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03-27-12, 05:54 PM | #8671 | |
Black Magic
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Quote:
I could code something to keep the check boxes in some state. Are you having problems with these check boxes? |
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03-27-12, 06:04 PM | #8672 |
Ace of the deep .
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No problem with it .
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03-27-12, 09:37 PM | #8673 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Using real navigation (no automatic map marks) is it still possible to plot a course for the crew to follow? If so, how/where can I change it?
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03-27-12, 10:49 PM | #8674 | |
Ace of the deep .
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=166093 then just use your compass . |
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03-28-12, 05:38 AM | #8675 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Thanks sober, but I don't see the option in Trevallys auto scripts to plot a course (set waypoints) for your crew to follow.
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03-28-12, 07:46 AM | #8676 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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I don't think I explained my problem well enough, sorry for that . What I meant was that I want to use real navigation without marks on map but I still want to set waypoints (plot the course). I hope my explanation is better now
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03-28-12, 09:12 AM | #8677 |
Black Magic
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Totally defeats the whole purpose of real navigation
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03-28-12, 09:32 AM | #8678 |
Helmsman
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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I don't think so, in real life there are more people working on a ship than just the captain. The captain plots the course and the crew is following it making positioning marks every 1-2 hours and correcting the course to the course plotted by the captain (I don't think the correction bit is possible in SH5). If the crew stumbles upon a problem, a ship or any other anomaly, they will inform/wake the captain to get new orders. Meanwhile the crew will plot out the target so the captain can have all the information... The information can be wrong so it is up to the captain to double check everything.
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03-28-12, 04:10 PM | #8679 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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I guess it was asked before already, but can anyone please help me with this. I have TDW MUIs installed on clean installation, but in the game I see all the possible windows (as if the UserOptions.py is screwed). I enabled debug and then error pop-up saying that it wasn't possible to locate part of the path "c:\Prgoram Files(x86)\Ubisoft\Silent Hunter 5\data\RadioMessages\WWIIShipNames.txt" . in DATA/Scripts/Menu/TheDarkWraithUserOptions.py ... Script disabled!
As I see from the error the game's installation patch is incorrectly determined I wonder why and how this can be corrected? Any clues? |
03-28-12, 04:12 PM | #8680 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Quote:
Installing the game to c:\Prgoram Files(x86)\Ubisoft\ is not good, C:\Ubisoft is much better. Try to run the game as an administrator? |
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03-28-12, 04:23 PM | #8681 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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It is patched to 1.0.2 (strangely enough it shows 1.0.5), it is in C:\Ubisoft. Tried to run as admin, no better. I guess I need to reinstall the game...
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03-28-12, 06:14 PM | #8682 | |
Black Magic
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Quote:
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03-31-12, 04:17 PM | #8683 |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Is it only me who gets CTD when pressing 'depth under keel' icon in SH5 improved interface?
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03-31-12, 04:52 PM | #8684 |
Ace of the deep .
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03-31-12, 05:23 PM | #8685 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Neither do I
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
Tags |
dbrn, favorite, new ui |
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