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Old 02-03-13, 05:28 AM   #826
DrJones
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Default Coming soon in next update...

Hey Mates,

here a short update for the next update

The working on another help screen. (key F1).

As i don't really like the screen with the keyboards, i will show the help in a scrollable list.

Just have to work on the layout....



Also comming in the next update another kind of recognition manual basing on xml data files...more about that on release day...



Best Reards

DrJones
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Old 02-03-13, 08:43 AM   #827
Luken
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I have a plan to make a let's play of modded SH5 with full possible realism (first of that kind in my country), and I'm going to use your GUI, so I'm looking closely at progress. It is related to starting date of my series. Just saying for your motivation, keep the great work .
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Old 02-03-13, 09:01 AM   #828
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Quote:
Originally Posted by DrJones View Post
The working on another help screen. (key F1).
... i will show the help in a scrollable list. Just have to work on the layout....
... another kind of recognition manual ...
As always - there's no end to your excellent ideas
I love that F1 layout
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Old 02-03-13, 09:33 AM   #829
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Looks nice Doc. One little suggestion.... leave a space between the key command and what it does, and make the command in bold type. Just easier to see.
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Old 02-03-13, 09:42 AM   #830
DrJones
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Looks nice Doc. One little suggestion.... leave a space between the key command and what it does, and make the command in bold type. Just easier to see.
Hey Mate,

there will be some changes in layout and visibility....still at work for it ...

Best Regards

DrJones
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Old 02-03-13, 09:43 AM   #831
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Originally Posted by Luken View Post
I have a plan to make a let's play of modded SH5 with full possible realism (first of that kind in my country), and I'm going to use your GUI, so I'm looking closely at progress. It is related to starting date of my series. Just saying for your motivation, keep the great work .

Hey Mate,

that sounds good ...and that is a really good way to find some errors we havent seen so far....

Thanks so far...

Best Regards

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Old 02-08-13, 01:45 PM   #832
Spectre-63
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DrJones -

I absolutely LOVE what you've done with your UI. Absolutely beautiful work! Is there any chance of incorporating the Automation features of TDW's UI in a future release? As a new player to SH5, there are so many features that I'm still learning to use and the scripts available for the automation are a huge help, although probably a bit of a crutch.

Thanks!

M
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Old 02-13-13, 03:22 PM   #833
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DrJones -

I absolutely LOVE what you've done with your UI. Absolutely beautiful work! Is there any chance of incorporating the Automation features of TDW's UI in a future release? As a new player to SH5, there are so many features that I'm still learning to use and the scripts available for the automation are a huge help, although probably a bit of a crutch.

Thanks!

M
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Old 02-17-13, 11:41 AM   #834
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Quote:
Originally Posted by Spectre-63 View Post
DrJones -

I absolutely LOVE what you've done with your UI. Absolutely beautiful work! Is there any chance of incorporating the Automation features of TDW's UI in a future release? As a new player to SH5, there are so many features that I'm still learning to use and the scripts available for the automation are a huge help, although probably a bit of a crutch.

Thanks!

M
Hey Mate,

i still have some ideas about that...but it will take some time until i have developed an own way..

Best Regards so far

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Old 02-23-13, 09:42 AM   #835
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New Update in Post 1

Version 3.01 is out now....

Best Regards

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Old 02-23-13, 09:48 AM   #836
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Version 3.01 is out now....
Well done DrJones!

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Old 02-23-13, 10:13 AM   #837
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Originally Posted by DrJones View Post
New Update in Post 1
Version 3.01 is out now....
Best Regards
DrJones


What changes in this one compared with the 'beta' v3.01 I've been testing for a while?

Und noch Einmal - vielen Dank für deine fabelhafte Arbeit
Für mich ist es völlig unbegreiflich wie sowas möglich zu schaffen ist!
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Old 02-23-13, 12:00 PM   #838
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What changes in this one compared with the 'beta' v3.01 I've been testing for a while?

Und noch Einmal - vielen Dank für deine fabelhafte Arbeit
Für mich ist es völlig unbegreiflich wie sowas möglich zu schaffen ist!
Hey Mate,

the changes are, that every chart has its own close button upper right. The minefield chart you mentioned is included and some other corrections i have done...

Best Regards

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Old 02-24-13, 03:18 AM   #839
Silent Steel
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Hey Mate,

the changes are, that every chart has its own close button upper right. The minefield chart you mentioned is included and some other corrections i have done...

Best Regards

DrJones
Thanks,

Some thoughts;

The TDW Add-on mods you recommend takes us to > TDW's page and his link to > a GameFront download...
GameFront isn't available for all of us. GameFront has restricted lots of countries.
So, would it be possible for you to link the TDW Add-on mods to Mediafire instead?
This can be circumvented by using e.g. Hotspot Shield but it would be more convenient for many mates around here.

And, one question;
I think it would be easier to handle all CSP files in JSGME if their names started with the same word. For example like this;
CSP - Parts Magui V 3.01 by DrJones
CSP - Parts Magui - Radio_Messages_1_2_0_German_Voices
CSP - Manos Scopes Reduced Light Transmission Optics (ZEISS)
CSP - MineField Map for IO_StrategicMap_for_CSPMagui
CSP - Magui - Optional Binocular 2

This goes for all other mods with addons as well like the OHII (Trevally?)

BTW, the MineField Map for IO_StrategicMap_for_CSP Magui doesn't work. at least not for me.
I think the addon 'MineField Map for IO_StrategicMap_for_CSPMagui\data\Menu\Gui\IO_ShippingChart
should be renamed to 'KonvoyMap.dds'. Shouldn't it?

Last edited by Silent Steel; 02-24-13 at 03:44 AM.
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Old 02-24-13, 04:12 AM   #840
DrJones
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Quote:
Originally Posted by Silent Steel View Post
Thanks,

Some thoughts;

The TDW Add-on mods you recommend takes us to > TDW's page and his link to > a GameFront download...
GameFront isn't available for all of us. GameFront has restricted lots of countries.
So, would it be possible for you to link the TDW Add-on mods to Mediafire instead?
This can be circumvented by using e.g. Hotspot Shield but it would be more convenient for many mates around here.

And, one question;
I think it would be easier to handle all CSP files in JSGME if their names started with the same word. For example like this;
CSP - Parts Magui V 3.01 by DrJones
CSP - Parts Magui - Radio_Messages_1_2_0_German_Voices
CSP - Manos Scopes Reduced Light Transmission Optics (ZEISS)
CSP - MineField Map for IO_StrategicMap_for_CSPMagui
CSP - Magui - Optional Binocular 2

This goes for all other mods with addons as well like the OHII (Trevally?)

BTW, the MineField Map for IO_StrategicMap_for_CSP Magui doesn't work. at least not for me.
I think the addon 'MineField Map for IO_StrategicMap_for_CSPMagui\data\Menu\Gui\IO_ShippingChart
should be renamed to 'KonvoyMap.dds'. Shouldn't it?

Hey Mate,

thats a good idea...

i can rename the mods with the add on csp to find them easier in jsgme.

Is this the minefield map you told me?



This one is already included....

I will have a look to transport the mods from tdw to my mediafirepage.

Best Regards

DrJones
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