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Old 05-17-13, 01:07 PM   #1
Redmane
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Default General Quarters

Yes, the actual term is "General Quarters" and every member of the crew had an assigned station, depending on rate and rating. Rating refers to your specialty, rate is rank, with respect to enlisted personnel. I was a Gunner's Mate, and since I was on a supply ship from which the AA gun mounts had been removed I was assigned to one of the damage control parties, which were stationed at various places throughout the ship. But yes, during General Quarters, everyone is expected to be on station and ready for action.
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Old 07-28-13, 01:21 PM   #2
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Did sub commanders during the war prefer attacking a convoy or blasting a lone merchant out of the water ??
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Old 07-28-13, 09:48 PM   #3
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I haven't read any of the books, only seen some of the movies. One thing I'm sure of is that an entanglement with a destroyer, especially a group of destroyers is a losing proposition for the sub. I think in real life any good sub skipper would much rather attack a lone merchant than a convoy using multiple escorts. You have to remember, their crew members were real person's so they're going to be cautious during attacks.
In the game, we know we're actually safe no matter what happens and the crew members are really only code in a computer program. If we get "killed," it's literally nothing more than a message on a computer screen. Knowing that, we will intentionally get much more risky than in real life.
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Old 07-28-13, 09:57 PM   #4
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I just want to know what is it like serving on a submarine, especially today?
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Old 07-29-13, 11:45 PM   #5
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Did sub commanders during the war prefer attacking a convoy or blasting a lone merchant out of the water ??
From everything I've read, skippers seemed to prefer finding whatever targets they could get. As such, they'd typical stalk out known sea lanes, and were just happy to find anything to shoot at. In the early war, skippers were somewhat risk-adverse, and were replaced by the more daring types such as Morton and O'Kane.

And those types of captains had absolutely no issue attacking a convoy.
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Old 07-30-13, 12:04 AM   #6
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Were they more daring? Or with knowledge gained had techniques developed that minimized risk?
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Old 07-31-13, 06:29 PM   #7
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Were they more daring? Or with knowledge gained had techniques developed that minimized risk?
There was certainly more knowledge and refined techniques, but engagements only got riskier. Skippers would do anything to avoid detection during an approach, and they seemed to relish the 1k-1.5k yards shot. From that distance, there's practically no way that escorting destroyers wouldn't get a decent bead on them after torpedo impact.

Bear in mind that the Mk 14 had a much, much greater range.
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Old 07-31-13, 07:18 PM   #8
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Some were aggressive and risk takers, such as CO of USS Harder who liked to fight it out with Destroyers, with much success.Others were far too cautious and fearful. Some of the uber aggressive one's lived, some did not.Some of the cautious one's managed to sink a few(blind squirrel finds a nut once in a while) some did not and were relieved.The most successful skippers seemed to be those who had the proper balance.Slade Cutter comes to mind, super aggressive yet cautious and when realized he had growing contempt for IJN escorts, he planned to asked for a rest, but his division commander recognized this and had orders made for new construction after four highly successful patrols.Cutter's predecessor, was over cautious and relieved after one command due to inability to sink anything in a hot area.

Sure, there is no real danger in this sim so some may be super aggressive even to the point of being reckless, but I will say, with full realism on(no external cam, contacts off sometimes) and as escorts get tougher, with all the time you invest in playing just one patrol, let a lone a career, i know some of us(myself included) tend to operate in an aggressive yet cautious manner.
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Old 07-21-14, 07:41 AM   #9
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Hi Folks,

I loaded up the "improved ship physics" mod with the recommended RFB - and while I think it improved the turn rates - does it make the dive happen too fast ? Either crash dive or normal dive seems to happen in well under 30 seconds - that seems a bit too quick to be realistic ? Anyone know what average dive times were on WWII submarines - both crash and normal ?
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Old 07-21-14, 08:27 AM   #10
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For a Gato or Tench class boat, 40 to 45 seconds was the norm. Eventually improved crew training and cutting the conning tower with limber holes to enable free-flooding cut this time down to 30-35 seconds.
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Old 07-21-14, 09:47 AM   #11
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Either crash dive or normal dive seems to happen in well under 30 seconds?
A "normal" dive involves carefully flooding the ballast tanks to neutral bouyancy and using the planes to control the dive. A crash dive means flooding everything and putting the planes on full down. This is why a crash dive takes the boat so deep - it takes time to blow the tanks to neutral and pull out of a dive like that. A "normal" dive should take a lot longer to get under than a crash dive, possibly twice as long. I'm betting nobody ever timed a normal dive, because nobody cares how long that takes.
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Old 07-22-14, 12:09 AM   #12
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Quote:
Originally Posted by scott613 View Post
Hi Folks,

I loaded up the "improved ship physics" mod with the recommended RFB - and while I think it improved the turn rates - does it make the dive happen too fast ? Either crash dive or normal dive seems to happen in well under 30 seconds - that seems a bit too quick to be realistic ? Anyone know what average dive times were on WWII submarines - both crash and normal ?
I'm working on the next version of ISP, and may tweak sub diving some. I'm not entirely happy with them either.

Part of the problem is that details of the dives is lacking, and they don't say if they if it took X seconds to reach periscope depth (and level off), or if it took X seconds to reach periscope depth (on their way to 200 ft.). I made the assumption that the times listed were the former, as I don't see crash diving to 200 ft. as a practical course of action, in general.

