contactbearing > 360.0: contactbearing -= 360.0 while contactbearing < 0.0: contactbearing += 360.0 return contactbearing # Modified by TheDarkWraith def HydrophoneFollowNearestContact(): if GetHydroFollowContact() != None: return hydroangle = Menu.GuiDials.GetValue( GuiDialsWrapper.DialTypes.HYDROPHONE ) sweeprange = GetHydroFollowNearestContactSweepRange() maxrange = GetHydroFollowNearestContactMaxRange() try: from PageDefaultHud import PageDefaultHud_MapGroup_Mapcontrol sub = PageDefaultHud_MapGroup_Mapcontrol.SubmarineContact contacts = PageDefaultHud_MapGroup_Mapcontrol.AllContacts hydrocontact = None for contact in contacts: if getHydroBearing( contact, sub ) >= ( hydroangle - sweeprange ) and getHydroBearing( contact, sub ) <= ( hydroangle + sweeprange ) and sub.RangeToContact( contact ) <= maxrange: if hydrocontact == None: hydrocontact = contact else: if getHydroBearing( contact, sub ) <= getHydroBearing( hydrocontact, sub ) and sub.RangeToContact( contact ) < sub.RangeToContact( hydrocontact ): hydrocontact = contact if hydrocontact == None: from PageDefaultHud import Game_NewPlayerLogMessageOutside Game_NewPlayerLogMessageOutside( [ Menu.GetLocalizedText( IDSTR_HydroFollowTargetNoNearContact ), False ] ) return SetHydroFollowContact( hydrocontact ) from Pageinterior import Pageinterior_Blocnotes_FollowTarget Pageinterior_Blocnotes_FollowTarget.SetCheck( True, False ) from PageDefaultHud import Game_NewPlayerLogMessageOutside Game_NewPlayerLogMessageOutside( [ Menu.GetLocalizedText( IDSTR_HydroFollowTargetNearest ), False ] ) except: pass |
10-07-13, 04:33 PM | #10814 |
Navy Seal
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Good find
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10-07-13, 04:41 PM | #10815 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
No saying that your discovery is only junk: I am just try to understand |
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Tags |
dbrn, favorite, new ui |
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