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Old 04-29-13, 08:55 AM   #991
Silent Steel
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Quote:
Originally Posted by BigWalleye View Post
...But I thought MFCM was built into Schliechfahrt, so I didn't need to add it. Am I incorrect?
Of yourse you're right mate!
Sorry

Last edited by Silent Steel; 04-29-13 at 09:15 AM.
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Old 04-29-13, 09:14 AM   #992
Silent Steel
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Default @ SH_Player

This is getting really weird
With a rig like yours you shouldn't have any problems running SH5 with that mod list

I'm slowly beginning to suspect a corrupted JSGME install, don't be alarmed.
In case you'd like to check this -
follow these steps (Credit goes to Webster who made this instruction)

Step 1
Deactivate all your game mods with JSGME

Step 2
Move the "MODS" folder found in your games main directory folder
to your desktop so it is no longer there (or just delete it if you don't need the mod files there)

Step 3
Run JSGME in order to create a brand new "MODS" folder in your games main directory folder

Step 4
Replace your mods in JSGME by opening the "MODS" folder you moved to your desktop and copy the mod folders one at a time in the desktop's "MODS" folder and paste them into the new "MODS" folder you just created in your games main directory folder

Don't move the whole desktop's 'MODS' folder - just the mods - or you will move the corrupted backup files too.

Moving the mod folders one by one avoids any chance of moving the corrupted "hidden" backup files along with them.





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Old 04-29-13, 11:37 AM   #993
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this is my modlist maybe will help .... work very nice and i didnt had any CTD's

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Interior_V1
Conus' Graphic Mod 1.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers water splash anim SH5
Free Upgrades
FREE UPGRADES Patch 1
FX_Update_0_0_21_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Parts Magui V 3.01 by DrJones
Parts Magui V 3.01 by DrJones - English Menu
Manos Scopes 1. - Core Files
Manos Scopes-patch for 5x4
gap - Manos Scopes Reduced Light Transmission Optics (ZEISS)
Enhanced Ship Recon Manual V2.10
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
FREE SPECIAL Abilities
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers NO water drops V1
Church's NavMap v1.0 - Illyustrator's Version
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
sobers bad weather deck gun V5 SH5
sobers hud sounds V1 SH5
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
Old Style Explosions V1.1
Old Stile Explosions Baza_FX (DynEnv compatible)
stoianm key commands
Change days in bunker
GWX Compass Rose Grid for SH5
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Old 04-29-13, 12:22 PM   #994
SH_Player
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Quote:
Originally Posted by BigWalleye View Post
Does the stock game run OK? Have you tried any other modlists? Do you have any other mods loaded? Are you running a download from Steam?
I don't know about the stock version. This is the disc-version I bought at release or relatively short after (shame on me, i know ^^). At that time, my machine was struggling to run the stock game at minimum details (Thinkpad-laptop ) and it was buggy (yeah, I know that story since SH3) and I think you all know too . After a short period of time, I stopped playing SH5.

Today, I have this above mentioned machine and I decided to install SH5 again and look for some mods (thanks again to all modders out there, you are amazing!). I haven't played SH5 really long since I've installed it. And when I've played it, I had mods installed. For that reason, I can't say anything about the stability of vanilla SH5. But there is one combination that works (from what I can say at this point) more or less stable.

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch2
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
OPEN HORIZONS II_full v2.1
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
DynEnv v2.9 - 1. Main Mod
Goodbye Pac-Man v1.01
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
TDW_GenericPatcher_v_1_0_83_0
TDW_No_Contact_Tails
TDW_Sub_Warship_Merchant_Same_Shape
DBSM_Music_1_0_4
DBSM_Speech_1_0_4

So, this configuration seems to run fine. Currently I can't say more about it, because I have not much time to play at the moment. I know, that some of these mods were already included in MO, but I thought that updating the files (like e.g. IRAI or FX) maybe runs fine . I had one or two ctd when I used time acceleration near harbor (Gdansk - Danzig was it, when I remember correctly). After reload, no ctd at that port) Maybe a mod-conflict, don't know.

