SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-15-13, 05:37 PM | #9571 |
Ocean Warrior
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You should download NewUIs v7.2.0.. then enable this option in the Generic Patcher.. then enable this option in the OptionsFileEditorViewer and set depth.. and then.. enjoy..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
01-15-13, 06:30 PM | #9572 | |
Navy Seal
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Quote:
Pfff...have to restart career to change 7.1 to 7.2, or i can do it in bunker? |
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01-15-13, 06:42 PM | #9573 |
Black Magic
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01-15-13, 06:44 PM | #9574 |
Navy Seal
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Awesome!
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01-15-13, 11:25 PM | #9575 |
Navy Seal
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Ok, i have installed New UIs 7.2, and did all the requirements
I can run the engine of my choice (electric or diesel) by firstly (and ONLY firstly)"stopping all" then clicking one of the two little buttons between compass/fuel gauge, then ahead 1/2/3 etc... But sometime (don't know why) doing that, my speed cursor (indicating 1/2/3 ect) is stuck on 0...but sub is still moving with prop turning! I have to run backward for short time, and then it moves again I also had a look in the engine room, to see if only one diesel was animated. Both were working, even though i had selected one engine...(well that's no big deal ) But manipulating engines controls from this engine room, each time my cursor speed is stuck on 0 And last question, do i have to map a hotkey via the New UIs filesviewer, to press before each engine selection? (it seems to me i have readed that somewhere...) Thanks for your reply, it's a fantastic feature |
01-16-13, 02:54 AM | #9576 |
Swabbie
Join Date: Jan 2013
Location: Auckland, New Zealand
Posts: 10
Downloads: 5
Uploads: 0
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Still trying to get this mod working...
Sober, thanks for your help. I input the install path and menu.txt path and it pretty much looks the same. What do I do next, - open something? Also, are there instructions somewhere for doing all this? |
01-16-13, 03:10 AM | #9577 |
Ace of the deep .
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Click on where it says open
and then click on TheDarkWraithUserOptions |
01-16-13, 03:32 AM | #9578 | |
Swabbie
Join Date: Jan 2013
Location: Auckland, New Zealand
Posts: 10
Downloads: 5
Uploads: 0
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Quote:
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01-16-13, 04:03 AM | #9579 |
Navy Seal
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In the file button (top left) clic "open..." (not "open") and follow this path:
C:/ubisoft/SH5/MODS/TDW New UIs 7.2/data/scripts/menu/TheDarkWraithUserOption.py Then open it |
01-16-13, 04:54 AM | #9580 |
Swabbie
Join Date: Jan 2013
Location: Auckland, New Zealand
Posts: 10
Downloads: 5
Uploads: 0
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Thanks Fifi, - that worked. I've got all the tabs now.
I tried a new campaign after doing this but the new GUI still isn't available. Any ideas as to what I have to do next? |
01-16-13, 04:57 AM | #9581 |
Ace of the deep .
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Is this in the tutorial ?
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01-16-13, 05:13 AM | #9582 | |
Swabbie
Join Date: Jan 2013
Location: Auckland, New Zealand
Posts: 10
Downloads: 5
Uploads: 0
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Quote:
Otherwise, - what do I have to do to make it work? Thanks. |
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01-16-13, 05:15 AM | #9583 |
Ace of the deep .
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No , when starting a new campaign are you playing the tutorial .
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01-16-13, 05:19 AM | #9584 | |
Navy Seal
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Quote:
At least here...i had to deactivate New UIs for changes to work and reactivate once changes made. |
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01-17-13, 03:21 AM | #9585 | |
Swabbie
Join Date: Jan 2013
Location: Auckland, New Zealand
Posts: 10
Downloads: 5
Uploads: 0
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Quote:
Fifi, - thanks for the suggestion. I tried disabling the mod and redoing the file stuff in the options file editor/viewer (see below), then re-enabling it and starting the new campaign, but ... it still doesn't work. One thing I notice, - after I close the viewer, when I open it again I just have the file menu, - not all the options tabs. Is that normal or does it suggest a problem? I really appreciate your help. Any other ideas? |
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Tags |
dbrn, favorite, new ui |
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