SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-11-12, 12:09 PM | #9406 | |
Ace of the Deep
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Quote:
Make sure you are using one of the archivers that able to handle long names (7zip for example). Its very likely that data did get corrupted somewhere and, hopefully, just in OHII files, which is easier to fix... than having to uninstall all and reinstall the game from scratch (which is a pain...) |
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10-11-12, 12:48 PM | #9407 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
http://download.cnet.com/ZipGenius-S...-10179818.html And, here's a good way to go if you think some mod soup issue is the culprit (courtesy of Webster); http://www.subsim.com/radioroom/show...28&postcount=1 |
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10-11-12, 01:08 PM | #9408 | |
Watch
Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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Quote:
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10-11-12, 01:29 PM | #9409 |
Ace of the Deep
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10-11-12, 01:51 PM | #9410 |
Watch
Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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10-11-12, 01:57 PM | #9411 |
Ace of the Deep
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than there is something wrong with the OHII: whether it is something to do with how you installing it or your download might be corrupt...
Glad to hear everything else works |
10-11-12, 02:45 PM | #9412 |
Loader
Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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Not Working
I have followed you pictures and I am pretty sure I did it right but when i go into game still get vanilla graphics/tools ect. I even started a new career, but still no go; but there was option to skip tutorial, which I never saw before.
I don't know what to do. I thought when one imported a mod via JSMGE and it's on the left side, it's in the mod folder also, right?? But when one moves mod from left the right side, the mod comes out mod folder into JSMGE folder, for lack of anther term??? But this id not happening today. This is what it seemed to do last week when I had CSPMagi loaded and a couple of other minor mods. Maybe I am thinking wrong, but something is sticking in my mind. I have been editing as I have tried several things this afternoon; does the JSMGE thing have to be in data folder(that is open data folder and put these in).?? I viewed Stomin's video again and I not sure exactly where this goes now because late in day my mind is blown. MN Last edited by Marshall Ney; 10-11-12 at 03:19 PM. |
10-12-12, 06:08 AM | #9413 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ Marshall Nev > Check this
Quote:
When you have a mod in the 'MODS' folder it is just accessible for JSGME. When you move a mod in JSGME from the left column to the right column it gets activated so you can use it in the game. No, it must NOT be in the 'data' folder. Please see below. Link to Webster's 'How to Fix Mod Soup Issues'; http://www.subsim.com/radioroom/show...28&postcount=1 And, make sure that every mod you put into your MODS folder (C:\Ubisoft\Silent Hunter 5\MODS) has this structure; The mod's name\data Nothing more, nothing less! Last edited by Silent Steel; 10-12-12 at 06:33 AM. |
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10-12-12, 09:37 AM | #9414 |
Loader
Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
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Huraay
I bloody well got it!!!!! Thanks so much for walking this dummy thru this
I think the problem was the place I was unzipping the JSGME file; that is in the same place zipped file was then transferring to SH5 file. So this morning I copied zipped file directly into SH5 and then imported DarkW's file and low-in-behold I got a new interface!!!! WHICH is really cool. Now is there a few videos that will show me how to use all these bells and whistles??? I know where Stoianm's videos are. Does he use some version of this mod in his videos?? Again, thanks a bunch for your patience and time. I am ready to kick some Tommy's ass!! But I have to get up for a doctor's appointment. Later guys MN |
10-12-12, 11:15 AM | #9415 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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10-13-12, 06:34 AM | #9416 |
Swabbie
Join Date: Oct 2012
Location: Southern Europe
Posts: 12
Downloads: 13
Uploads: 0
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The strcucture that all mods should have...I don't see the folder named JSGME in it- is it supposed to be like that? When I unpacked JSGME, I got that folder, and the MODS folder was in it. After sending the entire JSGME folder to the SH 5 game folder I dropped down the mods in the MODS sub-folder, and they were recognized. But even after activation, I saw no changes.
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Yak poviye buynesenkyi viter, z shirokih stepiv... |
10-13-12, 07:38 AM | #9417 |
Ocean Warrior
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@Sich Rifleman
You shouldn't have any folders like JSGME in the your root folder.. You should have in the root folder only JSGME.exe and MODS folder as in Silent Steel's pics..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
10-13-12, 08:18 AM | #9418 |
Watch
Join Date: May 2010
Location: Italy
Posts: 16
Downloads: 58
Uploads: 0
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May I ask what is the option "Advanced HUD enabled at game start" in the option file?
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10-13-12, 02:47 PM | #9419 |
Ace of the Deep
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10-13-12, 09:12 PM | #9420 |
Canadian Wolf
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When trying to open the Options Exe I am getting a Microsoft Net Framework Error.
I am just getting back into SH5 and have not used the before, I always edited the options via Notepad. |
Tags |
dbrn, favorite, new ui |
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