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03-25-13, 06:56 AM | #796 | |
Navy Seal
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03-26-13, 11:49 AM | #797 | |||||
Ensign
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That is probably true, although there were many reporters aboard U-boats, such as Lothar-Günther Buchheim in U-96. I don't think he took any videos, but there are hundreds of excellent pictures from the famous "Das Boot patrol." Of course, these guys were not really journalists—they were basically on board the U-boat for propaganda purposes, but that did not stop Buchheim from expressing some strong anti-war views. But at least the pictures or videos they took are footage of the "real" war, not contrived images from training boats in the Baltic made to look like they are on patrol. |
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03-26-13, 01:25 PM | #798 |
Black Magic
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Game already has this. You just need to assign a different gun to the date in the unit's .cfg file. That gun would have the shells wanted/needed. Obviously you would have to clone the gun in the GR2 file for this to work. The GR2 Editor/Viewer is not at that point yet.
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03-26-13, 01:36 PM | #799 | |
Ace of the Deep
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03-26-13, 01:37 PM | #800 | |||||
Navy Seal
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Talking about the British interrogations, besides the cumulative edition you can also access the individual reports from link below: http://www.uboatarchive.net/BritishI...ionReports.htm They are great when it comes to appraise the usage of any specific equipment at various stages of the war, and how useful it was considered by U-boat crews Quote:
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Yes I trust in him too. But we must also consider that he is involved in many other SH5 projects, and that he had not much time for modding lately. Let's hope that he will read this post, at least Quote:
by the way, I am still working on flares appearance. Many cool effects can be achieved by messing with SH particle generators, though discerning the effect of each of the many parameters of their controllers can be an hassle and on a side note, I have given the 20mm flak C/30 a new sound hoe you will like it Quote:
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03-26-13, 01:45 PM | #801 | |
Navy Seal
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yes, provided that the existing animations are not messed up by the editor, this is already possible. An example? The 105mm deck gun featured by EUF is a clone of the 88mm gun |
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03-26-13, 01:47 PM | #802 |
Black Magic
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How would you not get the gun? If it's specified in the unit's .eqp file to be used at so-and-so date the game would use it. No intervention by player would be needed
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03-26-13, 02:17 PM | #803 | |
Navy Seal
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do you mean that armaments listed in the eqp file don't require to be selected as upgrades? IIRC I once tried to modify boat's equipment using that method, but the guns specified in the eqp file didn't show up in single mission... |
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03-26-13, 02:35 PM | #804 |
Black Magic
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IIRC you also have to specify dates for the guns in the UPC and UPCGE files
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03-26-13, 03:13 PM | #805 |
Navy Seal
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03-26-13, 03:20 PM | #806 |
Ace of the Deep
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gap, share the info with me, as I will need it for the IX boats.
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03-26-13, 03:27 PM | #807 |
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03-31-13, 09:51 AM | #808 |
Grey Wolf
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Hey Gap, I was experimenting with creating clones of ships and I decided that I would make an Emden Light cruiser with guns of same size, but in the 5.9in_SK_C36_turret_GER, but when I saw it in action, their was no muzzle flash or sound, and I am not that skilled with GR2 editors to work this one out myself, could you help?
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04-02-13, 05:33 PM | #809 | |
Navy Seal
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05-10-13, 07:30 AM | #810 |
Ocean Warrior
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Finally returned to testing our existing project .. I'm still trying to remember all the nuances .. three months have passed..
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