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Old 06-18-12, 11:26 AM   #8941
Trevally.
Navy Seal
 
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This is great news - thanks for the new patch guys
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Trevally Mods for SH5
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Old 06-18-12, 11:33 AM   #8942
Sartoris
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Great news, thank you for this very useful addition!
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Old 06-18-12, 12:04 PM   #8943
NONONO
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link mediafire not work
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Old 06-18-12, 12:24 PM   #8944
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by NONONO View Post
link mediafire not work
an alternate link to gamefront download has been added to post #1
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Old 06-18-12, 02:14 PM   #8945
vlad29
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Quote:
Originally Posted by Captain America View Post
100% reproducible game freeze with with NewUIs 6.9.0

1) Launch game ONLY with NewUIs 6.9.0, no other mods! I kept everything default, no option changes or extras added.
1a) TDW's .exe patches can be enabled or not, makes no difference.
2) Start new campaign.
3) As soon as you leave the uboat pen, destroy any friendly ship with torpedoes (haven't tried deckgun).

As soon as ship is destroyed; instant FREEZE with app not responding. Have to CTRL ALT Del.

4) Disable mod and redo steps 2-3; no freeze at all.

I have had 2 other people do the same test with the same results 100% of the time. It appears something goes wrong if you destroy a friendly unit. You shouldn't be destroying friendly units anyway, but it does indicate something is wrong with the mod since this does not happen when the mod is disabled.
Hi Cap America!
This problem gave been discussed more than a year ago, so its not easy to find those posts by now.
In two words: its a stock game bug, and EVERYBODY even without any mods installed are to have CTD if sinking the friendly (german) vessel. The AI stops when the dillema of accounting "the friendly tonnage" is rising (the gradation of "enemy tonnage" and "friendly" tonnage is not present in SH5).
This bug is not worth of being modified, so just consider CTD to be a punishment for sinking the "friend"
So the only way out is: NEVER EVER TRY TO SINK THE FRIENDLY (GERMAN) VESSEL
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Old 06-18-12, 02:39 PM   #8946
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by vlad29 View Post
Hi Cap America!
This problem gave been discussed more than a year ago, so its not easy to find those posts by now.
In two words: its a stock game bug, and EVERYBODY even without any mods installed are to have CTD if sinking the friendly (german) vessel. The AI stops when the dillema of accounting "the friendly tonnage" is rising (the gradation of "enemy tonnage" and "friendly" tonnage is not present in SH5).
This bug is not worth of being modified, so just consider CTD to be a punishment for sinking the "friend"
So the only way out is: NEVER EVER TRY TO SINK THE FRIENDLY (GERMAN) VESSEL
I forgot about that! You know this is a very annoying game bug that needs to get fixed. Maybe I'll fire up OllyDebug and snoop around and see what causes the CTD at least
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Old 06-18-12, 03:36 PM   #8947
Captain America
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Hi Vlad29,

Thanks for the info...what you say makes total sense. The only weird thing is I don't crash with stock when shooting friendlies. During my tests I destroyed 3 boats with no app hang/freeze at all -- But when this mod is enabled, the instant just one ship is destroyed, the app freezes up.
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Old 06-18-12, 11:22 PM   #8948
Grezkev
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Where in the world is the dang link to download this????

Mountain of text and no "CLICK HERE"
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Old 06-18-12, 11:49 PM   #8949
Mikemike47
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Quote:
Originally Posted by Grezkev View Post
Where in the world is the dang link to download this????

Mountain of text and no "CLICK HERE"
At the bottom of post #1.
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Old 06-19-12, 12:12 AM   #8950
DrJones
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Quote:
Originally Posted by TheDarkWraith View Post
A patch has been released that will bring the current version to v6.9.2. This patch includes:

v6.9.1 - fixed bug in automation's navigate from file command. If resuming and a waypoint didn't fall within the waypoint resume radius it would default to waypoint 0. Now it finds the closest waypoint and resumes navigation to there.
v6.9.2 - added radcapricorn's changes so that Attack Disc and RAOBF can be rotated by clicking and dragging with mouse

Can be found at bottom of post #1


Nice
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Old 06-19-12, 08:50 PM   #8951
internerd
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Hi TDW, I have two questions

First is the recognition manual has disappeared, it appeared when I first started using the mod but has since vanished. When i click on reports I get the knots conversion and the flag chart but no manual.

The Second is has there been any history between your mod freezing the game on unit destruction because sometimes on campaign games when I destroy a unit or it's destroyed by fire my game will hard lock. I have this problem with enemy units as well as friendlies. This is in the campaign only.

here's my mod list


Generic Mod Enabler - v2.6.0.157
[D:\Steam\SteamApps\common\silent hunter 5\MODS]

Reworked Morale and Abilities v.1.01
Real Environment - Revision_3
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.9
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
IRAI_0_0_37_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Stock faces
SteelViking's Interior Mod V1.2
NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Equipment_Upgrades_Fix_v1_4_byTheBeast

and I use steam, patched to version 1.2.

Sorry I have tried searching but haven't found anything.

Thanks for the great mod.

Last edited by internerd; 06-19-12 at 09:21 PM.
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Old 06-19-12, 11:01 PM   #8952
Choruspolaris
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Quote:
Hehe, thank you, guys, remembers me of the install of gwx to the MODS directory as I copied over the sh3.exe to my MODS directory.

Lots of echoeing here

But that works too, if you don't patch the exe file in a mod prior in the mod list. Then you will not see your patch.

I have a command file that automatically creates a dummy file when opening the option editor, and removes it afterwards. But hey! Everyone on their own, as long as it works!
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Old 06-19-12, 11:03 PM   #8953
Choruspolaris
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Quote:
Originally Posted by lilpooper View Post
I returned from a patrol, tried installing the Snorkel while in bunker. Worked perfect.

I guess I'm a dummy. I should have guessed that in the first place. Can't wait to try it! And thanks for the hard work!!!!
Anytime shipmate
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Old 06-20-12, 06:51 AM   #8954
captntaverne
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I'm quite lost on this forums but enjoys your work, that's great.
Offer's new perspective to this game
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Old 06-20-12, 11:30 AM   #8955
vlad29
XO
 
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Quote:
Originally Posted by Captain America View Post
Hi Vlad29,

Thanks for the info...what you say makes total sense. The only weird thing is I don't crash with stock when shooting friendlies. During my tests I destroyed 3 boats with no app hang/freeze at all -- But when this mod is enabled, the instant just one ship is destroyed, the app freezes up.
Thet sounds strange, because all guys (and me also) got CTD when only the stock game is running Personally I've tried to torp the nearest vessels in the harbour (not the PT boats). Everything is OK if the torpedo hit is not critical , but CTD occurs just when she considered to be completely destroyed/sank and a process of encounting goal-points(tonnage) is 'starting'. Sometimes it took a long period before critical flooding occurs, so I just even thought that everything is OK, but later CTD.
Are You sure the boats You have mentioned were completely destroyed and what happened to your tonnage account then
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