SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-28-17, 08:25 AM | #1 |
Seaman
Join Date: May 2005
Location: spain
Posts: 38
Downloads: 252
Uploads: 0
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09-28-17, 12:12 PM | #2 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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ATTENTION EVERYONE: I have uploaded a new version of the mod that fixes the UI problem for smaller screen resolutions.
I apologize for the mess up. If you have this issue, just re-download the mod and install the new override folder and it'll be fixed.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-28-17, 01:01 PM | #3 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-28-17, 03:08 PM | #4 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
However, just so everyone knows (and I am not changing this policy so don't bother asking), in the next mod update, the sub loadouts are changing. Because of the nature of campaign gameplay, ALL playable subs have been given a MINIMUM loadout of 20 weapons, to prevent the player from having to return to port constantly. We realize this is not 100% realistic, however realism must take a back seat to gameplay in this instance.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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09-28-17, 05:36 PM | #5 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better. On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though! Some pics of the Collins here: https://www.google.com.au/search?rlz....0.XrF6GINXLWM Cheers, MR_AUS
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https://i.imgur.com/LoGTMLb.jpg |
09-28-17, 05:37 PM | #6 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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09-28-17, 06:22 PM | #7 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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MOD UPDATED!
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-28-17, 07:13 PM | #8 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Ok, thats cool. Hopefully the devs can unlock them sometime in the near future. This game has lots of potential.
Hahah, just thought of adding something like the Seaquest DSV, that would be nuts!
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https://i.imgur.com/LoGTMLb.jpg |
09-29-17, 07:07 AM | #9 |
Bilge Rat
Join Date: Feb 2017
Posts: 1
Downloads: 10
Uploads: 0
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USN mk_45
I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d am i the only to experience such problem ? |
09-29-17, 08:54 AM | #10 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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You need to update the game to the latest version, which is 1.08c
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-29-17, 11:28 AM | #11 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
In order to update to that version you'll need to opt-in to the beta releases.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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09-29-17, 09:03 PM | #12 |
Watch
Join Date: Jun 2013
Posts: 20
Downloads: 45
Uploads: 0
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Will the PLA Navy's Type 035 'Ming' and Type 039 'Song' submarines be added in future?
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09-30-17, 10:16 AM | #13 |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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No you don't. 1.08c is the latest official version
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
09-30-17, 01:38 PM | #14 |
Bilge Rat
Join Date: Sep 2017
Posts: 1
Downloads: 10
Uploads: 0
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So this seems like it's an odd bug I've found. I've got the latest version of both Cold Waters (discounting betas) and the mod itself, and everything works... EXCEPT for one thing. If I go into the Unit Reference and try to look at the unit after (right-arrow) the Echo II, or the unit before (left-arrow) the Sierra, the Unit Reference shows an Echo II model with a flat black background, doesn't update the text, and just sort of stalls out there until I click the "Back" button to go back to the main menu.
I'm pretty sure that it's not just an issue with the Unit Reference, as I had a campaign freeze on me going into combat once, just showing the blank ocean background, and never popping up the UI or anything; I had to resort to Task Manager to shut down. It doesn't seem to dump any sort of crash reports or anything like that, and I'm sure it's not interaction of mods or anything; this is a fresh, clean install of both Cold Waters and of the mod itself. My only guess is that there's something corrupted or otherwise broken in the Alfa II, since I think that's pretty much the only Soviet/Russian sub I haven't seen in the Unit Reference, but I thought I'd mention where it borks in both directions, just in case I'm wrong about what unit makes it choke. Any suggestions? |
10-11-17, 12:29 PM | #15 |
Bilge Rat
Join Date: Oct 2017
Posts: 1
Downloads: 3
Uploads: 0
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Modding without steam. Is it possible?
Every mod i try to install ends up with some sort of error especialy the missing mk 45.txt file. How can this problem be fixed?(without some sort of verification)
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