I also tried a little different load list without FX, IRAI, OH2 etc. and i could go from Kiel to the British Coastal Waters and from there up to Scapa Flow, sneaked inside and sunk one Tanker and a Battleship or something like that ^^. All without ctd.

Well, sure, I played SH5 a couple of times. But most of that time it was testing, testing and more testing . Sometimes I ask myself why I don't stop wasting more and more time with that game. Maybe because it is so nice to walk through the entire boat from first-person view .

The max. graphics quality is not the problem or maybe yes, for the game engine -.- I really don't know. Or is it possible, that SH5 has some problems with anisotropic filtering and FXAA set in the nvidia control panel for the sh5.exe? One time I ran it without that but ctd yet.

Apart from this, all of that what i wrote can't explain the Magui-freeze problem I have. I tried Magui with vanilla SH5 (v1.2.0), same problem.

@Silent Steel

Thank you, I will try this thing with JSGME.

EDIT: No, when I think about that again I guess this is not a problem with JSGME, because I already reinstalled SH5 serveral times with new created MODS-folder und copied the mods into it but not one at a time.

Last edited by SH_Player; 04-29-13 at 02:39 PM.
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Old 04-30-13, 02:37 AM   #995
Silent Steel
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Quote:
Originally Posted by Sjizzle View Post
this is my modlist maybe will help .... work very nice and i didnt had any CTD's

Just a few suggestions to avoid possible not wanted conflicts.
Yellow - make your choice, don't run both
Green - moved

Accurate German Flags
Conus' Graphic Mod 1.1 < Not needed if you want to run the 'SteelViking's Interior Mod V1.2' (the green moved ones below)
Dynamic Environment SH5 Basemod (normal ) V2.1 < Not needed, you're already running 'OHII' (OHII is the best one, if you ask me that is)
Dynamic Environment SH5 Sounds V2.1
< Not needed, you're already running 'OHII'
sobers water splash anim SH5
Free Upgrades

FREE UPGRADES Patch 1
FX_Update_0_0_21_ByTheDarkWraith < Choose between this one and the two
'Old Style Explosions' mods below
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Parts Magui V 3.01 by DrJones
Parts Magui V 3.01 by DrJones - English Menu
Manos Scopes 1. - Core Files
Manos Scopes-patch for 5x4
gap - Manos Scopes Reduced Light Transmission Optics (ZEISS)

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Interior_V1

Enhanced Ship Recon Manual V2.10
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
Cerberus62 Corrected Depth Charge Projector 1.0

OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA

Expanded Navies by Cybermat47 v.1.0.0
FREE SPECIAL Abilities
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers NO water drops V1
Church's NavMap v1.0 - Illyustrator's Version
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
sobers bad weather deck gun V5 SH5
sobers hud sounds V1 SH5
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version

Old Style Explosions V1.1 < These two 'Old Style Explosions' mods might cause conflicts with the 'FX_Update_0_0_21_ByTheDarkWraith'
Old Stile Explosions Baza_FX (DynEnv compatible)

stoianm key commands
Change days in bunker
GWX Compass Rose Grid for SH5


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Old 04-30-13, 03:56 AM   #996
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Quote:
Originally Posted by Silent Steel View Post
Just a few suggestions to avoid possible not wanted conflicts.
....
Dynamic Environment SH5 Basemod (normal ) V2.1 < Not needed, you're already running 'OHII' (OHII is the best one, if you ask me that is)
Dynamic Environment SH5 Sounds V2.1
< Not needed, you're already running 'OHII'
...
OPEN HORIZONS II_full v2
OHII v2 Mission FixWA
Maybe have you something mixed up?

