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05-27-13, 07:04 PM | #10111 |
Ocean Warrior
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This is not scope's filter.. this is GUI filter.. look at your map at night..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-27-13, 07:38 PM | #10112 |
Navy Seal
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So many features
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05-27-13, 10:13 PM | #10113 |
Black Magic
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Test version 7.5.0 available here: http://www.mediafire.com/?t55adiec9sgv0za
This test version is testing the new destroyed marks code. The mod will be able to show destroyed marks for land, sea, air, and submarine units. The destroyed mark will show the date the unit was killed, the unit's name (i.e. Liberty Cargo), whether it was enemy, neutral, or friendly, tonnage, latitude and longitude and some other items that aren't coming to me currently. In order to test this you need this test version and minimum v1.0.107.0 of my Generic Patcher with the new Destroyed Marks patch enabled for the SH5.exe. What you are testing: - game does not CTD when unit is destroyed - a proper destroyed mark is placed on the nav map (air, land, sea, or submarine) - destroyed marks are shown on the nav map when the unit is destroyed for both single missions and campaigns - for campaigns: when you load a campaign that had units destroyed the destroyed units are shown properly on the nav map (if you have never used my Generic Patcher then this will not work - you simply just need to run my Generic Patcher for this to be enabled) - when you mouse into the destroyed mark a box is shown with all the pertinent data for the destroyed unit - the destroyed mark is placed in the correct position on the nav map (exactly where the unit was destroyed) Your anti-virus software may complain about the TDWDestroyedMarks.dll. I have to read/write process memory for this to work and thus some anti-virus software will not like some of the code it sees in that file. Last edited by TheDarkWraith; 05-27-13 at 10:32 PM. |
05-27-13, 10:51 PM | #10114 |
Navy Seal
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Test will begin very soon
Great, but i guess game will remember those marks each save/load?
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05-27-13, 10:55 PM | #10115 | |
Black Magic
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In single mission games the mod will display the destroyed units but they will not be saved. I'm coding in the ability to show all destroyed marks, only current game session's destroyed marks, or none. There will be some kind of UI for this. I might even add the ability to show destroyed marks by type (i.e. land, air, sea, or submarine). I'm also thinking about color coding the destroyed marks to side of unit: i.e. blue for friendly, red for enemy, green for neutral. I'll make user options if I do this so that you can define the color of each one. Any other ideas let me know Last edited by TheDarkWraith; 05-27-13 at 11:21 PM. |
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05-27-13, 11:29 PM | #10116 | ||||
Ocean Warrior
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Great!
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Yes, sir
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-28-13, 12:54 AM | #10117 | |
Navy Seal
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I tested new patch and new NewUIs with destroyed marks ---> perfect! Has to test new destroyed marks in campaign now
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05-28-13, 01:22 AM | #10118 |
Navy Seal
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Found a minor bug with destroyed marks...
Had a single mission where i destroyed 3 ships (all DM fine) and then loaded my ongoing campaign (in bunker) ---> the 3 DM of single mission were there! Had to exit game, reload campaign save in bunker, and they disappeared... So when destroying boats in single mission, best is to exit game before loading campaign
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05-28-13, 01:29 AM | #10119 |
Medic
Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Request
It is a minor annoyance I didn't point out, but as there is a new version in test, may I ask that the Nav Map Options window to be a little bit shorter in height?
With my screen resolution (1366*768) I can't see what I suppose to be the last entrance. |
05-28-13, 01:36 AM | #10120 | ||
Black Magic
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05-28-13, 01:37 AM | #10121 |
Black Magic
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I'll see what I can do
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05-28-13, 02:13 AM | #10122 |
Navy Seal
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Other report
DM are not kept/remembered in campaign each save/exit game/load... They are displaying very fine on exact place of sinking, but even with my journal enabled in main screen, and exiting game with journal saving ---> marks disappeared next load On side note, when the window ask me for journal saves, DM aren't present with check box anymore. Only journal entries/supermarks/navmarks...
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05-28-13, 06:03 AM | #10123 | |
Ocean Warrior
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Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-28-13, 09:13 AM | #10124 | |
Black Magic
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The problem above was caused probably because while in game you clicked Escape and selected load game? If so, then yes it's a valid problem and I totally overlooked this. I have corrected this also . The window for journal saves will not have DMs present anymore. The game saves all destroyed unit's to a file in the campaign folder thus I don't need to save them to the ship's journal anymore (and since the Generic Patcher fixed the problem with the saving of those destroyed units to the file I can use the file!) |
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05-28-13, 10:13 AM | #10125 |
Ocean Warrior
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This error pops up at the destruction's point (first test, single mission) -
Lines in Russian: Destination of a call generated an exception. Overflow as a result of the arithmetic operation. в = in After that no destroyed marks at all..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
Tags |
dbrn, favorite, new ui |
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