SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-09-10, 04:55 AM | #91 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
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And the torpedo spread angle calculator above the angle solver please, if you can.
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07-09-10, 06:49 AM | #92 |
Lucky Jack
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I will be there July 17th. I will see if she still has one and take the picture for you. Just made my appt reminder on my phone to check it out.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
07-10-10, 04:09 PM | #93 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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here's a question, it says on the main page that its available for the balao and gato boats, but i only have it for the gato?
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07-10-10, 04:11 PM | #94 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The Balao and Gato share the same model in the stock game. You must be using a mod that creates a new unique interior for the Balao.
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07-10-10, 05:39 PM | #95 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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For those that want some simple missions to practice with, I have uploaded a set of radar training missions for you to practice with.
http://www.subsim.com/radioroom/down...o=file&id=1952 Mission 1 An assortment of ships at close range, so you can practice taking bearing with the radar with the PPI scope and then then 'A' Scope. Missions 2 Three stationary targets at longer range for you to practice sinking. Mission 3 A variety of moving ships for you to practice targetting and sinking: Target on known course of 105, approaching from the NW. Target on unknown and different course each time, approaching from NE. Target on unknown and different course each time, with an unknown random zig pattern. Mission 4 The same as mission 3, except in the fog, so you cannot use optical bearings. When you have mastered all the missions, try them with map contacts off and then try them whilst you are cruising along, instead of being stationary.
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07-10-10, 06:01 PM | #96 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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Ah, yea, dunno my version must have gotten corrupted with a recent spyware attack. after rebooting clean, it was working on a couple more boats than just the gato/balao (also probably the boats that share gato interior?). but my hydrophone station was jacked up, the send range to TDC and the range switches were completely gone. dunno if this is conflict with TMO 2.0 or not, and am going to attempt re-installing the 3d TDC to see if it fixes it.
also noticed that occasionally i would have problems getting the taget blips to come on the A-scope. but might also be a side effect of the mods + my spyware intrusion... if i find out more i'll let you know edit: thanks for the missions too! |
07-10-10, 06:06 PM | #97 | |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
Does the target appear on the PPI scope as well? If not, then it's probably an aircraft screaming in. If it does, then switch to the longest scale (40k non precise mode) and sweep just a few degrees anti clockwise of the pip on the PPI scope and see if the pip appears on the 'A' Scope.
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07-10-10, 06:18 PM | #98 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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nah, i confirmed it was a ship (Hakusika Maru). but thanks for the tip on the Aircraft!
EDIT: more info on the contact issue, its fluctuating, i think, because the boat is rocking back and forth ever so slightly while surfaced. at radar depth, i have no problem having a solid pip. fully surfaced the antenna is bobbing about like a bouy. wind speed 7, direction 327, target at my approx 280-290, range 12.4nm. also, i used JSGME to install the test missions, and there's no option to select Balao or Gato (its under Sub School?) just the Porpoise. disabled then re-enabled the mod via JSGME, and switches are still missing from sonar stack. mods are(in order of JSGME): TMO 2.0 RSRDC_TMO_v502 RSRDC_V5XX_Patch1 HI RES Red fin Balao 3D TDC/Range unit Radar Training Missions disabling the mod brings the switches back for TMO 2.0, but thats no fun since now i am left squinting at the radar pips trying to guess range lol. Last edited by zero2005; 07-10-10 at 08:38 PM. |
07-10-10, 09:33 PM | #99 |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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Place the mission folders manually into the singlemission folder. Then you can select either Balao or Gato from Single Missions.
JCC |
07-10-10, 09:50 PM | #100 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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Ah thanks alot, lol im such a noob
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07-10-10, 09:55 PM | #101 |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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Don't feel bad. I struggled with that for a day or so before I figured it out.
JCC |
07-10-10, 10:11 PM | #102 |
Sailor man
Join Date: Mar 2005
Posts: 43
Downloads: 105
Uploads: 0
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ok, so here's one last update on my bug find for the missing switches, it seems they're not missing, they've just been misplaced! after re-installing everything, i have found that they're normal location, which is usually right below the range indicator, has just the 2 dots that surround the normal switch location (and the labels for them too)
BUT i found the actual switches! they have just been moved, to the right side panel where the gold handle is! right above where the send bearing switch is (hey great, i NEVER knew that switch was there to begin with lol that would have helped a ton) so i can still use them, they're just kinda out of the way a bit. not too big a deal. i'll see if i can get a good screenshot up of what i mean. |
07-15-10, 12:23 PM | #103 |
Watch
Join Date: Nov 2009
Posts: 26
Downloads: 39
Uploads: 0
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I've installed this mod with JSGME, but I can't get SH IV to work now. I get a bunch of messages saying .tga files are missing.
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07-15-10, 12:44 PM | #104 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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If you uninstall it, does the problem persist. Also, what do the error messages actually say?
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07-15-10, 03:05 PM | #105 |
Watch
Join Date: Nov 2009
Posts: 26
Downloads: 39
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The intro wil play, the splashscreen loads up to near 100% but than hangs before the main menu is loaded. When I press alt-tab I get messages that the following files are missing: black80.tga, CrewSysteManagement.dds, Dials_us_metric.tga, dials_us_metric.tga & hud.tga
I also get the following message: There is a new (not implemented) page: <Page ChooseLoadSave> When I uninstall 3D TDC, I can run SH IV without incident. I have SH IV freshly installed with patch 1.4, no other mods. I run SH IV on Win7 64 bit. |
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