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10-27-17, 05:55 PM | #61 |
Village Idiot
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What sensors file?
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10-27-17, 06:16 PM | #62 |
Soundman
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data/objects/sensors/ uboot sensors GR2
it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades |
10-27-17, 10:30 PM | #63 | |
Navy Seal
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Why do you think it is hardcoded? I don't think that file to have any special role assigned in the game code. You can store new sensors in any new library file; it will work just fine as long as you make eqp and upc files to point to it. The_Beast did that for some new sensors added with his Fixed Ubpat equipment mod, and I did the same with the GHG sensor, for making it destroyable (for Vecko's Reworked Uboat Damage Mod) |
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10-28-17, 02:40 AM | #64 | |
Soundman
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I will have a play around with doing just that, but not today, conning tower day today |
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10-28-17, 06:15 AM | #65 | |
Navy Seal
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Talking about that, what do you know on the different Type IX variants and on the conning towers that could be fitted on them? uboat.net, uboataces.com, u-historia.com, and wikipedia have information on hull variants and their specs. Some additional information could probably be digged from uboatarchive.net. Some decent technical drawings of the different hull variants are also available from u-historia.com. What we miss at the time being, is information on the conning towers used ad different stages of the war, as detailed as we have for the type VII |
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10-28-17, 06:33 AM | #66 |
Chief
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Good work
__________________
-Fighting is a lifestyle- |
10-28-17, 06:52 AM | #67 | |
Soundman
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10-28-17, 10:34 AM | #68 | |
Navy Seal
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BTW: are you planning to add in game just one of the type IX versions, or more than one? |
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10-28-17, 01:32 PM | #69 | |
Soundman
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the B and C are basically the same, just details a bit different. The C40 and D2 are completely different, although they will be able to share the ct`s from the others, so will be a little less work. from a quick look through the books, there are only 3 conning tower versions also I was thinking it would be better using the most closely matching ct versions from the type VII, for flak gun nodes etc then it will be just moving bones around, rather than deleting unnecessary bones, (less you change,less to go wrong) Last edited by mkiii; 10-28-17 at 01:53 PM. |
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10-28-17, 04:52 PM | #70 | |
Village Idiot
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There are a lot of ways to whack the GR2 format to avoid tampering. The early attempts started with editing the check sum. We figured that out so that was dumped by a lot of Game devs. Not just for Silent Hunter. Next many went to a custom format like in SWTOR. Seems a few people broke that format also. Haven't looked close at the sensor file to see what is going on but I'd just rip 3d models and add them to another file that can be opened and worked with easily. |
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10-29-17, 07:07 AM | #71 | |||
Navy Seal
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That's not just a possibility though. Since one of the limitation of GR2 Editor is that we cannot add new models to a granny file, putting any new sensor in a separate file is also the way to go, unless you want to replace one of the yet existing equipments / equipment upgrades with the new one (a few of them aren't actually used in game). |
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10-29-17, 08:48 AM | #72 |
Soundman
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well these conning towers are a nightmare, I don`t know how they are different than the hull, but as soon as I changed a texture path got section errors.
I am now using 2 versions of the editor at each step, 1 to change the meshes, and 1 to alter the material bindings, which gives me a file that will open in goblin without crashing. (how long it took to find the right combination of versions was depressing) not tried it in game yet though, just in case I lose my temper and throw the pc through the window (believe me, its been close a few times) @Gap not got any really clear pics of the IX diesels, but what I have, seem to show covered valve gear, in which case the animations are irrelevant, that is for the 9cyl engine though |
10-29-17, 08:57 AM | #73 | |
Soundman
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10-29-17, 07:17 PM | #74 |
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10-30-17, 10:45 AM | #75 | ||||
Navy Seal
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Don't forget the emblem faces/materials |
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