Quote:
Originally Posted by Silent Steel View Post
FX_Update_0_0_21_ByTheDarkWraith< Choose between this one and the two 'Old Style Explosions' mods below
....
Old Style Explosions V1.1 < These two 'Old Style Explosions' mods might cause conflicts with the 'FX_Update_0_0_21_ByTheDarkWraith'
Old Stile Explosions Baza_FX (DynEnv compatible)
These mods don't have any shared file..
__________________
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Where does human stupidity end?

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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 04-30-13, 10:24 AM   #997
gap
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Quote:
Originally Posted by volodya61 View Post
Maybe have you something mixed up?
I think so

Quote:
Originally Posted by Silent Steel View Post
Conus' Graphic Mod 1.1 < Not needed if you want to run the 'SteelViking's Interior Mod V1.2' (the green moved ones below)[/COLOR]
One more note: Conus and SteelViking's graphics mods share many files, indeed. Nonetheless, it is possible to use both of them letting 'SteelViking's Interior Mod V1.2' to overwrite 'Conus' Graphic Mod 1.1' shared files. Their mix don't give problems and it is even better looking than SteelViking's mod alone
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Old 04-30-13, 01:01 PM   #998
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ty guys for the tips ...

would be nice a real navigation for this nice mod...

Have a nice day
Sjizzle
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Old 04-30-13, 11:00 PM   #999
Silent Steel
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Quote:
Originally Posted by gap View Post
...Conus and SteelViking's graphics mods share many files, indeed. Nonetheless, it is possible to use both of them letting 'SteelViking's Interior Mod V1.2' to overwrite 'Conus' Graphic Mod 1.1' shared files. Their mix don't give problems and it is even better looking than SteelViking's mod alone
Excellent
In what way does the Conus mod improve graphics you think?
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Old 05-01-13, 04:15 AM   #1000
gap
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Quote:
Originally Posted by Silent Steel View Post
Excellent
In what way does the Conus mod improve graphics you think?
In various ways.

Besides many interior textures wich are also affected by SteelViking's mod, Conus' mod enhances the following items:

Damage and torpedo management interface
Torpedo settings interface
Various UI dials
Stopwatch
Radio messages interface
Captain awards
National flags
Crew uniforms
etc.

This guy is a genius. Pity that he is no longer an active member
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Old 05-01-13, 10:21 AM   #1001
Silent Steel
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Quote:
Originally Posted by gap View Post
In various ways.

Besides many interior textures wich are also affected by SteelViking's mod, Conus' mod enhances the following items:

Damage and torpedo management interface
Torpedo settings interface
Various UI dials
Stopwatch
Radio messages interface
Captain awards
National flags
Crew uniforms
etc.

This guy is a genius. Pity that he is no longer an active member
...
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Old 05-01-13, 11:30 AM   #1002
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Quote:
Originally Posted by Silent Steel View Post
...
You can trust me SSteel, though being "just another" gfx addition for SH5, Conus' mod should have deserved better popularity than it actually had, and it adds to the "old times" feeling of MaGui. Give it a try yourself
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Old 05-02-13, 03:41 AM   #1003
Silent Steel
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Quote:
Originally Posted by gap View Post
Give it a try yourself
Will do, Sir
Grazie
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Old 05-03-13, 03:31 PM   #1004
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Default Fantastic Work from the Team of DrJones

First I want to thank DrJones and his team for their fantastic job. I'm really impressed of the wonderful things human beings can create. Thank you so much!


Please let me ask you a question about snorkeling. When trying to extend these, I always get the message "snorkel unavailable". Is this a bug or its a handling error by my self? Can anybody give me a tip?

Besides - Magui Interface V3.01 - I have enabled the mods of TDW (v1.1.0
TDW Add-on). Speaks anything against it?
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Old 05-04-13, 03:37 AM   #1005
Silent Steel
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Parts Magui + Schleichfahrt

Now it's my turn to be lost...

Game patched to 1.2.0
RAM 16 Mb
GPU Geforce GTX 670

All various graphics settings tested




Vanilla runs just fine

Any ideas what to do?
Anyone?

Last edited by Silent Steel; 05-05-13 at 11:58 PM.
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