SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-07-11, 04:48 PM | #901 |
Engineer
Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
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WOW, I just tried this mod..
It now feels like it should.. Im almost out of Kiel canel whish is further than I bothered with stock after hateing having to walk about the sub and the clumsey controls. You sir are going to get a Knights Cross for this mod at this rate
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02-08-11, 12:17 AM | #902 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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Question for you all ...
I absolutely love this mod (all of you that made the elements of it ... thanks!) The only issue I am having is at night, it's so dark I can barely see the UZO on the bridge. For me it's just too dark and I was wondering if there is a way to lighten the night sky? Is it possible to remove that element from the environmental mod that is included in MO (or change it so I can see at night to some degree). Please don't take this as a knock ... I have a good idea as to the amount of work that goes into the mod and I mean no offense. Thanks! Church |
02-08-11, 12:33 AM | #903 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I second that. It's so dark that it makes surface night attacks completely impractical, though this was the attack method of choice until the advent of the radar. I cannot see ships at less than 1 km at night.
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02-08-11, 01:01 AM | #904 | |
Planesman
Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 123
Uploads: 0
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Quote:
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02-08-11, 02:51 AM | #905 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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You can always change brightness and contrast...It will help seeing in the dark
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02-08-11, 03:03 AM | #906 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i use ,,HUD'' (in obs scope, attack scope and UZO). I make an combination of RGB to have a color as close as posible to white and i use a gamma of 20 - 40. I keep my ,,hud,, setted like this and when i have dark nights i enable with a click of a mouse - in the day time i just disable. Quiq and simple
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02-08-11, 03:11 AM | #907 | |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Quote:
Thus, could you pls make a little mod of this and upload it for us to try? TIA
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Cheers Uffe |
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02-08-11, 03:16 AM | #908 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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no need for modding that my friend - this thing was implemented long time ago by TDW in his UIs so is already in magnum opus.
When you are using the attack periscope (for example) if you look in the left side of the screen you will see an icon where is writted ,,HUD'' - under the ,,RAOFB,, icon - there you must to click and play with it. P.S. if you can not manage to find that let me know and i will post a picture for you Salute |
02-08-11, 03:42 AM | #909 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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using the ,,HUD'' (scope filters) for dark nights in TDW UIs
enable the ,,HUD'' like this
change colorfilters from here |
02-08-11, 05:14 AM | #910 |
Watch Officer
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Hi Stoianm,
Aah, I did know those, of course, had just forgotten abt them for a tick. Thanks for straightening me out, anyway! What I would like, however, would be a method to make the night blackness a bit lighter to enable slightly better visibility when on deck without using any optic devices but merely own eyes. That would also improve looking at boat with external (follow) camera view at night, seeing at least a little bit.
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Cheers Uffe |
02-08-11, 06:27 AM | #911 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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Thanks for the replies in regards to this. I use the HUD option (a great mod for sure).
The problem is for me (and thanks for posting these pictures) that the night sky is as black as the black mask that makes up the scope. The only thing I can see is the white foam from the waves, the stars and the moon. I can make out a ship once it is way too close and it's had a visual on me. If my scope at 23:35 looked like these in the images above, I would be over the moon Thanks! Church (I am using a nVidia 280 w the latest graphics driver (266.58) and Win 7 x64) |
02-08-11, 07:19 AM | #912 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi stoianm,
can I use your screenshots in my Tutorial? http://forums-de.ubi.com/eve/forums/...8/m/6511078809 Thanks in advance Ruby |
02-08-11, 11:08 AM | #913 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
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02-08-11, 11:16 AM | #914 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
My night is colored a little bit blue because i do not use vanilla version - i use a colored exterior mod of mine (wich has also setted the gamma at a value of 75%). See here: http://www.subsim.com/radioroom/show...=179961&page=2 Best regards! |
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02-08-11, 12:13 PM | #915 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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thanks will give that a go!
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