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10-26-10, 10:25 AM | #1021 | |
Black Magic
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Quote:
Just looked at his two files for this - will do a much better job than mine did @W_Clear: may I use these two files in my FX Update mod? |
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10-26-10, 11:04 AM | #1022 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Is still the underwater color blue at night when the surface is black?
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10-26-10, 01:45 PM | #1023 |
Weps
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Yep - that was the problem. I installed Sober's mod on top of yours. Have now done other way round and all is hunky dorey. Thanks.
Regards MLF
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Je pense donc je fuis! |
10-26-10, 02:37 PM | #1024 |
Black Magic
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Problem with 4.1:
this was taken with only 4.1 installed. Checked v4.0 and no problem |
10-26-10, 02:59 PM | #1025 |
Officer
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG? Thank you very much for this mod |
10-26-10, 04:36 PM | #1026 |
Watch
Join Date: Feb 2009
Posts: 22
Downloads: 157
Uploads: 0
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I confirm written problem give TDW.
Th Clear for Mods is GREAT. Duval |
10-26-10, 05:40 PM | #1027 |
Commander
Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Thx, great work. It´s an amazing mod
Few pics as sample: Convoy hunting in stormy and foggy day |
10-26-10, 05:48 PM | #1028 |
Black Magic
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@ Otto: press the 'L' key to move your XO TDC dialog box to the bottom right of the screen (assuming you're using SH5Enhanced style and XO TDC dialog box draggable isn't enabled)
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10-26-10, 09:02 PM | #1029 | |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Quote:
Want to become a white foam, need to address the environmental impact of its color,You can look at this area。Thanks。 |
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10-26-10, 09:06 PM | #1030 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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10-26-10, 09:08 PM | #1031 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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10-27-10, 02:20 AM | #1032 |
A-ganger
Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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[QUOTE=TheDarkWraith;1522180]Problem with 4.1:
Same problem with version 4.2 otherwise, simply perfection.
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10-27-10, 04:01 AM | #1033 |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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W_clear you probably missed my following previous message:
http://www.subsim.com/radioroom/show...postcount=1019 Because your 4.2 still have these two files. TO ALL: About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting". Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg". Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ? ACS |
10-27-10, 04:52 AM | #1034 | |
Commander
Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Quote:
Maybe the lightFog gives you the chance to lock&fire, improving the playability and decreasing the visual aspect ( I guess ) |
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10-27-10, 05:16 AM | #1035 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Is OK - my fault, mod was incorrect installed.
Sorry W_clear...
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