SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-21-07, 05:41 PM   #76
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Anti-aircraft guns make a strange after-effect popping noise. Where's the popcorn coming from? Weird sound issue.
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline  
Old 03-21-07, 08:50 PM   #77
Radtgaeb
Frogman
 
Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
Default

oh, and yeah...the whole "no chronometer thing" is really beginning to piss me off. I've been matching course and speed for four hours and it's nucking futs. I hate it.

Also audio repeats and being unable to access my periscopes from my command deck .

SHIV bugs make me want to go cut myself.
Radtgaeb is offline  
Old 03-21-07, 09:32 PM   #78
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

here's another one: rain/weather sounds continue even when the boat is submerged ...



edit: and even after the rain has passed, having resurfaced to fair skies, the sound of the rain persists.

how depressing.

'must be some pretty heavy rain...

edit2: quiting and reloading the sim took care of the problem, so i guess chock it up to the 'sound looping bug'.

Last edited by castorp345; 03-22-07 at 03:40 AM.
castorp345 is offline  
Old 03-21-07, 09:59 PM   #79
KING111
Planesman
 
Join Date: Feb 2006
Posts: 180
Downloads: 223
Uploads: 0
Default Will I just tried the single cloak and dagger mission

Will I just tried the single cloak and dagger mission
It started well but then about half way my man
On the bridge with me went thin well I thought it
Must be the half rations I put them on?
Then we saw a jap ship so I dived and found I was alone
With a sub fall of zombies they did not look nice at all
Then we got to the trop off point and they all started
Counting 1-3-4-3-6-7-2 and I thought where’s my SH3
I’m out of here
KING111 is offline  
Old 03-21-07, 10:29 PM   #80
StandingCow
Weps
 
Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
Default

The crew reporting voices make it sound like the sub is full of hellium... lol.

Quote:
Originally Posted by BananaBob
Bummer, the lack of FSAA is the showstopper for me as I work in screenshots, that's the reason I dumped the last version as Nvidia drivers just never worked with it also. I have an Nvidia 8800 and saved up for a while to be able to crank up AA finally in sims but this really makes no marketing since whatsoever. Ubi, your lack of FSAA really sux. No Sale. Peace.
I am wondering if the lack of good drivers for the 8800 series is to blame here.. I am not noticing the lack of FSAA much at all.
__________________
StandingCow is offline  
Old 03-22-07, 02:15 AM   #81
Grey_Raven75
Mate
 
Join Date: Dec 2006
Posts: 60
Downloads: 30
Uploads: 0
Default Ships float... above the water.

Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all.
Grey_Raven75 is offline  
Old 03-22-07, 03:17 AM   #82
fullmetaledges
Chief
 
Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
Default

move of the same of what everyone else posted a few other things that i noticed
-see thru crewmembers only happen when there is fog around on my machine
-ppi radar button takes you to the a scope and the a scope button takes you to the ppi
-if your at the radar screen and you select sweep as soon as you leave the 3d radar screen it will go back to focus
-if it's raining and you go into the external free cam if you move away from your sub the rain sound stops
-periscope depth takes you about 2 meters to deep so all you see is waves breaking over the periscope lens

and again everything i noticed was already posted.
fullmetaledges is offline  
Old 03-22-07, 03:20 AM   #83
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Grey_Raven75
Anyone been in rough weather yet? The ships and sub display almost no true seakeeping characteristics. They "float" above the troughs of waves and are easily buried in the crests, but they hardly pitch up or down at all.
Entire convoys get sunk during storms. Just watch the map during a storm and see what I am talking about.
 
Old 03-22-07, 03:24 AM   #84
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Another bug: When running at high time compression and then slowing back down to x1, a lot of times the on screen pop-up compression clock won't disappear. Really annoying.
 
Old 03-22-07, 03:56 AM   #85
Immacolata
Grey Wolf
 
Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
Default

Just got game.

1) Notice that the torpedo tube door bug is here again. When you open a torped door and select a new tube (using the keyboard or clicking on the torpedo panel) the old door closes. Makes it very annoying to set up for a fast spread shot.

Also the game gives no message for closing torpedo doors, but for opening.

2) Enemies in port at start:

Beginning patrol in Soerajba (spelling?) 1942 january and the harbour has a japanese gunboat and a merchant moored. Battle breaks out. Thats just ridiculous.

3) In same harbor I can get the game to crash if I activate the stadimeter while looking on the gunboat from up close. If I sail away a bit the game wont crash when using stadimeter. Odd.

4) Im getting radar contacts ALL THE TIME. But the funny part is, I dont think I have any radar on the porpoise?

5) Fuel consumption and battery drain seems too high. Not sure if this ties into crew experience or the porpoise being a real underperformer, but it just strikes me as noticeable less than in SH3. It is definitely a problem because Im told to patrol off Honshu!!!

6) Shift-F2 puts you into the graphics in an odd position.

7) Sonar handles are impossible to use and click on at sonar station. I can send a ping however.

8) Game crashes frequently using alt-tab.

9) Sounds loop indefinitely if Realistic sounds are turned on.

10) The submarine itself blocks your view when using the AA gun station and turning your view upwards. This is on the porpoise and very annoying.

11) Gun ranges are out of whack. When shooting in that harbour Soerajba I had to put range at 5500 to hit a ship that was merely 300 meters away. Otherwise the shots would land in the water.

12) Identification manual resets itself when you close it using N. VERY annoying. The manual also flips back to normal silhouette view when you turn a page. Also very annoying when you try to check the ship against the other profiles when turning pages. Click click click click.

13) View range seems to be at 8000m

14) Event cam slows my system down loads. When firing a torpedo and the mini cam opens the view, the frame rate drops nastily. Bug or not, its reason enough to turn off event cam.

Also the torpedo cam view tracks in a very odd way, going above the surface lots of times. It is just not pretty to look at.
__________________

"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist."
- W. Churchill

Last edited by Immacolata; 03-22-07 at 06:07 AM.
Immacolata is offline  
Old 03-22-07, 06:09 AM   #86
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Dowly
Quote:
Originally Posted by danlisa

Also, anyone noticed if the Dive Planes actually move?
Yeh, they retract to the hull when surfaced etc.
Really? On all boats? I'll have to check my facts.

I'll have to check what boat my mate was in.
__________________
danlisa is offline  
Old 03-22-07, 06:18 AM   #87
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,005
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by danlisa

Also, anyone noticed if the Dive Planes actually move?
Yeh, they retract to the hull when surfaced etc.
Really? On all boats? I'll have to check my facts.

I'll have to check what boat my mate was in.
They US subs are named so silly that I cant remember which ones I´ve tried. But atleast they move on Gato.
Dowly is offline  
Old 03-22-07, 06:21 AM   #88
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Well, I know it was NOT the GATO. I can remember that name. I'll check later.
__________________
danlisa is offline  
Old 03-22-07, 06:26 AM   #89
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,005
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by danlisa
Well, I know it was NOT the GATO. I can remember that name. I'll check later.
Ok, I think the Porpoise has moving dive planes too. :hmm:
Dowly is offline  
Old 03-22-07, 06:34 AM   #90
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Dowly
Quote:
Originally Posted by danlisa
Well, I know it was NOT the GATO. I can remember that name. I'll check later.
Ok, I think the Porpoise has moving dive planes too. :hmm:
LOL, I tell you what, just put a list of the subs that you can choose when starting at the beginning of the campaign from Pearl. I'll get it from that, it only has 3-4 letters in it.
__________________
danlisa is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.