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Old 03-22-07, 06:44 AM   #91
Dowly
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by danlisa
Well, I know it was NOT the GATO. I can remember that name. I'll check later.
Ok, I think the Porpoise has moving dive planes too. :hmm:
LOL, I tell you what, just put a list of the subs that you can choose when starting at the beginning of the campaign from Pearl. I'll get it from that, it only has 3-4 letters in it.
Porpoise, Tambor & Gar. And the dive planes work on those three.
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Old 03-22-07, 06:46 AM   #92
danlisa
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GAR, that's the one. Strange that they would not work when surfacing, submerging or while submerged.

Are they automated?
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Old 03-22-07, 06:51 AM   #93
Dowly
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Quote:
Originally Posted by danlisa
GAR, that's the one. Strange that they would not work when surfacing, submerging or while submerged.

Are they automated?
They work for me by just ordering the boat to dive/surface.
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Old 03-22-07, 07:47 AM   #94
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Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!
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Old 03-22-07, 07:55 AM   #95
Fat Bhoy Tim
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Quote:
Originally Posted by Dowly
Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!
I've said a couple of times in this or other threads, to make sure they're up to date as that's where a large number of problems come from.
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Old 03-22-07, 07:59 AM   #96
Dowly
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Quote:
Originally Posted by Fat Bhoy Tim
Quote:
Originally Posted by Dowly
Wohooo!!! I installed my drivers again & rebooted and now the stadimeter seems to work just fine!
I've said a couple of times in this or other threads, to make sure they're up to date as that's where a large number of problems come from.
Yeh, I´ve always had problems with my drivers. The last time I had to reinstall them three or four times to get the OpenGL to work properly in IL2.
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Old 03-22-07, 08:03 AM   #97
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Quote:
Originally Posted by Immacolata
Just got game.

8) Game crashes frequently using alt-tab.
Umm....then don't Alt-Tab!





sorry couldn't resist.
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Old 03-22-07, 08:12 AM   #98
ijozic
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Quote:
Originally Posted by Radtgaeb
Uh, anyone else having some issues with slow (S-L-O-W) speeds when in high time compression? I am, and I shouldn't. I'm using a 3.5 ghz processor with 2.5 G RAM and a GeForce 7900 GTX with 512MB ddr3....this shouldn't be happening to me.
"Hey, I'm rich, this shouldn't be happening to me!?"
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Old 03-22-07, 08:57 AM   #99
hachiman
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1 How do you stop the periscope using the command bar and not page up/down??
Seems to go all the way without stopping leaving a large conspicious length of periscope sticking outta the water.

2 When using the TBT to get range(Not using manual targeting) then using the deck gun and setting to that range the shells invariably fly way way over the target.

So somethings either wronh with the TBT range or the deck gun range.

3 Also at the start of the Torpedo School Mision the Japanese Plane that flys overhead seems to always crash on the island behind you for no reason.
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Last edited by hachiman; 03-22-07 at 10:13 AM.
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Old 03-22-07, 10:28 AM   #100
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1.1 Patch

Career mode, 1943, pearl harbor (new career)

South-west of the carrier docked at port is a cruiser or similar ship anchored, that has no (thus black) textures except it's turrets.
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Old 03-22-07, 11:26 AM   #101
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whats with the resolution options ? 1680*1050 res states its a 8:5 view when it should be 16:10 or 16:9 for widescreen.. anyone noticed this ?
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Old 03-22-07, 11:35 AM   #102
Günther Hessler
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Frame rate drop occuring with patch 1.1... theres somekind of translucent "Box" floating on the sea... if you look at it, the framerate will drop to about 6-7 fps...

Happens randomly and is very annoying...

also: Soundbug of somekind... but dunno which sound it is...

Pressing "a" key gives me a CTD....

So far for 1.1....
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Old 03-22-07, 11:48 AM   #103
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The (now withdrawn) patch seems to have fixed the sound bug for me, and also added the welcome option of starting your patrol outside the port area, so you don't have to spend half an hour leaving Pearl every time. My crew now tells me when something is damaged (even the hull, which has separate "bulkhead" icons in the damage control screen now).

I played one combat patrol, and had some oddities occur. I was bombed by a plane, dove and leveled off, only to find that I couldn't maintain my depth. Blew the tanks and surfaced, to find that it was dark and the plane was gone. After a few hours everything was repaired except one diesel engine (out of four?) which was all red, and I could not persuade my damage control crew to touch it. Since there is no way to use only one engine, or use the electrics on the surface (although the batteries magically recharged - wind power?) I dove to periscope depth and carried on. After a few minutes my sub sank for no obvious reason (no reports from sonar) and I faced a court-martial for sinking a friendly. Posthumously, I assume.

At no time during the patrol did I even SEE a friendly, much less sink one. I suppose I might have rammed one accidentally (mere miles off the japanese coast), without my sonarman hearing it...
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Old 03-22-07, 11:52 AM   #104
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Quote:
Originally Posted by Rickenbacker
At no time during the patrol did I even SEE a friendly, much less sink one.
unless losing your own boat counts as "sinking a friendly"???

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Old 03-22-07, 11:53 AM   #105
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Quote:
Originally Posted by Cougar_DK
These ?
Code:
[DEVELOPING]
DevDebugEnable=Yes
DevEditEnable=Yes
MiniDump=Yes
yep.
set 'em all to =No and watch your framerate return...
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