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Old 10-26-10, 10:25 AM   #1021
TheDarkWraith
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Quote:
Originally Posted by ACSoft View Post
In your 4.1, you added reworked "Conning_wave.dds" & "water_splash.dds". I suppose they are here to correct the bow foam color problem, like TDW suggested not long ago ?

Now, your files are different from those of TDW, can-you tell us why ?

ACS
His are probably much better. I just quickly made something to correct the problem until someone much better with Photoshop could do it.

Just looked at his two files for this - will do a much better job than mine did

@W_Clear: may I use these two files in my FX Update mod?
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Old 10-26-10, 11:04 AM   #1022
PL_Andrev
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Is still the underwater color blue at night when the surface is black?
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Old 10-26-10, 01:45 PM   #1023
MLF
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Quote:
Originally Posted by W_clear View Post
Environment MOD must be the last into。
Yep - that was the problem. I installed Sober's mod on top of yours. Have now done other way round and all is hunky dorey. Thanks.

Regards

MLF
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Old 10-26-10, 02:37 PM   #1024
TheDarkWraith
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Problem with 4.1:


this was taken with only 4.1 installed. Checked v4.0 and no problem
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Old 10-26-10, 02:59 PM   #1025
pascal4541
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Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG?
Thank you very much for this mod
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Old 10-26-10, 04:36 PM   #1026
Duval
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I confirm written problem give TDW.

Th Clear for Mods is GREAT.


Duval
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Old 10-26-10, 05:40 PM   #1027
[501]Otto
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Thx, great work. It´s an amazing mod
Few pics as sample:
Convoy hunting in stormy and foggy day




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Old 10-26-10, 05:48 PM   #1028
TheDarkWraith
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@ Otto: press the 'L' key to move your XO TDC dialog box to the bottom right of the screen (assuming you're using SH5Enhanced style and XO TDC dialog box draggable isn't enabled)
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Old 10-26-10, 09:02 PM   #1029
W_clear
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Quote:
Originally Posted by TheDarkWraith View Post
His are probably much better. I just quickly made something to correct the problem until someone much better with Photoshop could do it.

Just looked at his two files for this - will do a much better job than mine did

@W_Clear: may I use these two files in my FX Update mod?
Right。

Want to become a white foam, need to address the environmental impact of its color,You can look at this area。Thanks。
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Old 10-26-10, 09:06 PM   #1030
W_clear
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Quote:
Originally Posted by pascal4541 View Post
Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG?
Thank you very much for this mod
I think we must use the ENVIRONMENT SOUNDS, and LIGHTFOG by yourself like。
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Old 10-26-10, 09:08 PM   #1031
W_clear
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Quote:
Originally Posted by Antar View Post
Is still the underwater color blue at night when the surface is black?
Because at night the basic color is blue,and you?
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Old 10-27-10, 02:20 AM   #1032
ncorpuz34
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[QUOTE=TheDarkWraith;1522180]Problem with 4.1:


Same problem with version 4.2
otherwise, simply perfection.
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Old 10-27-10, 04:01 AM   #1033
ACSoft
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W_clear you probably missed my following previous message:
http://www.subsim.com/radioroom/show...postcount=1019
Because your 4.2 still have these two files.

TO ALL:

About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS
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Old 10-27-10, 04:52 AM   #1034
[501]Otto
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Quote:
Originally Posted by ACSoft View Post
TO ALL:
About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS
By default, in heavy fog conditions ( as you can see in the screenies that I´ve posted in this thread) you can´t lock thje target,as the visibility is so bad.
Maybe the lightFog gives you the chance to lock&fire, improving the playability and decreasing the visual aspect ( I guess )
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Old 10-27-10, 05:16 AM   #1035
PL_Andrev
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Quote:
Originally Posted by W_clear View Post
Because at night the basic color is blue,and you?
Is OK - my fault, mod was incorrect installed.
Sorry W_clear...
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