SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-16-12, 01:04 PM | #976 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
Does this mod offer better/more natural sinking mechanics than the sinking mechanics in TMO 2.5?
|
03-16-12, 03:26 PM | #977 |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
This mod is (was?) for 1.4 only. That being said, ships do sink slower in NSM.
__________________
Let the Beast inside you free! |
03-19-12, 09:35 AM | #978 |
The Old Man
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 146
Uploads: 0
|
If IRC, both TMO, and RFB both use a "version" of NSM.
|
03-19-12, 11:26 AM | #979 |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
|
TMO may have adapted bits and pieces, but is not really using a modified version of NSM. There was far too much work involved to port it over to 1.5. RFB, I think, use the concept of NSM in their damage model.
I have to admit, I do miss this mod
__________________
Let the Beast inside you free! |
03-19-12, 02:12 PM | #980 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
|
TMO uses the stock model, which is still flooding based, but TMO increased the flooding times by a factor of 3x over stock.
RFB's NYGM uses a custom made flooding model like NSM with additional floodable compartments for many of the ships. I have been playing/testing both for the past 1-2 weeks and none is perfect, but that is a problem with the way the game is designed. The mods are fine, but there is only so much you can do. TMO ships sink probably too quickly, but at least they look more natural going down. RFB probably has more realistic sinking times, but many times, the ships don't look as natural going down IMHO. One easy fix to do is to mod the Data/Zones.cfg file to increase flooding time for all the ships. TMO used a factor of 3x, but the B.A.R.F. mod for SH5 used a factor of 10x. I have been experimenting with just increasing the flooding times 4.5x to 6x over stock and the results don't look half bad. Here is a file I have been working on if someone wants to test it. It increases the TMO flooding times by about 2.5x to bring it up to 10x stock. Place it in your "Data" folder. Be sure to back up your existing "Zones.cfg" file first: http://www.mediafire.com/?w03ue69hdj6761n
__________________
Last edited by Bilge_Rat; 03-19-12 at 02:57 PM. |
05-06-12, 01:25 PM | #981 |
A-ganger
Join Date: May 2012
Location: In the middle of the pacific.
Posts: 73
Downloads: 38
Uploads: 0
|
I downloaded and install NSM using JSGME or what ever its exact abrviation is called. But anyway, I went and played the artillary training mission because it has a merchant, I fired two torpedoes, one hit the very back (Stern?) and one just behind the middle.
Neither of them popped a hole in the hull, so I fire two more, one hits in the middle under the bridge, the seconed on the front ( bow? ) the front shot put a whole in the hull and she began to list and sink rather quickly, but there was no explosion, so all i need to know is. Did I install this mod right and is it working properly? |
05-06-12, 09:06 PM | #982 | |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
|
Quote:
|
|
05-06-12, 09:28 PM | #983 |
A-ganger
Join Date: May 2012
Location: In the middle of the pacific.
Posts: 73
Downloads: 38
Uploads: 0
|
|
07-10-12, 08:14 AM | #984 |
Nub
Join Date: Jul 2012
Posts: 2
Downloads: 14
Uploads: 0
|
Can't Download!!!!
Guys, I really like SH5 and love to see ships sinking, so neat. The prob is that when I press in the download link, filefront says the file was not found...
Help PLZ!!!! |
07-12-12, 05:24 PM | #985 |
Nub
Join Date: Jul 2012
Posts: 2
Downloads: 14
Uploads: 0
|
Sry to bump my pleas...
Plz upload the file somewhere :'/ |
07-12-12, 05:59 PM | #986 |
Engineer
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
|
|
03-08-14, 09:40 AM | #987 |
Bilge Rat
Join Date: Mar 2014
Posts: 1
Downloads: 1
Uploads: 0
|
hi,
im new one here for all users of this mod witch version of this mode you like more light or classic? |
01-23-15, 02:15 AM | #988 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
|
Is there a version of this for 1.5? I didn't realize until now that this version was 1.4 only. I just got through the Battle of Savo Island, and it was colorful. However, the cruisers were more-or-less immune to gunfire, I guess because they don't hit each other below the waterline particularly well; they did sink a few destroyers in short order, but I think that was critical-hit related.
__________________
"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
01-23-15, 03:55 AM | #989 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
If you have v1.5 of the game, you should go with one of the mega-mods. I use RFB, and it has it's own modifications. Chances are, much of what Werner learned, has since been deployed in the more recent mega-mods. |
01-23-15, 09:22 AM | #990 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
|
Yeah, I just don't want to torpedo my current career
__________________
"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
|
|