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#91 | |
Stowaway
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#92 |
Stowaway
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Well, it appears that I figured out what was causing the false compartment flood recovery. Also, there is a workaround for the compartment destroyed message when trying to move an officer into a damaged compartment. This message is a bug caused by increasing compartment hitpoints (such as LRT does). Anyways, the workaround is to left click on the supposed 'destroyed' compartment. Then right click on the officer or crewman to move him into that compartment. It really works.
![]() I have been playtesting this new version with the terrain collision damage disabled and heavier compartment flood settings. I was heavily depth charged, and sunk to the bottom sea bed. After hours and hours of trying to control the flooding and pump out the water, we ran out off oxygen and died before we could lift her off the ocean floor. She was still too heavy from all that sea water in the compartments. Talk about a Das Boot moment. ![]() |
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#93 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
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Very cool! Sounds like we (you) are very close to the Promised Land!
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#94 |
Stowaway
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*Released for testing*
LRT v1.35a test (For GWX 1.03 only) This LRT alpha test version disables the terrain collision damage, increases compartment flood weight, and slows compartment flood times. The false repaired compartment flooding was also *hopefully* fixed. All testers please post your comments and opinions in this thread after playing. Thanks! To install, just install this over your current LRT v1.35 Download here: http://files.filefront.com/LRT+v135a.../fileinfo.html Last edited by nvdrifter; 12-10-07 at 01:18 AM. |
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#95 |
Watch
![]() Join Date: Nov 2007
Posts: 30
Downloads: 61
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So will this mod work with GWX 2.0?
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#96 | |
Stowaway
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I do plan on releasing an LRT compatible with GWX 2 in the next few weeks. |
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#97 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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![]() LRT mod is a definite winner in my mind Id let ya know how the LRT's work but I dont get much game time these days to mod &/or test.... any how... Cheers nvdrifter! ![]() |
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#98 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
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Hi Nvdrifter,
Thanks for making the changes. I quick question - does SHIII allow you to clear all the water in the boat my blowing the ballast tanks (ie using the compressed air to blow out the bilges and trim tanks which you could pump or drain water into?). IIRC this could be done in AOD and if could be implemented (if not already done) via the LRT mod that would be truly Das Boot! ![]() Thanks again Vermin |
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#99 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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_BUMP_
![]() Bump_again
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter Last edited by Wilcke; 12-13-07 at 01:28 PM. |
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#100 | |
Stowaway
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#101 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
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Indeed This link is MIA. How has the 1.35 version working out anyway? :hmm: |
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#102 |
Stowaway
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Got it. Thanks Subtype Zero!
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#103 | ||
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
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Very nice , thank you a lot mate ! ![]() |
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#104 |
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
Posts: 108
Downloads: 0
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Er I use LRT 1.32 but I have recently patched GWX to 1.03 so I think this would be incompatible. Can anyone send me the LRT 1.34 or 1.35 versions please? Filefront link is down again.
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#105 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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And yes, i'm too interesting to get 1.35 but i can't find it
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