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08-27-08, 06:01 PM | #901 | |
Stowaway
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also there are limits to what you can do with this game because the damage models are screwed up for so many ships and some you just cant do anything to fix. |
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08-28-08, 01:25 AM | #902 | |
Silent Hunter
Join Date: Apr 2005
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08-28-08, 06:47 AM | #903 |
Medic
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OK. Thanks guys!
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08-28-08, 12:51 PM | #904 | |
Commodore
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Meanwhile, I'm on the 5th or 6th patrol in the OpsMonsun Sept1939-May1945 campaign. On my 4th (?) patrol I sailed into Scap Flow in my IIB U-Boot with its measly Five total torpedoes...put three into HMS Repulse Battle cruiser (48K tons) which showed some limited/lingering fires for the next 24+ hours but barely listed. I stayed in the area and, after reloading, subsequently put my remaining two torpedoes into HMS Illustrious carrier (23k tons) which quickly listed, then rolled 90 degrees, and sunk...rested sideways on the shallow bottom with about one-third above the surface. As it happens, I have "NSM4 light" and "ROW PE3 Special effects for NSM4 Light #2c" enabled...not sure if I should have these enabled (!?!) According to actual historical results, on 14 October 1939, U-47, under the command of Günther Prien, penetrated Scapa Flow and sank the old battleship HMS Royal Oak anchored in Scapa Bay. Her second torpedo attack blew a 30-foot (9 m) hole in the Royal Oak and as a result she flooded and quickly capsized. Of the 1,400-man crew, 833 were lost. So, I guess I can more or less accept my results as being more or less 'accurate/realistic" ?? Right???
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08-28-08, 08:39 PM | #905 | ||
Silent Hunter
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Okay, semantics out of the way... The mod is coming along very well. We hope to have the merchants completed soon and implemented in the next release of RFB. Quote:
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08-29-08, 12:52 PM | #906 | |
Commodore
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Now, the kicker...Will this SDM Mod be released separately so that it can be enabled over 'Stock 1.5 + OM' and 'Stock 1.5 + RSRDC'? I personally don't use RFB or TMO, though I know that they are outstanding Mods.
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08-30-08, 03:27 AM | #907 | |
Silent Hunter
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08-30-08, 07:40 AM | #908 |
Medic
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Recently I sank giant European liner (18700 tons). I must say it took about TEN Mk23s
This is notwithstanding more or less equal impacts distribution... It seems that only Titanic-like ships would require so many torps lol |
08-30-08, 07:55 AM | #909 | |
Eternal Patrol
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09-03-08, 02:00 AM | #910 |
Medic
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I noticed that in NSM4 Fubuki-class destroyer cannot be sunk by one torp if aiming at the center of the hull (not keel). The ship lists, but doesn't sink or capsize
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09-20-08, 03:54 AM | #911 |
Captain
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Is this project still alive?:hmm:
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
09-22-08, 07:36 PM | #912 |
Planesman
Join Date: Sep 2008
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I LOVE this mod! Awesome. Ships may take longer to sink, but I don't care. I like knowing that if I hit one Large Modern Tanker just behind the funnel at 10 feet below the waterline and it floods quickly and capsizes, then the next one will happen just the same way if I hit the same spot. Less random, more skill.
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09-22-08, 11:31 PM | #913 | |
Silent Hunter
Join Date: Apr 2005
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Quote:
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09-23-08, 11:59 AM | #914 |
Planesman
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Perhaps, but there is still more skill involved than a rote "Reduce targets HP to zero". Ships flood in a predictable manner. Flooding a given compartment on a given ship with a given load should produce a relatively predictable result. Now, I will freely admit that the mechanics of torpedoes and hull failures <b>aren't</b> predictable. But the mechanics of sinking are, and if I can manage to inflict similar damage on two ships of the same class, I can expect similar results. I guess that's what I was trying to say. Now if I can just get the influence detonators on my Mk.14s to work....
BTW, my most recent sinking was quite entertaining to watch. I hit it 1/2 way between the stern and the composite superstructure. It took almost 2 hours to settle by her stern (as well as a second torpedo to speed the process as it was getting towards dawn and I didn't want to be stuck watching her sink while waiting for the Betties). When she did finally up-end, she bobbed vertically in the water for about 10 minutes. She would rise up on a wave and then, in a burst of bubbles, settle even deeper into the sea. It was quite fun. One quick question, I know that in the basic version of the game, visible damage is only for show. Is that also true in NSM and in the new version for RFB? Also, I've never done any modding before for a game, but I'm an amateur programmer and if you guys need any code monkeys or lab rats, I'd be glad to help. I wasn't sure if I was going to try one of the "supermods" anytime soon, but if RFB includes the newest iteration of NSM... well, I'll have to fork out the $10 for the 1.5 patch a lot sooner than anticipated. |
09-23-08, 02:53 PM | #915 | |
Navy Seal
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The RFB rework (actually a completely new mod from the ground up) will be much better! It will most likely be released as a stand-alone mod for everyone else too.
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