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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Seaman
![]() Join Date: Oct 2014
Location: Jyväskylä Finland
Posts: 37
Downloads: 66
Uploads: 0
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In what order are you supposed to install these? I enabled Ahnenerbe WideGui, game works fine. I enable TKSS18 German U-Boats Compilation and fixallsubGWX, the game crashes. Any halp?
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#77 |
Seaman
![]() Join Date: Oct 2014
Location: Jyväskylä Finland
Posts: 37
Downloads: 66
Uploads: 0
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Managed to get the skins working but a railing is glitched. (see pic) Any fix?
http://s000.tinyupload.com/download....46032132090109 |
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#78 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@Fubar2Niner
It can't be. You look here: ![]() All pre-war elements are in one file. And even in one Node. On your screen: ![]() Miracles don't happen. Very strange mistake. Show your complete list to JSGME. |
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#79 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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@Alex
Thank you for your continued interest and help. Will post my complete mod list when I get home from work today ![]() Best regards. Fubar2Niner |
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#80 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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@Wise
Hi Alex, As promised here is my latest find, and a discovery; U-45 d: ![]() As you can see no "45".............. Now look at this; U-45 e: ![]() My mod list: Generic Mod Enabler - v2.6.0.157 [H:\SH3Test\MODS] Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) 7b-vorkriegs-Weiss German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) -------------------------------------------------------------------------------- So now you ask, why is this..........? The difference is U-45 d is launched using SH3Commander. U-45 e is launched without SH3Commander. So I tried a little test. Using an independent install of JSGME from within SH3C dir I enabled these two mods; 1] SH3-Commander U-boat Skin Pack 2 (only VIIB & VIIC models by WISE) 2] VIIC Skins (SH Cmdr) I tried enabling both mods together and each independently, however this still leads to the dissappearence of "45" on the turm ![]() It does point to the fact however it is a SH3C problem, whet exactly I have no idea, for your information the file structure in, VIIC Skins (SH Cmdr), is not quite correct, however I did correct this and both mods seem to correctly be enabled into their correct places. However as you can see, if you open; SH3-Commander U-boat Skin Pack 2 (only VIIB & VIIC models by WISE)\SH3 Commander\Date\19390801\data\Objects Turm7b_1_hd.dat Using S3D, you will see there is no 'VORKRIEGS Node' Any thoughts Alex? Once again I appreciate your help and apologise for the long post. Very best regards. Fubar2Niner Last edited by Fubar2Niner; 03-22-16 at 10:53 AM. Reason: More information |
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#81 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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If to judge by your information, obviously, it is a problem from SH3Commander. I never used this program, I don't know what principle of work at her. I can help nothing. I am sorry.
Anyway. It is impossible to replace only part of the file. It is possible to replace only the whole file. Unclear cataclysm: why only number from Turm disappears? Why other pre-war elements don't disappear? It is surprising. Pay attention, a screen of "U-45 d": protection handrail black. Screen of "U-45 e": a handrail of a protection is normal. In "U-45 d" overlap of textures. I believe, it is necessary to ask about this problem of Anvar1061. He is engaged in SH3Commander. Perhaps, he will understand a conflict essence. |
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#82 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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SH3-Commander 3.2 U-boat Skin Pack 2 (only VIIB & VIIC models by Wise) with an reich eagle before the war assumes a place to put your logo instead of "45".
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#83 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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Hi Anvar
I am not practiced in using S3D, can you please explain how to get the "45" from similar turms to work with SH3C. Thank you in advance. Best regards. Fubar2Niner |
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#84 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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![]() Quote:
SH3 Commander\Date\19390801\data\Objects\Turm7b_1_hd.*** SH3 Commander\Date\19390901\data\Objects\Turm7b_1_hd.*** |
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#85 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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@Anvar
Worked perfectly, I cannot thank you enough my friend ![]() ![]() Very best regards and eternal gratitude. Fubar2Niner ![]() Last edited by Fubar2Niner; 03-23-16 at 10:12 AM. |
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#86 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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To Alex (WISE)
Hi Alex, Any updates on the VIIC's please? Sorry, I let the mod page drift off the radar without bumping it. ![]() Regards, MLF
__________________
Je pense donc je fuis! |
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#87 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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JA. WO IST DENN ?
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#88 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 276
Uploads: 0
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@Keleuns
It is my understanding the work continues, indeed some new work is ready for release I think. However we all wait for the return of Alex Ahnenerbe so integration can be completed. See here : http://www.subsim.com/radioroom/show...&postcount=342 Hurry back Ahnenerbe ![]() Best regards. Fubar2Niner |
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#89 |
Helmsman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 104
Downloads: 297
Uploads: 0
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Hi! i tried the compilation and also the complete version but in any case when i run the campaign the computer CTD every times; it's strange because they work for the missions and training
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#90 |
Helmsman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 104
Downloads: 297
Uploads: 0
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Another question; is it possible that the antivirus could CTD the game whit the mod enabled?
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