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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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To get the Narwhal gun you will need: 1. Data/Library/USSubparts Copy the Deck_Gun_Narwhal .dat, .sim, .cam. There is a .zon but it is the only gun that has one. ?? 2, Data/UPCData/UPCUnitsData/UpgradePacks.upc. Copy the last section ;************************************************* ************************* ;deckgun addition Narwhal ;************************************************* ************************* [UpgradePack 32] ;<------ Renumber as needed ID= UpackNarwhalDGDouble NameDisplayable= 6" 53 cal Mark 15 Deck Guns (Bow and Stern) FunctionalType= UpFTypeWeaponCannon UpgradePackSlotType= USDeckGunAdv Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= 1945-01-01, NULL, 2000 IDLinkUpgradePackElements= 6inNarwhal, 6inNarwhal Paste that into the UpgradePacks.upc of the RFB or RSRD MOD whichever one has it or if they both have UpgradePacks.upc either copy to both or the one installed last. 3. Same folder path, but open Weapons.upc and copy the last entry for the Narwhal gun and paste into the Weapons.upc of the MOD you are 'fixing' same as above. Renumber to match file it is pasted into. That should do it. (edit: provided you did not make changes to the deckgun in the subs.upc file.) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#872 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Thanks Peabody!
what I'm doing is creating a separate mod for it, that will be enabled on top of the Narwhal mod. I'm still having some troubles though. I did exactly what you said to do, added in the proper everything but I'm still coming up with missing stuff. Last I saw I had the surface search radar and the fore AA gun. no DG or anything.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#873 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Copy the Upgradepacks.upc and Weapons.upc from RFB to YourMOD. Add the entries above and you should have the deckguns. The Upgradepacks and Weapons.upc in the Narwhal are stock and are overwriting the RFB ones. The Narwhal should have worked without any changes , but the other boats won't. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#874 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#875 |
Sailor man
![]() Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
Uploads: 0
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Downloaded Narwhal and been have a whale of a time with her. Pardon the pun.
![]() The big 6/53 Mk17s are great! They can take down any merchantman in short order. But the rate of fire is a little too high. So I'll need to change that. All in all I can tell I'm going to be spending a lot of fun hours taking Narwhal in to harms way. This is an outstanding mod. Thanks for making it. Last edited by Swabbie; 12-09-10 at 01:38 PM. |
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#876 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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Does anyone have a TMO update i can have? i transfered the Narwhal over to the game and it took the place of the Narwhal in TMO but i need the "do not lose this man" crew man and i don't know how to add him. I probably sound like an idiot and its probably true. Can someone tell me how to add that man to my crew?
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"Diesel Pig" Not so long ago... |
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#877 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() this is a very welcome feedback indeed Merry Xmas ! keltos |
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#878 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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Has there been any progress on making this thing TMO-compatible?
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#879 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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better ask Ducimus
![]() regards keltos |
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#880 |
Rear Admiral
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To the powers that be, or whoever is the point of contact for this mod:
Is it ok if i borrow the 50 cal and deck gun from this mod? I gots me an idea for another mod. ![]() ![]() |
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#881 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
Yes if you make a TMO compatibility patch for the Donation Narwhal. I think it's a good deal since those guns were modelled specifically for the Donation Narwhal. ![]() regards keltos |
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#882 |
Rear Admiral
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Yeah i suppose thats long over due. BTW, clear you inbox. I tried to PM you earlier about that other boat you wanted me to work on. I got an idea on how to do so, though it's a little different then what youd expect.
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#883 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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cleared
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#884 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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hello everyone!
jumping back into the modding fray and I wanted to finish my little mod. Heres what I got so far. I have SOME (but not all) crew. There are 2 out of 5 men in the control room, and the deck watch is missing. that being said, if you start a cmapaign you can fill those slots b efore you leave for patrol. still missing the aft AA gun but we do have the .50 up front. There is a open slot for the aft AA gun, so I will try putting one in there thru the UPC. the deck guns are working, both are on as well ![]() I'll keep working at it. see what happens ![]() NOTE This is for RFB, not TMO Ducimus is handling that
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#885 |
Rear Admiral
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