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Old 09-28-17, 08:25 AM   #1
jack33
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Quote:
Originally Posted by MR_AUS View Post
See:
Monitor resolution is not apropiate at this configuration(sorry my english)
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Old 09-28-17, 12:12 PM   #2
CaptainX3
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ATTENTION EVERYONE: I have uploaded a new version of the mod that fixes the UI problem for smaller screen resolutions.
I apologize for the mess up. If you have this issue, just re-download the mod and install the new override folder and it'll be fixed.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 09-28-17, 01:01 PM   #3
ETR3(SS)
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Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
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Old 09-28-17, 03:08 PM   #4
CaptainX3
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Quote:
Originally Posted by ETR3(SS) View Post
Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
Uhh yeah, I spotted that about 15 minutes ago. I dunno how the hell it has ended up with 60 weapons, but that's definitely not supposed to be the case.

However, just so everyone knows (and I am not changing this policy so don't bother asking), in the next mod update, the sub loadouts are changing.

Because of the nature of campaign gameplay, ALL playable subs have been given a MINIMUM loadout of 20 weapons, to prevent the player from having to return to port constantly. We realize this is not 100% realistic, however realism must take a back seat to gameplay in this instance.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 09-28-17, 05:36 PM   #5
MR_AUS
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Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better.

On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though!
Some pics of the Collins here:
https://www.google.com.au/search?rlz....0.XrF6GINXLWM

Cheers,
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Old 09-28-17, 05:37 PM   #6
CaptainX3
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Quote:
Originally Posted by MR_AUS View Post
Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better.

On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though!
Some pics of the Collins here:
https://www.google.com.au/search?rlz....0.XrF6GINXLWM

Cheers,
MR_AUS
We can't add new models to the game because the devs have them locked. I believe the model the Collins is using is the closest we could come to the real world thing.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 09-28-17, 06:22 PM   #7
CaptainX3
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MOD UPDATED!
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 09-28-17, 07:13 PM   #8
MR_AUS
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Ok, thats cool. Hopefully the devs can unlock them sometime in the near future. This game has lots of potential.
Hahah, just thought of adding something like the Seaquest DSV, that would be nuts!
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Old 09-29-17, 07:07 AM   #9
QBNewton
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Default USN mk_45

I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
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Old 09-29-17, 08:54 AM   #10
CaptainX3
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Quote:
Originally Posted by QBNewton View Post
I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
You need to update the game to the latest version, which is 1.08c
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

"We'll settle this the old Navy way... the first guy to die loses!"
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Old 09-29-17, 11:28 AM   #11
ETR3(SS)
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Quote:
Originally Posted by QBNewton View Post
I unziped and copy the override folder into the streamingAsset folder. However when I launch the game, i get an error : Can not find file usn_mk45_description.txt
I have the last version 1.07d
am i the only to experience such problem ?
Welcome aboard QBNewton!

Quote:
Originally Posted by CaptainX3 View Post
You need to update the game to the latest version, which is 1.08c
In order to update to that version you'll need to opt-in to the beta releases.
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Old 09-29-17, 09:03 PM   #12
OrangeFr3ak
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Will the PLA Navy's Type 035 'Ming' and Type 039 'Song' submarines be added in future?
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Old 09-30-17, 10:16 AM   #13
Ramius
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Quote:
Originally Posted by ETR3(SS) View Post
In order to update to that version you'll need to opt-in to the beta releases.
No you don't. 1.08c is the latest official version
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Old 09-30-17, 01:38 PM   #14
rdfox76
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So this seems like it's an odd bug I've found. I've got the latest version of both Cold Waters (discounting betas) and the mod itself, and everything works... EXCEPT for one thing. If I go into the Unit Reference and try to look at the unit after (right-arrow) the Echo II, or the unit before (left-arrow) the Sierra, the Unit Reference shows an Echo II model with a flat black background, doesn't update the text, and just sort of stalls out there until I click the "Back" button to go back to the main menu.

I'm pretty sure that it's not just an issue with the Unit Reference, as I had a campaign freeze on me going into combat once, just showing the blank ocean background, and never popping up the UI or anything; I had to resort to Task Manager to shut down.

It doesn't seem to dump any sort of crash reports or anything like that, and I'm sure it's not interaction of mods or anything; this is a fresh, clean install of both Cold Waters and of the mod itself. My only guess is that there's something corrupted or otherwise broken in the Alfa II, since I think that's pretty much the only Soviet/Russian sub I haven't seen in the Unit Reference, but I thought I'd mention where it borks in both directions, just in case I'm wrong about what unit makes it choke. Any suggestions?
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Old 10-11-17, 12:29 PM   #15
IronDuke2
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Default Modding without steam. Is it possible?

Every mod i try to install ends up with some sort of error especialy the missing mk 45.txt file. How can this problem be fixed?(without some sort of verification)
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