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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#991 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Sorry ![]() Last edited by Silent Steel; 04-29-13 at 09:15 AM. |
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#992 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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This is getting really weird
With a rig like yours you shouldn't have any problems running SH5 with that mod list ![]() I'm slowly beginning to suspect a corrupted JSGME install, don't be alarmed. In case you'd like to check this - follow these steps (Credit goes to Webster who made this instruction) Step 1 Deactivate all your game mods with JSGME Step 2 Move the "MODS" folder found in your games main directory folder to your desktop so it is no longer there (or just delete it if you don't need the mod files there) Step 3 Run JSGME in order to create a brand new "MODS" folder in your games main directory folder Step 4 Replace your mods in JSGME by opening the "MODS" folder you moved to your desktop and copy the mod folders one at a time in the desktop's "MODS" folder and paste them into the new "MODS" folder you just created in your games main directory folder Don't move the whole desktop's 'MODS' folder - just the mods - or you will move the corrupted backup files too. Moving the mod folders one by one avoids any chance of moving the corrupted "hidden" backup files along with them. ![]() |
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#993 |
Count Dracula
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this is my modlist maybe will help .... work very nice and i didnt had any CTD's
Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 Conus' Graphic Mod 1.1 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers water splash anim SH5 Free Upgrades FREE UPGRADES Patch 1 FX_Update_0_0_21_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Parts Magui V 3.01 by DrJones Parts Magui V 3.01 by DrJones - English Menu Manos Scopes 1. - Core Files Manos Scopes-patch for 5x4 gap - Manos Scopes Reduced Light Transmission Optics (ZEISS) Enhanced Ship Recon Manual V2.10 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 FREE SPECIAL Abilities MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers NO water drops V1 Church's NavMap v1.0 - Illyustrator's Version smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 sobers bad weather deck gun V5 SH5 sobers hud sounds V1 SH5 EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version Old Style Explosions V1.1 Old Stile Explosions Baza_FX (DynEnv compatible) stoianm key commands Change days in bunker GWX Compass Rose Grid for SH5
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#994 | |
Swabbie
![]() Join Date: Apr 2013
Location: Germany
Posts: 8
Downloads: 117
Uploads: 0
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![]() ![]() Today, I have this above mentioned machine and I decided to install SH5 again and look for some mods (thanks again to all modders out there, you are amazing!). I haven't played SH5 really long since I've installed it. And when I've played it, I had mods installed. For that reason, I can't say anything about the stability of vanilla SH5. But there is one combination that works (from what I can say at this point) more or less stable. Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1_Patch2 FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith OPEN HORIZONS II_full v2.1 Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally DynEnv v2.9 - 1. Main Mod Goodbye Pac-Man v1.01 Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith TDW_GenericPatcher_v_1_0_83_0 TDW_No_Contact_Tails TDW_Sub_Warship_Merchant_Same_Shape DBSM_Music_1_0_4 DBSM_Speech_1_0_4 So, this configuration seems to run fine. Currently I can't say more about it, because I have not much time to play at the moment. I know, that some of these mods were already included in MO, but I thought that updating the files (like e.g. IRAI or FX) maybe runs fine ![]() I also tried a little different load list without FX, IRAI, OH2 etc. and i could go from Kiel to the British Coastal Waters and from there up to Scapa Flow, sneaked inside and sunk one Tanker and a Battleship or something like that ^^. All without ctd. Well, sure, I played SH5 a couple of times. But most of that time it was testing, testing and more testing ![]() ![]() The max. graphics quality is not the problem or maybe yes, for the game engine -.- I really don't know. Or is it possible, that SH5 has some problems with anisotropic filtering and FXAA set in the nvidia control panel for the sh5.exe? One time I ran it without that but ctd yet. Apart from this, all of that what i wrote can't explain the Magui-freeze problem I have. I tried Magui with vanilla SH5 (v1.2.0), same problem. @Silent Steel Thank you, I will try this thing with JSGME. EDIT: No, when I think about that again I guess this is not a problem with JSGME, because I already reinstalled SH5 serveral times with new created MODS-folder und copied the mods into it but not one at a time. ![]() Last edited by SH_Player; 04-29-13 at 02:39 PM. |
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#995 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Just a few suggestions to avoid possible not wanted conflicts. Yellow - make your choice, don't run both Green - moved Accurate German Flags Conus' Graphic Mod 1.1 < Not needed if you want to run the 'SteelViking's Interior Mod V1.2' (the green moved ones below) Dynamic Environment SH5 Basemod (normal ) V2.1 < Not needed, you're already running 'OHII' (OHII is the best one, if you ask me that is) Dynamic Environment SH5 Sounds V2.1< Not needed, you're already running 'OHII' sobers water splash anim SH5 Free Upgrades FREE UPGRADES Patch 1 FX_Update_0_0_21_ByTheDarkWraith < Choose between this one and the two 'Old Style Explosions' mods below Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Parts Magui V 3.01 by DrJones Parts Magui V 3.01 by DrJones - English Menu Manos Scopes 1. - Core Files Manos Scopes-patch for 5x4 gap - Manos Scopes Reduced Light Transmission Optics (ZEISS) SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Dark_Interior_V1 Enhanced Ship Recon Manual V2.10 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 FREE SPECIAL Abilities MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers NO water drops V1 Church's NavMap v1.0 - Illyustrator's Version smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 sobers bad weather deck gun V5 SH5 sobers hud sounds V1 SH5 EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version Old Style Explosions V1.1 < These two 'Old Style Explosions' mods might cause conflicts with the 'FX_Update_0_0_21_ByTheDarkWraith' Old Stile Explosions Baza_FX (DynEnv compatible) stoianm key commands Change days in bunker GWX Compass Rose Grid for SH5 ![]() |
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#996 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#997 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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I think so
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#998 |
Count Dracula
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ty guys for the tips ...
would be nice a real navigation for this nice mod... Have a nice day Sjizzle
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#999 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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In what way does the Conus mod improve graphics you think? |
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#1000 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Besides many interior textures wich are also affected by SteelViking's mod, Conus' mod enhances the following items: Damage and torpedo management interface Torpedo settings interface Various UI dials Stopwatch Radio messages interface Captain awards National flags Crew uniforms etc. This guy is a genius. Pity that he is no longer an active member ![]() |
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#1001 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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#1002 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#1003 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1004 |
Bilge Rat
![]() Join Date: Apr 2013
Posts: 1
Downloads: 9
Uploads: 0
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First I want to thank DrJones and his team for their fantastic job. I'm really impressed of the wonderful things human beings can create. Thank you so much!
Please let me ask you a question about snorkeling. When trying to extend these, I always get the message "snorkel unavailable". Is this a bug or its a handling error by my self? Can anybody give me a tip? Besides - Magui Interface V3.01 - I have enabled the mods of TDW (v1.1.0 TDW Add-on). Speaks anything against it? |
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#1005 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Parts Magui + Schleichfahrt
Now it's my turn to be lost...
Game patched to 1.2.0 RAM 16 Mb GPU Geforce GTX 670 All various graphics settings tested Vanilla runs just fine Any ideas what to do? Anyone? Last edited by Silent Steel; 05-05-13 at 11:58 PM. |
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