SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-20-12, 04:35 PM | #9451 | |
Canadian Wolf
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just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified. File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at TheDarkWraith.SilentHunter5.OptionsFileEditorViewe r.ReadCfgFile() at TheDarkWraith.SilentHunter5.OptionsFileEditorViewe r.OptionsFileEditorViewer_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ContainerControl.WndProc(Mess age& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- OptionsFileEditorViewer Assembly Version: 1.0.28.0 Win32 Version: 1.0.28.0 CodeBase: file:///C:/Ubisoft/Silent%20Hunter%205/MODS/NewUIs_TDC_7_1_0_ByTheDarkWraith/data/Applications/OptionsFileEditorViewer/OptionsFileEditorViewer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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10-22-12, 02:51 PM | #9452 |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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10-25-12, 11:40 AM | #9453 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Ahoy Choum So, you're saying that removing the two mods fixes the deck gun crew disappearing act? Leaving you without the UI ?! If I'm reading the post correctly (the one with the pics) the gun crew dissappears on the upswing of the bow, instead of dissappearing when the bow is under water. Is this correct?? D40
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Dogfish40 |
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10-25-12, 05:50 PM | #9454 |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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yes it is.
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10-26-12, 10:14 AM | #9455 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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I wrote an entire reply to this and lost it accidentally so here is my short version.
I think the reason for the deck gun crew being out of sync with the waves is a delay (obviously). When the deck goes under water, the game thinks the boat is submerging, it tells the gun crew to clear the deck. By the time this all takes place, the deck is out of the water again but the crew clears the deck. There is a delay set in many of these type of orders that the game makes such as the engine kicking over to electric on submergence. If the delay wasn't there the engines would kick over every time the deck went under or the submergence icon popped up on the screen. I think I mentioned this mod before, it's called 'Bad Weather Guns'; http://www.subsim.com/radioroom/down...=1564&act=down This should stop this from happening. Or, you can find the CFG file for the deck gun that has the settings for the depth and adjust it. If you download this mod, it should point you to those files. I would simply try the mod first though, just to see if it took care of the issue. Hope this helps. Gute Jagd D40
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Dogfish40 |
10-27-12, 10:48 AM | #9456 |
Sparky
Join Date: Aug 2012
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I try the mod on my savegame and on a historical mission, same problem.
But in historical mission, everything is fine if I never dive (mission start on surface). If I dive then surface, the deck gun is "out of sync". Look like my boat is too low on surface. Last edited by Choum; 10-27-12 at 11:48 AM. |
10-28-12, 09:48 AM | #9457 | |
Canadian Wolf
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Thanks. |
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10-28-12, 10:34 AM | #9458 | |
Ocean Warrior
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and here is main d/l page - http://www.microsoft.com/en-us/downl...s.aspx?id=1639
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10-28-12, 10:42 AM | #9459 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
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Quote:
When we "Battle Surface" we need to leave enough time to get the boat surfaced. This can sometimes take quite awhile. It also seems longer during the "Heat" of battle, and some of these "Unarmed" merchant ships start firing back. The deck gun crew is ordered on deck ASAP. This can be a mistake, the boat keeps going under 5m, sometimes going as far as 6.8m, anyway I get off one shot then alls quiet. I have to order 'Fire' again. The deck keeps going under (Not all the way, just enough to make the gun crew disappear for a second) in the meantime, now I'm taking fire from the "unarmed" merchant. This is my mistake, the boat needs time to surface entirely. If you have the distance, go to standard speed for 20 seconds or so. then back off to 1/3rd. Now your deck gun crew should fire without interruption. I actually held drills for the deck gun crew after surfacing. This way you can see how long it takes the crew to repond to station after surfacing. I hope some of this is making sense, or can be applied to the problem you are having, but it's the same problem I was facing in high pressure battle surfacing, when I needed that deck gun firing quickly and it did anything but fire quickly . Gute Jagd. D40
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Dogfish40 |
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10-28-12, 11:26 AM | #9460 | |
Canadian Wolf
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10-28-12, 11:17 PM | #9461 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
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10-29-12, 03:55 AM | #9462 | |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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Quote:
Removing new ui fixes the problem too (with deck awash still on). |
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10-29-12, 02:21 PM | #9463 |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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So
TDW Patcher + TDW New ui 7,2, all with deck awash on (7,50) = not work TDW Patcher (deck awash on ) + New Ui 7.2 with deck awash off = not work TDW patcher with deck awash on without new Ui 7.2 = work TDW patcher with deck awash off + New ui 7.2 = work Generic patcher doesn't like New ui. |
10-29-12, 02:24 PM | #9464 |
Ace of the Deep
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You can also try stoianm's pitch&roll low or normal mod that changes slightly the way boat behaves in the water. My deck gun works fine, unless the sea is rough (as it suppose to).
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10-29-12, 04:16 PM | #9465 |
Sparky
Join Date: Aug 2012
Posts: 157
Downloads: 343
Uploads: 3
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Thanks it's work with all deck awash option on if I add stoianm's pitch&roll normal at the end of the mod list.
Last edited by Choum; 10-29-12 at 04:38 PM. |
Tags |
dbrn, favorite, new ui |
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