SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-09-07, 07:35 AM   #91
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Subtype Zero
Great news, Nvdrifter! Methinks you and Racerboy deserve to be nominated to the SH3 modder's hall of fame!
Hehe. Thanks. You're too kind. :p
  Reply With Quote
Old 12-09-07, 07:42 AM   #92
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Well, it appears that I figured out what was causing the false compartment flood recovery. Also, there is a workaround for the compartment destroyed message when trying to move an officer into a damaged compartment. This message is a bug caused by increasing compartment hitpoints (such as LRT does). Anyways, the workaround is to left click on the supposed 'destroyed' compartment. Then right click on the officer or crewman to move him into that compartment. It really works.

I have been playtesting this new version with the terrain collision damage disabled and heavier compartment flood settings. I was heavily depth charged, and sunk to the bottom sea bed. After hours and hours of trying to control the flooding and pump out the water, we ran out off oxygen and died before we could lift her off the ocean floor. She was still too heavy from all that sea water in the compartments. Talk about a Das Boot moment.
  Reply With Quote
Old 12-09-07, 09:31 PM   #93
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
Default

Very cool! Sounds like we (you) are very close to the Promised Land!
__________________

Subtype Zero is offline   Reply With Quote
Old 12-09-07, 11:12 PM   #94
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

*Released for testing*

LRT v1.35a test (For GWX 1.03 only)

This LRT alpha test version disables the terrain collision damage, increases compartment flood weight, and slows compartment flood times. The false repaired compartment flooding was also *hopefully* fixed. All testers please post your comments and opinions in this thread after playing. Thanks!

To install, just install this over your current LRT v1.35

Download here:
http://files.filefront.com/LRT+v135a.../fileinfo.html

Last edited by nvdrifter; 12-10-07 at 01:18 AM.
  Reply With Quote
Old 12-09-07, 11:12 PM   #95
Pat42
Watch
 
Join Date: Nov 2007
Posts: 30
Downloads: 61
Uploads: 0
Default

So will this mod work with GWX 2.0?
Pat42 is offline   Reply With Quote
Old 12-10-07, 12:44 AM   #96
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Pat42
So will this mod work with GWX 2.0?
No, not compatible with GWX 2. v1.35x is only compatible with GWX v1.03.

I do plan on releasing an LRT compatible with GWX 2 in the next few weeks.
  Reply With Quote
Old 12-11-07, 02:36 AM   #97
Badger Finn
Watch Officer
 
Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
.
I have been playtesting this new version with the terrain collision damage disabled and heavier compartment flood settings. I was heavily depth charged, and sunk to the bottom sea bed. After hours and hours of trying to control the flooding and pump out the water, we ran out off oxygen and died before we could lift her off the ocean floor. She was still too heavy from all that sea water in the compartments. Talk about a Das Boot moment.
I to played alot of AOD was still playing it untill about 4 years ago. That sim/game for some reason really captured those type of events. Super challenging to survive!

LRT mod is a definite winner in my mind Id let ya know how the LRT's work but I dont get much game time these days to mod &/or test.... any how...

Cheers nvdrifter!

Badger Finn is offline   Reply With Quote
Old 12-11-07, 09:36 AM   #98
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

Hi Nvdrifter,

Thanks for making the changes. I quick question - does SHIII allow you to clear all the water in the boat my blowing the ballast tanks (ie using the compressed air to blow out the bilges and trim tanks which you could pump or drain water into?).

IIRC this could be done in AOD and if could be implemented (if not already done) via the LRT mod that would be truly Das Boot!

Thanks again

Vermin
Vermin is offline   Reply With Quote
Old 12-12-07, 03:09 PM   #99
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

_BUMP_
Bump_again
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter

Last edited by Wilcke; 12-13-07 at 01:28 PM.
Wilcke is offline   Reply With Quote
Old 12-15-07, 11:31 PM   #100
Sakura551
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by nvdrifter
*Released for testing*

LRT v1.35a test (For GWX 1.03 only)

This LRT alpha test version disables the terrain collision damage, increases compartment flood weight, and slows compartment flood times. The false repaired compartment flooding was also *hopefully* fixed. All testers please post your comments and opinions in this thread after playing. Thanks!

To install, just install this over your current LRT v1.35

Download here:
http://files.filefront.com/LRT+v135a.../fileinfo.html
Does anyone have this version of LRT (1.35a test)? I tried to download, but the link is dead. I would appreciate if anyone could upload it or share it with me. Thank you.
  Reply With Quote
Old 12-16-07, 12:40 AM   #101
Badger Finn
Watch Officer
 
Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by Sakura551
Quote:
Originally Posted by nvdrifter
*Released for testing*

LRT v1.35a test (For GWX 1.03 only)

This LRT alpha test version disables the terrain collision damage, increases compartment flood weight, and slows compartment flood times. The false repaired compartment flooding was also *hopefully* fixed. All testers please post your comments and opinions in this thread after playing. Thanks!

To install, just install this over your current LRT v1.35

Download here:
http://files.filefront.com/LRT+v135a.../fileinfo.html
Does anyone have this version of LRT (1.35a test)? I tried to download, but the link is dead. I would appreciate if anyone could upload it or share it with me. Thank you.

Indeed This link is MIA.

How has the 1.35 version working out anyway?


:hmm:
Badger Finn is offline   Reply With Quote
Old 12-16-07, 02:53 AM   #102
Sakura551
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Got it. Thanks Subtype Zero!
  Reply With Quote
Old 12-16-07, 03:09 AM   #103
Jochem
Electrician's Mate
 
Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Pat42
So will this mod work with GWX 2.0?
No, not compatible with GWX 2. v1.35x is only compatible with GWX v1.03.

I do plan on releasing an LRT compatible with GWX 2 in the next few weeks.


Very nice , thank you a lot mate !
Jochem is offline   Reply With Quote
Old 12-16-07, 03:19 AM   #104
kiwikapitan
Helmsman
 
Join Date: Mar 2007
Location: Aotearoa
Posts: 108
Downloads: 0
Uploads: 0
Er I use LRT 1.32 but I have recently patched GWX to 1.03 so I think this would be incompatible. Can anyone send me the LRT 1.34 or 1.35 versions please? Filefront link is down again.
__________________
Proud GWX user! but currently on WAC holiday....
kiwikapitan is offline   Reply With Quote
Old 12-16-07, 03:26 AM   #105
Jochem
Electrician's Mate
 
Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
Default

And yes, i'm too interesting to get 1.35 but i can't find it
Jochem is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.