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Old 03-16-12, 01:04 PM   #976
Charlie901
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Does this mod offer better/more natural sinking mechanics than the sinking mechanics in TMO 2.5?
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Old 03-16-12, 03:26 PM   #977
DrBeast
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This mod is (was?) for 1.4 only. That being said, ships do sink slower in NSM.
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Old 03-19-12, 09:35 AM   #978
Fish40
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If IRC, both TMO, and RFB both use a "version" of NSM.
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Old 03-19-12, 11:26 AM   #979
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Quote:
Originally Posted by Fish40 View Post
If IRC, both TMO, and RFB both use a "version" of NSM.
TMO may have adapted bits and pieces, but is not really using a modified version of NSM. There was far too much work involved to port it over to 1.5. RFB, I think, use the concept of NSM in their damage model.

I have to admit, I do miss this mod
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Old 03-19-12, 02:12 PM   #980
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TMO uses the stock model, which is still flooding based, but TMO increased the flooding times by a factor of 3x over stock.

RFB's NYGM uses a custom made flooding model like NSM with additional floodable compartments for many of the ships.

I have been playing/testing both for the past 1-2 weeks and none is perfect, but that is a problem with the way the game is designed. The mods are fine, but there is only so much you can do.

TMO ships sink probably too quickly, but at least they look more natural going down. RFB probably has more realistic sinking times, but many times, the ships don't look as natural going down IMHO.

One easy fix to do is to mod the Data/Zones.cfg file to increase flooding time for all the ships. TMO used a factor of 3x, but the B.A.R.F. mod for SH5 used a factor of 10x. I have been experimenting with just increasing the flooding times 4.5x to 6x over stock and the results don't look half bad.

Here is a file I have been working on if someone wants to test it. It increases the TMO flooding times by about 2.5x to bring it up to 10x stock. Place it in your "Data" folder. Be sure to back up your existing "Zones.cfg" file first:

http://www.mediafire.com/?w03ue69hdj6761n
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Old 05-06-12, 01:25 PM   #981
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I downloaded and install NSM using JSGME or what ever its exact abrviation is called. But anyway, I went and played the artillary training mission because it has a merchant, I fired two torpedoes, one hit the very back (Stern?) and one just behind the middle.

Neither of them popped a hole in the hull, so I fire two more, one hits in the middle under the bridge, the seconed on the front ( bow? ) the front shot put a whole in the hull and she began to list and sink rather quickly, but there was no explosion, so all i need to know is. Did I install this mod right and is it working properly?
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Old 05-06-12, 09:06 PM   #982
Sidekikd34
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Quote:
Originally Posted by 7499275 View Post
I downloaded and install NSM using JSGME or what ever its exact abrviation is called. But anyway, I went and played the artillary training mission because it has a merchant, I fired two torpedoes, one hit the very back (Stern?) and one just behind the middle.

Neither of them popped a hole in the hull, so I fire two more, one hits in the middle under the bridge, the seconed on the front ( bow? ) the front shot put a whole in the hull and she began to list and sink rather quickly, but there was no explosion, so all i need to know is. Did I install this mod right and is it working properly?
You don't necessarily get a nice BOOM unless the ship is carrying an explosive cargo. Sinking is usually a good sign of damage being incurred... :-)
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Old 05-06-12, 09:28 PM   #983
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Quote:
Originally Posted by Sidekikd34 View Post
You don't necessarily get a nice BOOM unless the ship is carrying an explosive cargo. Sinking is usually a good sign of damage being incurred... :-)
Alright thanks! ( so you think that the mod is working properly based on the given info? )
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Old 07-10-12, 08:14 AM   #984
RFM1997
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Can't Download!!!!

Guys, I really like SH5 and love to see ships sinking, so neat. The prob is that when I press in the download link, filefront says the file was not found...


Help PLZ!!!!
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Old 07-12-12, 05:24 PM   #985
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Sry to bump my pleas...

Plz upload the file somewhere :'/
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Old 07-12-12, 05:59 PM   #986
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Oh, cmon!
http://www.subsim.com/radioroom/down...o=file&id=1306
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Old 03-08-14, 09:40 AM   #987
lovec
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hi,

im new one here for all users of this mod witch version of this mode you like more light or classic?
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Old 01-23-15, 02:15 AM   #988
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Is there a version of this for 1.5? I didn't realize until now that this version was 1.4 only. I just got through the Battle of Savo Island, and it was colorful. However, the cruisers were more-or-less immune to gunfire, I guess because they don't hit each other below the waterline particularly well; they did sink a few destroyers in short order, but I think that was critical-hit related.
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Old 01-23-15, 03:55 AM   #989
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If you have v1.5 of the game, you should go with one of the mega-mods. I use RFB, and it has it's own modifications. Chances are, much of what Werner learned, has since been deployed in the more recent mega-mods.


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Old 01-23-15, 09:22 AM   #990
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Quote:
Originally Posted by TorpX View Post
If you have v1.5 of the game, you should go with one of the mega-mods. I use RFB, and it has it's own modifications. Chances are, much of what Werner learned, has since been deployed in the more recent mega-mods.


Yeah, I just don't want to torpedo my current career
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