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09-04-10, 05:22 AM | #781 |
Seaman
Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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If the RFB will be developed more? Sorry my english is weak.
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09-12-10, 08:38 PM | #782 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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I was also invisible at night. Half moon, calm seas, no clouds or fog. I cruised right into a task force at night. I cruised right along side an escort at 100 yards no reaction also decided to bump into him no reaction. Finally I opened fire on him with my deck gun then he stupidly looked around with his searchlite and returned fire. I was playing a US campaign with 1.5 installed and RFB 2.0 and april patch only. I know you RFB guys are getting burned out on this mod. But I think this mod is really great. If you could look at this issue and find a fix that would be awesome. Thanks for the good work.
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09-13-10, 05:49 AM | #783 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Not much more at this point.
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ROW Sound Effects Contributor RFB Team Leader |
09-14-10, 05:45 AM | #784 | |
Watch
Join Date: Nov 2009
Posts: 21
Downloads: 929
Uploads: 0
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AI visual at night is UNREAL in RFB 2.0
Quote:
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09-14-10, 09:43 PM | #785 | |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Quote:
The actual, simple solution is to fix it. Sounds simple, but it takes work. Saying stock sim.cfg works better is OK, but you really need to test that statement, and demonstrate it. Release the mod, then get feedback. Set some good test missions that show that attacks work properly, but also that the ASW assets actually respond. |
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09-15-10, 07:18 AM | #786 |
Pacific Aces Dev Team
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When I did the revised sub watch sensors for RFB I noticed already that something was not working well. Thinking about it, I came to the conclussion that the excellent NYGM visual sensors mod was introduced before the environmental mod, and since this last one will affect the sensors, that's probably the reason why they have been further toned down in RFB.
As tater says, the job is not much difficult but requires a lot of testing, as I did for the sub watch visual sensor revision. May be in the future, when I'm free of other tasks I will take a look at this, but if someone steps forward and does it instead ... the better then
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One day I will return to sea ... |
09-15-10, 05:59 PM | #787 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Can a person that is not a modder disable the environment portion of the mod and test to see if that's the case? The stock environment was fine with me anyway. I just like the damage model and general gameplay. I have no idea how to go about doing this or if it can be done. If its simple can somebody explain to me? If not I certainly don't expect somebody to waste their time trying to explain. Sorry for my ignorance.
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09-16-10, 01:15 AM | #788 |
Pacific Aces Dev Team
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It's very easy, you just need to copy from the stock game the file scene.dat found in "Silent Hunter 4/Data" and all the "Env_Colors ... dat" (3 files) and "Sky_Colors ... dat" (3 files) from "Silent Hunter 4/Data/Env".
Make a back-up! The only problem is that this will screw the own submarine watch sensors I revised.
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One day I will return to sea ... |
09-16-10, 07:12 PM | #789 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Okay I will try that and see if it seems to make things work better. Also see if I can change back those sensor settings for the watch and see what happens. If I get any positive results I'll post it here. Thanks
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09-30-10, 03:40 PM | #790 |
Torpedoman
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Just DL'd the new April Patch. Love the new diesel engine sounds; much more real and really puts you on the boat. That muffled grumbling is how I remember the USCGC Courageous (WMEC 622), which had a pair of diesels.
Also "appreciate" the adjustment to the alarmingly high dud rates for the early war Mk14s. They get sorted by mid '43, but I have a long way to go until then! |
10-01-10, 06:17 AM | #791 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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No, it would be too much work. Too many files related to one another that would have to be changed.
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ROW Sound Effects Contributor RFB Team Leader |
10-01-10, 01:31 PM | #792 |
Helmsman
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Okay. I seem to be getting very positive results by disabling the environments mod. I just removed the scene file and env file right out of the mod and the sensors file from the april 23 patch then reenabled using JSGME. Now when I get within what seems to be a reasonable distance on a well lit night escorts react to me.Unfortunately, if you liked the environment mod, doing this will revert the environment back to stock, obviously. If anyone else is having the issue where the AI is not detecting you on the surface at all at night this seems to fix it. I don't know if i did this properly but it seems to work for me. It also seems to have cleared up the issue of no PPI contacts that some people were reporting because I have them now although the dot on the PPI is tiny, so you really have to look for it.Unfortunately I lack the modding skills to make the environment portion work better but this is a quick fix for anyone else out there having similar issues but doesn't care about or prefers the stock environment. I am really loving this mod now so thanks to the RFB team and thanks to Hitman for his advice.
Last edited by Stoli151; 10-03-10 at 04:56 PM. |
10-16-10, 09:11 PM | #793 |
Mr. Eastwood
Join Date: Apr 2007
Posts: 364
Downloads: 18
Uploads: 0
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Ok I am getting back into SH4 after a year long break. Just so I am on the right track, I need to download:
RFB 2.0 RFB 2.1 patch RSRD For RFB v575 and the v5xx_patch1 Is that all the most current stuff so I can have a great immersive experience? I am really looking forward to playing this game again. *edit* I loaded these up. Very nice work! I really like the feel of this mod. Last edited by TheBrauerHour; 10-17-10 at 06:16 AM. |
11-07-10, 09:42 AM | #794 |
Gunner
Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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dials to big
I tried out RFB, but the dials at the bottom right side of the screen were so large that they obscured all but one of the AA gun crew positions, which means that I'm unable to man the AA guns. Is there a fix for this?
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11-07-10, 12:10 PM | #795 |
Argentinian Skipper
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I´m a newbie with RFB (I use TMO 2 plus RSRDC now), and I´m trying RFB 2 with RSRDC. I want to know if RFB plus RSRDC is compatible with Pouls sounds and EAX sounds.
I´m reading the Manual of RFB now and the damage model seems a great work. The mod- I´m seeing- has and environment submod included. What is it: Real Environment? Many thanks and best regards. Fitzcarraldo
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