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Old 09-01-11, 12:20 PM   #796
danasan
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Which program do you use to unzip? I see it is WinRar you use. I am using 7-Zip (freeware) on a fresh download and it worx... If not, it could be a corrupted file while downloading at your end, I suspect.
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Old 09-01-11, 01:48 PM   #797
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Yes mate, I use WINRAR. Maybe I should start using 7-zip but I am not concerned. Is it better then winrar?
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Old 09-01-11, 01:59 PM   #798
HW3
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I think so. It will unzip any common type of zip file and, will zip files to a smaller size than any other one I have tried.
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Old 09-01-11, 02:00 PM   #799
Magic1111
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Quote:
Originally Posted by Sittingwolf View Post
Yes mate, I use WINRAR. Maybe I should start using 7-zip but I am not concerned. Is it better then winrar?
Hi !

In my opinion 7zip is the best (Freeware-) Unzipp Program !

I use it since years without any problems !

Best regards,
Magic
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Old 09-01-11, 02:05 PM   #800
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Thanks guys. So I can put Winrar on the shelf.
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Old 09-01-11, 02:08 PM   #801
Magic1111
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Originally Posted by Sittingwolf View Post
Thanks guys. So I can put Winrar on the shelf.
YES, you can !!!
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Old 09-05-11, 11:28 AM   #802
vonzake
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CTD root by this mod after check mods one by one


Generic Mod Enabler - v2.6.0.157
[E:\hugegame\Ubisoft\SilentHunterIII_2\MODS]

GWX 3 St Naz and Schluese
Kiel Map Detail
G_P_S_EW
Lutzow's Officers - SET6
DFant_subFlag_2010
Conus' Historically Accurate U-boat Emblems 1.3
GWX - VIIC41 Player Sub
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
FM_NewInterior_V1.0



under GWX and some simple mod

win7 64 ,CTD @ last part of loading bar progress
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Old 09-05-11, 12:51 PM   #803
fitzcarraldo
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Quote:
Originally Posted by vonzake View Post
CTD root by this mod after check mods one by one


Generic Mod Enabler - v2.6.0.157
[E:\hugegame\Ubisoft\SilentHunterIII_2\MODS]

GWX 3 St Naz and Schluese
Kiel Map Detail
G_P_S_EW
Lutzow's Officers - SET6
DFant_subFlag_2010
Conus' Historically Accurate U-boat Emblems 1.3
GWX - VIIC41 Player Sub
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
FM_NewInterior_V1.0



under GWX and some simple mod

win7 64 ,CTD @ last part of loading bar progress
Do you use 4 Gb Patch?

Regards.

Fitzcarraldo
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Old 09-12-11, 02:13 PM   #804
Kaptain Kanada
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Full version is apprently unavailable at this time according to the dl site. Anyone else getting this? I'll try again later tonight.
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Old 09-12-11, 07:26 PM   #805
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Quote:
Originally Posted by Kaptain Kanada View Post
Full version is apprently unavailable at this time according to the dl site. Anyone else getting this? I'll try again later tonight.
It seems to be back up now...

Gamefront was having some issues earlier today as many of their files were 'temporarily unavailable'. Give it another shot and see how it goes.
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Old 09-12-11, 10:57 PM   #806
Kaptain Kanada
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Yep, its back up now. Will give it a go tomorrow.
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Old 09-21-11, 01:45 AM   #807
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Caleuns, no one link does work... Have anybody active links for this mod?
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Old 09-21-11, 09:50 AM   #808
Fubar2Niner
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Quote:
Originally Posted by Skiper View Post
Caleuns, no one link does work... Have anybody active links for this mod?
Hi mate,

Merchant Fleet Mod 3.2 can be found on my FF page;

http://www.gamefront.com/files/user/Fubar_2_Niner

Oh and welcome aboard shipmate

Best regards.

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Old 09-21-11, 10:00 AM   #809
blazer05
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Default Will this work with GWX 3.0?

I am new to SHIII mods - wow are there a bunch of them. I want to add this one if it works with GWX.
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Old 09-21-11, 10:10 AM   #810
Fubar2Niner
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Quote:
Originally Posted by blazer05 View Post
I am new to SHIII mods - wow are there a bunch of them. I want to add this one if it works with GWX.
@blazer,

Indeed it does mate, but it is very heavy on ram. I'd suggest you use the 4GB patch (for 64 bit OS) if you intend using this mod. It can be found here;

http://www.ntcore.com/4gb_patch.php

or here 64 & 32 bit os ( I think );

http://www.subsim.com/radioroom/down...o=file&id=2888

Best regards.

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