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Old 01-10-11, 04:41 PM   #61
mookiemookie
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Originally Posted by Safe-Keeper View Post
Easily fixed by modding.
Lets hope so.
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Old 01-10-11, 06:17 PM   #62
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I don't have a problem with the elimination of mysticism. The only truly useful spells in the school were soul trap and dispel. Dispel could easily be added to restoration and soul trap to conjuration.

One thing that I liked in New Vegas was that, unlike both Oblivion and Fallout 3, there was no scaled leveling. You can go north from Goodsprings if you want, but thar be deathclaws, regardless of level. It makes things far too easy if they wait until I am good and ready before hitting me with land dreughs and brown bears, so I am disappointed by its inclusion.

I'm also okay with the dynamic quest thing. It has always seemed strange to me that, if playing a mage, a group of warriors who are better armed than I seek my aid in rescuing a friend of their's. It also seems strange that, as a warrior, the Mages Guild would simply take me in despite my clear lack of arcane knowledge, and would allow me to advance all the way to the position of Archmage by simply hacking and slashing. It would be odd as well if either group wanted anything to do with me if I was a vampire. It seems that Bethesda is trying to fix those inconsistencies.

The new combat system sounds promising, and I have always liked level perks, which sounds like a good import from the Fallout universe.
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Old 01-13-11, 03:30 PM   #63
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Just got the latest issue of Gameinformer(for you American's, Gameinformer is only $14.99 per year). The cover is all black, and has a dragon emblem on front. On the back is some strange writing. I figured it was for Dragon Age 2, turns out the cover story is about the new Elder Scrolls game. Which will be called TES V: Skyrim.

Release date of November 11, 2011. I have yet to read the article, but a quick flip through the pages and a look at the images(the game looks impressive), it appears that dragon's will be an important part of the game.

If anyone wants I can upload the scans.
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Old 01-14-11, 12:00 PM   #64
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The main quest will revolve around killing dragons, as far as I understand. Perhaps they're planning on some sort of advanced system like in Shadow of the Colossus, though I have my doubts.

Edit: lots of stuff on Skyrim at www.gameinformer.com.
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Old 01-14-11, 12:24 PM   #65
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Man, that is some supercool news. Love Bethesda games, with Morrowind and Fallout 3 the definite highlights so far (basically share the criticism of Oblivion, it lacked all the epicness of Morrowind, despite having a larger landmass)

I just hope they bring back werewolves. I so loved roaming the wintery landscapes of Solstheim being big and fuzzy, one of the best addons for any game ever released.

If this game is even close to Morrowind, combined with a new engine, the potential is there for absolutely best game 2011. Can't wait
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Old 01-16-11, 08:27 PM   #66
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http://www.virtualshackles.com/179
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Old 01-18-11, 01:13 PM   #67
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Skyrim’s Creation Engine Detailed
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Old 01-18-11, 01:19 PM   #68
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Bethesda drops a bombshell. “In reality, the technology driving NPC behavior [in Oblivion] wasn’t overly sophisticated.”


Brilliant.

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Skyrim is a Nordic location to the North of Cyrodil, replete with glaciers, tundras, steep mountains and thick forests. To this end, with the Creation engine Bethesda are focusing on draw distance, dynamic lighting, foliage and precipitation. I think my favourite memory of Morrowind was pushing through a monster blizzard in Bloodmoon with wolves nipping at my ankles, so this sounds pretty good.
Now we're talking! Edit: I just hope "Nordic" doesn't just mean "all snow and ice". I want to see fjords, lush, colourful tundras, pine forests, and whatnot .

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Old 01-25-11, 09:00 AM   #69
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But wait, there's more!
http://www.gameinformer.com/games/th...er-combat.aspx


Quote:
There’s a huge article on the combat system Bethesda have proposed for Skyrim over at Game Informer. The biggest changes seem to be that the animation system is now combined with PHYSICS so there’s possibilities for knocking people off balance and then taking advantage of that, but also that blocking is timed, so that a shield doesn’t behave as a permanent barrier to hide behind. There’s a whole bunch of stuff about magic and other abilities, too, but I think the most interesting ranged-combat change is that to bows, as they will now take longer to string arrows on and ultimately have a bigger damage payoff – which is something I’ve often thought should be reflected in fantasy MMOs. Putting a couple of arrows in someone should probably end them. Anyway, go read the big blathering for further insights. Skyrim is sounding more and more interesting!
http://www.rockpapershotgun.com/2011...s-uh-detailed/
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Old 01-25-11, 09:14 AM   #70
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Oh great, bows get some love.
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Old 01-25-11, 10:20 AM   #71
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Oh great, bows get some love.
Ditto. I almost always play a ranged character in TES games and have been tired to death of archery being nerfed. Always hate relying on magic as a backup just because I don't like magic; too powerful and not satisfying enough.
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Old 01-25-11, 11:15 AM   #72
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Yeh, I like to play ranged char. For Oblivion I downloaded a mod that had the option to boost the arrow damage by 100%, 150% or 200%.
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Old 01-25-11, 11:48 AM   #73
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Always go the stealth route. That first shot from sneaking gets a nice juicy multiplier... wonder how they're gonna handle critical strikes in TES5, beyond the "dagger-up-the-rear" aproach.
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Old 01-26-11, 03:07 PM   #74
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Some kind of evolution of Fallout 3's system (the "pick a body part in slow-motion" deal) would be very welcome. I'd love a classic RPG-style "I want to stab the pirate in the upper left arm with my dagger so that he drops his sword and then wrestle him to the ground and strangle him with my hands" system.

Quote:
In Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts.
Sweeeet.
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Old 02-09-11, 03:53 AM   #75
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Yeah I'd definetly welcome the option to wound an arm so severely that an enemy can't fight anymore. I'm tired of the "to the death" mentality of enemies, in games in general really. Guess some fleeing logic would work too.


Oh look, pretty pictures: http://www.rockpapershotgun.com/2011...m-screenshots/
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