Since this is a war simulation, I assumed that even 'normal' dives were made on a hasty basis, and started from a condition of 'riding the vents' (where possible), having holes drilled in the superstructure, alert crew, etc.

The game only has 'crash' and 'normal' dives, with no manual control of planes/tanks, or other controls. So options here are limited. If I based 'normal' dive characteristics on peacetime performance, this would likely be a severe handicap for players.



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Old 08-28-14, 04:55 PM   #13
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Quote:
A "normal" dive involves carefully flooding the ballast tanks to neutral bouyancy and using the planes to control the dive. A crash dive means flooding everything and putting the planes on full down. This is why a crash dive takes the boat so deep - it takes time to blow the tanks to neutral and pull out of a dive like that. A "normal" dive should take a lot longer to get under than a crash dive, possibly twice as long. I'm betting nobody ever timed a normal dive, because nobody cares how long that takes.
No wonder why my sub keeps diving after I try to crash dive then immediately try to go to periscope depth. Thx for info. My wonder has been answered.
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Old 09-14-14, 04:42 AM   #14
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Default Questions on real war

I would like to ask if the submariners used to rescue the survivors of the ships they had just sunk, in real war of course.Maybe they were obliged to do so?
Also during bad weather or when on high seas do the lookout crew remained on the bridge or the sub remained on surface with only periscope for lookout?
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Old 09-14-14, 08:10 AM   #15
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Since you ask in SHIV thread I'll restrict it to the Pacific war: from a previous post:
In May 1942 the Japanese began transferring POWs by sea. Similar to treatment on the Bataan Death March, prisoners were often crammed into cargo holds with little air, food or water for journeys that would last weeks. Many died due to asphyxia, starvation or dysentery. Some POWs became delirious and unresponsive in their environment of heat, humidity and lack of oxygen, food, and water. These unmarked prisoner transports were targeted as enemy ships by Allied submarines and aircraft.
More than 20,000 Allied POWs died at sea when the transport ships carrying them were attacked by Allied submarines and aircraft. Although Allied headquarters often knew of the presence of POWs through radio interception and code breaking, the ships were sunk because interdiction of critical strategic materials was more important than the deaths of prisoners-of-war Lisbon Maru was carrying 2,000 British POWs from Hong Kong to Japan in appalling conditions when torpedoed by USS Grouper on 1 October 1942. 800 POWs died when the ship sank the following day. Many were shot or otherwise killed by the ship's Japanese guards.
Rakuyo Maru

Rakuyo Maru was torpedoed 12 September 1944 by USS Sealion which later realized the ship carried Allied POWs. Footage of some of the survivors subsequently being picked up by the submarine is available
Suez Maru Maru was a 4,645-ton freighter with passenger accom­modation. She sailed on 25 November 1943 with 548 POW (415 British and 133 Dutch) from Ambon bound for Surabaya. The POWs were all sick men from the work-camps on the Moluccas and Ambon. Twenty were stretcher cases. On 29 November 1943 the ship was torpedoed by USS Bonefish near Kangean Island east of Madoera Island. Most of the POWs drowned in the holds of the ship. Those who escaped from the holds and left the ship were shot by the Japanese. There were no survivors.
Shinyo Maru
Shinyo Maru was attacked by the submarine USS Paddle on 7 September 1944. Two torpedo hits sank the ship and killed several hundred US, Dutch and Filipino servicemen. Japanese guarding the prisoners opened fire on them while they were trying to abandon ship or swim to the nearby island of Mindanao. 47 Japanese and 687 Allied POWs were killed. [4][5]
Junyō Maru
The 5,065-ton tramp steamer Junyo Maru sailed from Batavia (Tandjoeng Priok) on 16 September 1944 with about 4,200 romusha slave labourers and 2,300 POWs aboard. These Dutch POWs included 1,600 from the 10th Battalion camp and 700 from the Kampong Makassar camp. This 23rd transport of POWs from Java was called Java Party 23. Java Party 23 included about 6,500 men bound for Padang on the west coast of Sumatra to work on the Sumatra railway (Mid-Sumatra).
On 18 September 1944 the ship was 15 miles off the west coast of Sumatra near Benkoelen when HMS Tradewind hit her with two torpedoes, one in the bow and one in the stern. About 4,000 romushas and 1,626 POWs died when the ship sank in 20 minutes. About 200 romushas and 674 POWs were rescued by Japanese ships and taken to the Prison in Padang, where eight prisoners died. In reality, no skipper of a US submarine could handle the number of POW involved in the above examples of Maru sinkings; and to do so would have endangered the sub crews just from the contagion: typhus and dengue alone, borne by the POWs. In the worst sense, a military decision regarding the 'expendability' of these men was made, and the decision to knowingly sink the vessels was still made. When a ship is sinking, the last man out ahead of the rising water closes the hatch...on those unfortunates still on the ladder; SOP. The ship comes first...always. AND additionally from 2014's nominated Post of the Year; IMHO http://www.subsim.com/radioroom/showpost.php?p=2171794&postcount=8 :"Let's say in real life in 1942, the ship sinks slowly and there are several hundred Japanese survivors in boats or in the water. Even if you are the most humane of skippers, where would you put them"...
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