SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-09-09, 11:23 AM | #91 |
Ace of the Deep
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
|
Id like to see this emblematic ship in the waters of the SH3 GWX...but the problem its from the W.W. I era.
http://en.wikipedia.org/wiki/RMS_Lusitania
__________________
"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
01-09-09, 02:34 PM | #92 |
Admiral
|
ww1 mmm you can use Aquitania if you want, for now.. she's similar
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-09-09, 06:04 PM | #93 |
Helmsman
Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
|
Von Dos,
Any news on that great model of the S.S. America/West Point you were creating? |
01-09-09, 06:43 PM | #94 |
Admiral
|
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-10-09, 08:51 AM | #95 |
Ace of the Deep
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
|
Yes...Aquitania, Mauritania, and Lusitania are very similar...
Outstanding work, VonDos...
__________________
"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
01-12-09, 09:08 AM | #96 |
Watch
Join Date: Dec 2008
Posts: 15
Downloads: 92
Uploads: 0
|
S!
Von Dos , I would like to add some English carriers we do not have in the game as well as HMS Courageous, Eagle, Ark Royal. is there a step on how to design them ? I mean : which 3d program I have to use, is it possible to have an example to follow to mantain the exact poligon number...for instance, are there rules to follow? can you tell me step by step what I have to do? hee ou have my e-mail if necesary : mc6294@mclink.it regards |
01-12-09, 04:21 PM | #97 |
Admiral
|
Hi mate!
For mod i suggest you to use a couple of programs: Pack3D, for unpack models from dat files; 3Ditor, for a lot of functions and settings, and for set objects coordinates (xyz); (those 2 are avaiable from subsim, use search option) after this you need a good 3d modelling program able to work on obj files. There are a lot of 3d modelling programs, you can choose. I use Maya 7. For poly, you can change numbers, but don't make files too large or you'll not be able to load them If you need explanations, i'm here ^_^ regards, VD
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-23-09, 02:41 AM | #98 |
Admiral
|
Released CAIO DUILIO class italian battleship! Enjoy!
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-23-09, 04:43 AM | #99 | |
Samurai Navy
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
Ps. Also thanks for some nice words
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin... |
|
01-23-09, 06:21 AM | #100 |
Machinist's Mate
Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
|
Very nice Ships, Mr.Dos!
But I have a little question. I've read throug this threat, but I'm not quite sure. Do your ships appear random in GWX3.0? I've read something, that I have to add them in my campaign file if I want them in a harbour, but they will appear in convoys random. Can this be confirmed?
__________________
Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
01-23-09, 06:44 AM | #101 |
Admiral
|
Hi mate, and thanks!
@Awful Smutje :hmm: :hmm: I think this is the correct reply: civil ships (hospital ships, liners) will appear randomly in convoys and as single units in campaign (big liners will be rare, btw) without campaign modifications; if you want to find them in a place and in a choosed day, you can open your campaign.scr and add them; and yes, if you want to see them in harbour, you need to script warships (cruisers, aircraft carriers and battleships) need to be scripted in campaign.scr
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
01-23-09, 03:58 PM | #102 |
Machinist's Mate
Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
|
Thanks for your help.
I think, I will hunt liners this weekend. Too bad, I'm a complete noob in scripting...
__________________
Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
01-23-09, 04:23 PM | #103 |
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
Does that mean that even though I have HMS Warspite enabled,and RM San Giorgio, RHN G.Averof, in JSGME,it will never show up:hmm:I'd like it to show up in the odd task force or some such,how would I go about doing that?
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
01-23-09, 04:50 PM | #104 |
Chief
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
|
Damn script
Wery good news for us how no less or no scripts at all would be same kaind of exempel of scripting. Just too see on same nice exemple how too add u and athers nice ships , planes end so on. Same other rhing is but not for thise topic maybe a show how too chenge a cargo on ships. Or is it going rendom in game allredy.
Keep up the great work.
__________________
|
01-26-09, 05:23 PM | #105 | ||
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Quote:
Replace stand in BBs class-BBRevenge etc with BBWarspite Of if using GWX 3 D\L this http://files.filefront.com/GWX+3+St+.../fileinfo.html JSGME in Quote:
Just not in correct places Last edited by bigboywooly; 01-26-09 at 05:48 PM. |
||
Tags |
koninklijke marine, kriegs marine, regia marina, royal hellenic navy, royalnavy |
|
|