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Old 03-27-12, 05:54 PM   #8671
TheDarkWraith
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Originally Posted by sober View Post
Ships journal . What happens if i forget to save and then exit then click on save changes to the journal . The changes will be saved to the journal but that play time doesnt exist because i never saved the game . I know it sounds lame but sometimes it might happen .

Also on the save changes to ships journal panel shown here .

Is there a way to enable the boxes to stay checked or unchecked ?
Saving in-game or saving using this panel are the same thing. You won't lose any data. It's actually prompting you to save with the above because it detected new entries since your last save (or if you didn't save in game since you started the game).

I could code something to keep the check boxes in some state. Are you having problems with these check boxes?
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Old 03-27-12, 06:04 PM   #8672
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No problem with it .
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Old 03-27-12, 09:37 PM   #8673
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Using real navigation (no automatic map marks) is it still possible to plot a course for the crew to follow? If so, how/where can I change it?
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Old 03-27-12, 10:49 PM   #8674
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Using real navigation (no automatic map marks) is it still possible to plot a course for the crew to follow? If so, how/where can I change it?
Download Trevallys auto scripts http://www.subsim.com/radioroom/down...o=file&id=3098, you have to be running the latest TDW UI mod
http://www.subsim.com/radioroom/showthread.php?t=166093 then just use your compass .
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Old 03-28-12, 05:38 AM   #8675
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Thanks sober, but I don't see the option in Trevallys auto scripts to plot a course (set waypoints) for your crew to follow.
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Old 03-28-12, 07:46 AM   #8676
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I don't think I explained my problem well enough, sorry for that . What I meant was that I want to use real navigation without marks on map but I still want to set waypoints (plot the course). I hope my explanation is better now
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Old 03-28-12, 09:12 AM   #8677
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I don't think I explained my problem well enough, sorry for that . What I meant was that I want to use real navigation without marks on map but I still want to set waypoints (plot the course). I hope my explanation is better now
Totally defeats the whole purpose of real navigation
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Old 03-28-12, 09:32 AM   #8678
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I don't think so, in real life there are more people working on a ship than just the captain. The captain plots the course and the crew is following it making positioning marks every 1-2 hours and correcting the course to the course plotted by the captain (I don't think the correction bit is possible in SH5). If the crew stumbles upon a problem, a ship or any other anomaly, they will inform/wake the captain to get new orders. Meanwhile the crew will plot out the target so the captain can have all the information... The information can be wrong so it is up to the captain to double check everything.
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Old 03-28-12, 04:10 PM   #8679
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I guess it was asked before already, but can anyone please help me with this. I have TDW MUIs installed on clean installation, but in the game I see all the possible windows (as if the UserOptions.py is screwed). I enabled debug and then error pop-up saying that it wasn't possible to locate part of the path "c:\Prgoram Files(x86)\Ubisoft\Silent Hunter 5\data\RadioMessages\WWIIShipNames.txt" . in DATA/Scripts/Menu/TheDarkWraithUserOptions.py ... Script disabled!

As I see from the error the game's installation patch is incorrectly determined I wonder why and how this can be corrected? Any clues?
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Old 03-28-12, 04:12 PM   #8680
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Quote:
I guess it was asked before already, but can anyone please help me with this. I have TDW MUIs installed on clean installation, but in the game I see all the possible windows (as if the UserOptions.py is screwed). I enabled debug and then error pop-up saying that it wasn't possible to locate part of the path "c:\Prgoram Files(x86)\Ubisoft\Silent Hunter 5\data\RadioMessages\WWIIShipNames.txt" . in DATA/Scripts/Menu/TheDarkWraithUserOptions.py ... Script disabled!

As I see from the error the game's installation patch is incorrectly determined I wonder why and how this can be corrected? Any clues?
Game is patched to 1.2.0?

Installing the game to c:\Prgoram Files(x86)\Ubisoft\ is not good, C:\Ubisoft is much better.

Try to run the game as an administrator?
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Old 03-28-12, 04:23 PM   #8681
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Game is patched to 1.2.0?

Installing the game to c:\Prgoram Files(x86)\Ubisoft\ is not good, C:\Ubisoft is much better.

Try to run the game as an administrator?
It is patched to 1.0.2 (strangely enough it shows 1.0.5), it is in C:\Ubisoft. Tried to run as admin, no better. I guess I need to reinstall the game...
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Old 03-28-12, 06:14 PM   #8682
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Quote:
Originally Posted by Vanilla View Post
I guess it was asked before already, but can anyone please help me with this. I have TDW MUIs installed on clean installation, but in the game I see all the possible windows (as if the UserOptions.py is screwed). I enabled debug and then error pop-up saying that it wasn't possible to locate part of the path "c:\Prgoram Files(x86)\Ubisoft\Silent Hunter 5\data\RadioMessages\WWIIShipNames.txt" . in DATA/Scripts/Menu/TheDarkWraithUserOptions.py ... Script disabled!

As I see from the error the game's installation patch is incorrectly determined I wonder why and how this can be corrected? Any clues?
Run my SHValidator app. After you set the path to your actual SH5 installation it will compare this to what's in your computer's registry. If they are different it will ask you if you want your registry updated with the correct path.
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Old 03-31-12, 04:17 PM   #8683
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Is it only me who gets CTD when pressing 'depth under keel' icon in SH5 improved interface?
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Old 03-31-12, 04:52 PM   #8684
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Quote:
Originally Posted by Vanilla View Post
Is it only me who gets CTD when pressing 'depth under keel' icon in SH5 improved interface?
I dont get a ctd when pressing the SH5 duk or the ui duk or asking the officer for duk .
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Old 03-31-12, 05:23 PM   #8685
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Is it only me who gets CTD when pressing 'depth under keel' icon in SH5 improved interface?
Neither do I
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