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11-25-09, 06:19 PM | #781 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
If on the other hand you are targeting targets in the open (oil platforms etc...) and it doesn't work then I guess its a genuine bug. |
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11-26-09, 01:14 AM | #782 | |
Ocean Warrior
Join Date: Mar 2004
Location: USA
Posts: 2,552
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Quote:
I hope this gets fixed. I sometimes like targeting TLAM's into more mountainous regions for potential scenarios...ala Iran. What happened during the modding which prevented this function from working??? |
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11-26-09, 02:51 AM | #783 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
I have no idea if it will be fixed. |
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11-26-09, 08:32 AM | #784 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Thank You Goldorak. I have another two questions:
1. termal layer - how it works in RAmod because I have a feeling that it is not so "strong" as it is in LWAMI mod 2. I'm interesting in particularly subs noise level. Can You make some kind of a diagram of it, which will show us different noise at different speed in comparison to all other subs ? |
11-27-09, 06:03 PM | #785 |
Mate
Join Date: Jul 2002
Location: Dorset U.K.
Posts: 55
Downloads: 21
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Anyone know?
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11-27-09, 08:53 PM | #786 | ||
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
The intensity of the layer is obviously not constant because it depends on the specific ssp profile between mission and mission, but you can get pretty dramatic effects sometimes. Quote:
The database is locked in this version. A future version will have an open database. |
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11-29-09, 04:30 AM | #787 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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I have a question but it is not connectd now with RA mod.
Is this possible to add (in the nearest update/patch) a key combination for "antena up/down" order ? It will be very useful for people who play DW and use some kind of voice communicator (Ventrillo/Team Spek). There will be possibility to use this key combination and connect it to voice communicator order - volume mute/volume down. This will add a huge upgrade to multi session games |
11-29-09, 10:46 AM | #788 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
Uploads: 0
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just a question concerning mast/periscope detection (by radar): is this planned/fixable for RA? Would be cool
Anyway, thanks for your hard work! |
11-29-09, 01:29 PM | #789 |
Planesman
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
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There is a way to simulate Mast dection for time being slightly brouch with say 2 ft of sail to where it makes a wake then just go deeper to end it
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12-06-09, 01:21 AM | #790 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Found a bug in the akula II model. Whenever a player passess 15 knots the bow planes wing out and disconnect from the model (instead of moving in).
On a side note. What's planned for DWX 1.1?
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12-06-09, 12:55 PM | #791 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
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Locked? Pooh. What's the fun in that.. I wonder what program the Mod team is using to make their edits?
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12-09-09, 02:01 PM | #792 |
Argentinian Skipper
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[
On a side note. What's planned for DWX 1.1?[/QUOTE] I make the same question... Regards Fitz |
12-11-09, 12:41 PM | #793 |
Sailor man
Join Date: Jul 2009
Posts: 48
Downloads: 4
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another idea for dwx
hey i read a wikipedia article on surface ships and i was wondering if ots over the side torpedo decoys could be added to the ohp and the udaloy ddg? that would be so much better than just that towed decoy
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12-12-09, 12:14 PM | #794 | |
Mate
Join Date: Jul 2002
Location: Dorset U.K.
Posts: 55
Downloads: 21
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Quote:
Here's hoping this will be in DWX 1.2?
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12-14-09, 10:09 AM | #795 |
Sailor man
Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
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Good news, everyone! (c)
new 3d-modell of victor 3 wiil be included in DWX 1.1 http://www.redrodgers.com/forums/sho...2&postcount=69 and Victor-s 1 and 2 will be playable!!!! more news at redrodgers.com ))) |
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reinforce alert |
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