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01-06-09, 03:18 PM | #76 |
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Actually, you can use either "Task Force" to control everything or use "click & drag" to control multiple divisions.
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01-06-09, 05:40 PM | #77 |
Weps
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If you try to give a "Turn by Succession" order while in Task Force mode the entire fleet will end up in a stupid mess as they all turn into each other. The problem isn't direction finding it's distance keeping which none of the ships are inclined to do themselves.
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01-06-09, 08:37 PM | #78 | |
Gunner
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Quote:
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01-06-09, 11:40 PM | #79 |
Weps
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"Guide on" only makes ships follow eachother single file. It astounds me that the developers didn't set it to mean "maintain distance and direction from X ship". I guess they figured you needed to have a "Form New Division" command twice.
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01-19-09, 11:28 AM | #80 |
Watch
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You can issue the Guide on command to the lead ship of one formation to follow the tail ship of another formation.
Just started a new German campaign, overly aggresive, split the HSF into three and patrolled lower north sea together. Having them split worked a treat. The British BattleCruiser fleet engaged one of the smaller offshoots at around 3am and didn't notice the other two formations creeping up from the south. After a slightly confused clash only one BC escaped for the loss of a number of DD's and only one BB for me. The North Sea is now mine. |
01-19-09, 12:03 PM | #81 |
Gunner
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Don't you just love it when a plan comes together?
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Jim Cobb |
01-22-09, 01:59 AM | #82 |
Storm Eagle Studios
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Screen Shots from Users 1
Here are a couple of Great Screeens from some Jutland Gamers...
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01-22-09, 02:05 AM | #83 |
Storm Eagle Studios
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Screen Shots from Jutland Users 2
This one is awesome sunset. www.stormeaglestudios.com
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01-22-09, 02:11 AM | #84 |
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Great Jutland User Screens 03
Direct Hit! www.stormeaglestudios.com
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01-22-09, 02:16 AM | #85 |
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Great Jutland User Screens 04
This is a great shot from above looking down. www.stormeaglestudios.com
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01-22-09, 02:20 AM | #86 |
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Great Jutland User Screens 05
This is an excellent shot of a night battle with flares. www.stormeaglestudios.com
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01-22-09, 02:25 AM | #87 |
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Great Jutland User Screens 06
An excellent shot of a Battlecruiser under fire. www.stormeaglestudios.com
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01-22-09, 02:28 AM | #88 |
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Great Jutland User Screens
All fo the above shots were posted by Jutland Gamers using the Jutalnd Pro Edition.
None have been retouched or altered in any way. We will be featuring a user best screen shots on our website shortly. Jim Rose Kapellmeister StormEagleStudios.com |
01-22-09, 02:35 AM | #89 |
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Great Jutland User Screens 07
One more great Evening shot.
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01-23-09, 08:10 PM | #90 | ||
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Well, this seems to be the most recent thread and I gotta start somewhere, so here goes....
Quote:
At Jutland, when Lion's Q turret burned out, it was only the 8 charges in the hoists and approved waiting positions that ignited some few minutes after the hit. There wasn't a huge pile of exposed cordite, the magazine doors were closed, and part of Q turret was already missing so their was a way for the gas pressure to vent. Despite all this, however, these few charges created enough overpressure to seriously distort the magazine bulkheads and doors, which would have allowed flash into the magazines and blown the ship, had not the magazines already been flooded by that time.So, the evidence points to the Brits blowing up if they got sparks in the powder train between gun and magazine, even if they followed all their safety precautions. Germans were much less likely to blow up, but still did occasionally. However, all German explosions do seem to have been from HE in their shells, not from their propellant. What we did in Jutland, therefore, was put in an option for you. It's called an "advanced critical hit" or ACH. The one in question gives the Brits a 20% chance of blowing up if they suffer a penetration of a main turret if you enable it. If you turn this off, then everybody has an equal, but low, chance of blowing up occasionally. We feel that having this on is more realistic, but that having it off makes MP games work better. BTW, the 20% chance of explosion on a main turret penetration is actually a bit lower than it was in real life. If you dig through Campbell's Jutland: An Analysis of the Fighting, you'll find it was closer to 30% in real life. Quote:
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