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Old 10-20-12, 04:35 PM   #9451
ReallyDedPoet
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Quote:
Originally Posted by Targor Avelany View Post
Not sure we can help you w/o TDW around, but we try...

Can you open the "Details" and copy/paste them here? (you can see the details button in your screenshot above)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at TheDarkWraith.SilentHunter5.OptionsFileEditorViewe r.ReadCfgFile()
at TheDarkWraith.SilentHunter5.OptionsFileEditorViewe r.OptionsFileEditorViewer_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
OptionsFileEditorViewer
Assembly Version: 1.0.28.0
Win32 Version: 1.0.28.0
CodeBase: file:///C:/Ubisoft/Silent%20Hunter%205/MODS/NewUIs_TDC_7_1_0_ByTheDarkWraith/data/Applications/OptionsFileEditorViewer/OptionsFileEditorViewer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Old 10-22-12, 02:51 PM   #9452
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Quote:
Originally Posted by Choum View Post
here's my mod list :



I just remove 24 (new ui) and 25 (speech recognition) to fix deckgun crew in my screenshoot.

http://www.subsim.com/radioroom/show...postcount=9439
Any idea ?
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Old 10-25-12, 11:40 AM   #9453
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Ahoy Choum
So, you're saying that removing the two mods fixes the deck gun crew disappearing act? Leaving you without the UI ?!
If I'm reading the post correctly (the one with the pics) the gun crew dissappears on the upswing of the bow, instead of dissappearing when the bow is under water. Is this correct??
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Old 10-25-12, 05:50 PM   #9454
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yes it is.
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Old 10-26-12, 10:14 AM   #9455
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Originally Posted by Choum View Post
yes it is.
I wrote an entire reply to this and lost it accidentally so here is my short version.
I think the reason for the deck gun crew being out of sync with the waves is a delay (obviously). When the deck goes under water, the game thinks the boat is submerging, it tells the gun crew to clear the deck. By the time this all takes place, the deck is out of the water again but the crew clears the deck.
There is a delay set in many of these type of orders that the game makes such as the engine kicking over to electric on submergence. If the delay wasn't there the engines would kick over every time the deck went under or the submergence icon popped up on the screen.
I think I mentioned this mod before, it's called 'Bad Weather Guns';
http://www.subsim.com/radioroom/down...=1564&act=down
This should stop this from happening. Or, you can find the CFG file for the deck gun that has the settings for the depth and adjust it. If you download this mod, it should point you to those files.
I would simply try the mod first though, just to see if it took care of the issue.
Hope this helps.
Gute Jagd
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Old 10-27-12, 10:48 AM   #9456
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I try the mod on my savegame and on a historical mission, same problem.
But in historical mission, everything is fine if I never dive (mission start on surface).

If I dive then surface, the deck gun is "out of sync".

Look like my boat is too low on surface.

Last edited by Choum; 10-27-12 at 11:48 AM.
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Old 10-28-12, 09:48 AM   #9457
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Quote:
Originally Posted by volodya61 View Post
@ reallydedpoet

Hi!

I have the same system - WinXP SP3 and also I have installed - .Net Framework - v1.1, v2.0,v3.0, v3.5, v4.0
I haven't such issues as you have..
TDW said that he wrote his Apps in .Net Framework v2.0
Maybe you need to install v2.0 also?
Hopefully it can help..
Do you have the link for .Net Framework v2.0? There are a bunch of different versions when I Google this.

Thanks.
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Old 10-28-12, 10:34 AM   #9458
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Originally Posted by reallydedpoet View Post
Do you have the link for .Net Framework v2.0? There are a bunch of different versions when I Google this.

Thanks.
Yes sure.. here it is - http://download.microsoft.com/downlo...x20SP2_x86.exe

and here is main d/l page - http://www.microsoft.com/en-us/downl...s.aspx?id=1639
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Old 10-28-12, 10:42 AM   #9459
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Quote:
Originally Posted by Choum View Post
I try the mod on my savegame and on a historical mission, same problem.
But in historical mission, everything is fine if I never dive (mission start on surface).

If I dive then surface, the deck gun is "out of sync".

Look like my boat is too low on surface.
OK, Yes and I've had the same frustration, especially right after surfacing.
When we "Battle Surface" we need to leave enough time to get the boat surfaced.
This can sometimes take quite awhile. It also seems longer during the "Heat" of battle, and some of these "Unarmed" merchant ships start firing back.
The deck gun crew is ordered on deck ASAP. This can be a mistake, the boat keeps going under 5m, sometimes going as far as 6.8m, anyway I get off one shot then alls quiet. I have to order 'Fire' again. The deck keeps going under (Not all the way, just enough to make the gun crew disappear for a second) in the meantime, now I'm taking fire from the "unarmed" merchant.
This is my mistake, the boat needs time to surface entirely. If you have the distance, go to standard speed for 20 seconds or so. then back off to 1/3rd. Now your deck gun crew should fire without interruption. I actually held drills for the deck gun crew after surfacing. This way you can see how long it takes the crew to repond to station after surfacing.
I hope some of this is making sense, or can be applied to the problem you are having, but it's the same problem I was facing in high pressure battle surfacing, when I needed that deck gun firing quickly and it did anything but fire quickly .
Gute Jagd.
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Old 10-28-12, 11:26 AM   #9460
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Thanks
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Old 10-28-12, 11:17 PM   #9461
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Quote:
Originally Posted by Choum View Post
with New ui (ok, boat pitching up) :


with New ui (dissapear, boat pitching down)



Without New ui :


Without New ui (just before the boat reach completly the surface) :


So the newui change something somewhere about that.
The new ui parameters is bad, as when you can't use your deck gun, you can't have men to the flak gun too

I don' find the option of cfg to edit to avoid that.
Hello. do you perhaps have the executable patch, with the option 'deck awash' ON?. Because, i had the same exact problem you say, and if i remember correctly disabling this fixed it.
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Old 10-29-12, 03:55 AM   #9462
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Quote:
Originally Posted by Nicolas View Post
Hello. do you perhaps have the executable patch, with the option 'deck awash' ON?. Because, i had the same exact problem you say, and if i remember correctly disabling this fixed it.
Yes, I have, il will make a try.
Removing new ui fixes the problem too (with deck awash still on).
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Old 10-29-12, 02:21 PM   #9463
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So

TDW Patcher + TDW New ui 7,2, all with deck awash on (7,50) = not work
TDW Patcher (deck awash on ) + New Ui 7.2 with deck awash off = not work
TDW patcher with deck awash on without new Ui 7.2 = work
TDW patcher with deck awash off + New ui 7.2 = work

Generic patcher doesn't like New ui.
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Old 10-29-12, 02:24 PM   #9464
Targor Avelany
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You can also try stoianm's pitch&roll low or normal mod that changes slightly the way boat behaves in the water. My deck gun works fine, unless the sea is rough (as it suppose to).
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Old 10-29-12, 04:16 PM   #9465
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Thanks it's work with all deck awash option on if I add stoianm's pitch&roll normal at the end of the mod list.

Last edited by Choum; 10-29-12 at 04:38 PM.
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