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10-19-09, 02:58 PM | #946 | |
Captain
Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Quote:
My integrated orders for WAC works perfectly. I don't know WHY YOU have problems. 1) Start a new career and see that all integrated orders will work correctly. All has been tested and tested. 2) Load a previously saved game and you will see that certain things won't work anymore. Pointers are 12 o clock to the North. Compass, hydrophone room etc. etc. This I cannot help, it is something that needs to be fixed within WAC 4.1 more you can read here http://www.subsim.com/radioroom/show...&postcount=913. 3) The corrected integrated orders WAC 4.1 fix can be found here: http://www.subsim.com/radioroom/down...o=file&id=1387 read the subsim.com page before downloading it. The main problem is loading a previously saved game. There is still no solution fix for it. |
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10-19-09, 03:48 PM | #947 |
Mr. Bad Wolf
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@HanSolo
I just noticed you had uploaded some optional mods to your folder at the SHMF server, but forgot to add them to your WAC4.1 post. I did that for you now. I you want to edit, then go ahead. If you still haven't figured out how to make the links, you'll just have to choose modify your post there, and you'll see. btw, didn't someone make a no fatigue mod for WAC4.1 too? @everyone optional WAC4.1 mods now available in SHMF too: http://www.silenthuntermods.com/foru....php?topic=271
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Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
10-19-09, 04:02 PM | #948 |
Captain
Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Yes, I specially made two no fatigues for people. Because while testing WAC 4.1beta and RC1, I noticed that WAC 4.1 is NOT compatible with SH3 Commander. And I hate fatigued crew!
1) WAC 4.1 - Rafael No Fatigue http://www.subsim.com/radioroom/down...o=file&id=1364 ... and the following below made on special request. 2) WAC 4.1 - Rafael Stock Repair Times No Fatigue http://www.subsim.com/radioroom/down...o=file&id=1388 At your service! |
10-19-09, 04:28 PM | #949 |
Mr. Bad Wolf
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Ok, thanks, will add these two to the main WAC4.1 post in SHMF as well
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Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
10-20-09, 07:38 AM | #950 |
Watch
Join Date: Sep 2009
Posts: 30
Downloads: 49
Uploads: 0
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Thanks a lot Sir.
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10-20-09, 11:38 AM | #951 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Free Cam 1.2 (ACM)
Han-
Not sure whether you are aware, or have tried it yet, but this move around mod works fine with WAC 4.1! Makes this brilliant game even better, as you can now walk around as in other versions! I have tried with Vista 64, XP version and Vista beta version. |
10-20-09, 02:51 PM | #952 |
Seaman
Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
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Thnaks Rafael, I had not included the integrated orders one to the list of mods I added on the WAC 4.1. Seems to work OK now. There must be some issue with my PC that theres some sort of lag in the interface. The orders are slow to engage sometimes, and if there sint a colored outline box around the item when you hover the arrow over it, it wont take. Must be me! :-(
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10-20-09, 03:00 PM | #953 |
Seaman
Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
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I had asked a queastion a few days ago about sinkings ships. Does WAC 4.1 use the hit points system like in the standard game or has natural sinking been included? THe way the ships sink or dont sink seem very mathematical. Not complaining, just asking. I do prefer the other system as I've seen some amazing sinkings especially in bad weather with that system.
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10-20-09, 03:06 PM | #954 | |
Captain
Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Quote:
Don't forget that WAC is quite heavy. You always can try GWX 3.0 (less heavy) and use the same DSK GUI: http://www.subsim.com/radioroom/down...o=file&id=1380 There is also a "LOCKED" bottom menu version, made specially on request. The thread can be found here: http://www.subsim.com/radioroom/showthread.php?t=157074 Good luck! |
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10-20-09, 03:13 PM | #955 |
Sea Lord
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Hi guys!
@Carotio Still had no time to have a look into creating the animated links in your forum... maybe some day @Rob What do you mean? The camera mod to move free? @Rittmeister WAC uses the standard ship sinking model by SH3... only small changes have been made to the armour of battleships. |
10-20-09, 03:18 PM | #956 |
Captain
Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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10-21-09, 04:51 PM | #957 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Quote:
...i got asked for permission to integrated it into WAC4.1, but received this demand only today, as iam not checking my pm`s at UBI to often... sorry for that. if the demand for the cam is still active, i would be glad if iam allowed to contribute it to the next version of WAC, or as an seperate addon if requested so.
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Stormy...... |
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10-22-09, 02:08 AM | #958 |
Captain
Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Yes as stormfly and rafael say- the freecam 1.2 works fine which I think is great news and really enhances the flavour of this great mod even more.
I am going to try some new skins too later. |
10-22-09, 08:42 AM | #959 |
Stowaway
Posts: n/a
Downloads:
Uploads:
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Is it possible that the the flak got weak somehow? During Flakschool i pumped 60 rounds in a single bird and its pilot was still laughing and merrily making his turns.
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10-22-09, 09:06 AM | #960 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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