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09-19-09, 10:45 AM | #61 |
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I dont think they were allowed to take pics/vedio during the demo.
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09-19-09, 10:51 AM | #62 |
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09-19-09, 11:35 AM | #63 | |
Helmsman
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Quote:
The publication of new pictures and videos, I think, is the task of the PR department at Ubisoft and not the task of the developers. They were only in their spare time at a private event of subsim gamers and showed their work at this event. Perhaps Neal is entitled to report more next week, possibly even with new screenshots? |
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09-19-09, 11:36 AM | #64 |
The Old Man
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i think those aids like the visible escort's radar and hydrophone sensors will be a good training tool.
instead of just cursing that you always get spotted when playing full real.. you can train and see why, and learn to avoid it. |
09-19-09, 01:36 PM | #65 | |
Chief of the Boat
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Quote:
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09-19-09, 06:45 PM | #66 |
The Old Man
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Not only accurate, but also very serious indeed. I'm pretty sure that all present there were too smart to NOT make the mistake of taking "some nice pics to show to the boys back home". If they did, they'd better keep them to themselves or they would risk seriously hurting the dev team (and our warm relationship with them).
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09-19-09, 07:03 PM | #67 |
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No pics
No pics, no videos, Guys, the location didn't allow it.
we got shown the game as it's been built so far, the Ubi guys even went so far as to download the latest patch for their working copy. I can tell you, their torpedo attacks were kinda shoddy, but we were all pretty tired from spending the day in the sun, viewing, sailing on, and diving with the Nautilus submarine I was impressed by the stuff they showed us, not just the graphics, which were spectacular as you'd expect. The gameplay aspect is not quite the same as sh3 and sh4, they're evolving into a new direction which might not appeal to the hard core sim heads right away, but that's what realism settings are for, the harder you make it for yourself the harder it will get. it's almost 2am here in Denmark and I'm going to bed, when all of us start the return journey tomorrow, expect some more info once we get home, get some rest and coffee Just one more thing... You all know you can never please everyone, but what the Ubi guys are going for in sh5, from what I've seen and the discussions we've had with them, is a game that will please the sim veterans but won't be impossible to play by their 10 year old kid/sister/grandchild. I'm confident they'll deliver the goods.... and ehh.... |
09-20-09, 12:07 AM | #68 | |
Planesman
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While we're all waiting the detailed report from Neal and others, I've decided to post here an official SH5 Q&A from Ubisoft forums.
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09-20-09, 01:21 AM | #69 | |
Eternal Patrol
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SubV |
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09-20-09, 01:27 AM | #70 |
Eternal Patrol
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I could sleep better tonite if Nealster would just post.....
" YES WOLFPACKS " Zzzzzz |
09-20-09, 03:57 AM | #71 |
Silent Hunter
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09-20-09, 04:06 AM | #72 | |
Silent Hunter
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Quote:
I blame the console market. And yes, this is me:
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09-20-09, 04:18 AM | #73 |
Silent Hunter
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Hmmm, I will reserve ultimate judgment until i play the game.
I have to say what concerns me most is that 90% of SHV chatter has revolved around Graphics First person interior Crew. There has been very little info about the SHV world outside of the sub, Wolf packs are a biggie, something we have been begging for since 2005.... but there has been no mention... Im starting to think that this must be because: a) AI subs have been neglected (again) b) Its still in development... (I hope) Last edited by JU_88; 09-20-09 at 05:15 AM. |
09-20-09, 07:30 AM | #74 | |
Chief of the Boat
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Quote:
But reflecting on my flight experience from last years Meet, it can zap you for a day or two afterwards. I'm confident there'll be an update soon.....I hope
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09-20-09, 07:55 AM | #75 |
The Old Man
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Looking at it from a Ubi (ie Business) point of view the things listed so far make solid commercial sense their priorities are probably...
1. Update the underlying technology: Improve the graphics engine to bring the series into line with current games/ technology ie dynamic shadows etc 2. Increase market share: introduce new players to the game through the addition of more "handholding" features into the game i.e. the new visible detection radiuses etc 3. Fix /extend the games multiplayer capabilities: this may not be as important as the game has no huge multiplayer following and probably won't in this incarnation without some serious (read costly) re-tooling. 4. Add a major "whizz-bang supercool new feature" sure to catch the eyes of the gaming press: i.e. the full sub walk through + "genre busting" RPG style crew interaction. I'd imagine/hope once the above list is satisfied our trusty devs will pour/sneak in as much of our and their personal wishlists as possible & practical inside the budget/timeframe allocated to them.
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