SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-29-21, 08:43 PM   #61
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Arlo View Post
The adventure begins (from scratch):







Historical information on the U.S.S. Seahorse (SS-304):



Seahorse was laid down on 1 August 1942 by the Mare Island Navy Yard, Vallejo, California. The vessel was launched on 9 January 1943, sponsored by Mrs. Chester C. Smith, and commissioned on 31 March 1943, Commander Donald McGregor in command.

First war patrol, August – September 1943

Following shakedown along the California coast, Seahorse sailed to Pearl Harbor, Territory of Hawaii and, on 3 August 1943, got underway for her maiden war patrol, conducted off the Palau Islands. On the morning of 29 August, while the submarine was gaining attack position on a Japanese convoy, she was detected by escorting destroyers and suffered minor damage from a depth charge attack.

Seahorse scored three torpedo hits on a transport on 6 September, and then went deep to evade a depth charge attack that caused severe leaks and put her number four torpedo tube out of commission. A week later, she expended eight torpedoes in an unsuccessful attempt to sink a large tanker. The submarine terminated her first patrol at Midway on 27 September.

During this patrol, Seahorse's commanding officer ignored several potential targets, rather than face sonar-equipped escorts, which unrealistic prewar training indicated was virtual suicide.

Second war patrol, October – December 1943

Following refit, Seahorse sailed on 20 October for her second war patrol with her new skipper, Slade Cutter, the executive officer of the first patrol. Between 29 October and 31 October, the submarine sank three enemy trawlers in surface actions and then commenced a two-day attack on a 17-ship convoy. Early on the morning of 2 November, following an attack on the convoy by another United States submarine, Seahorse evaded three escort ships and launched three torpedoes into two freighters. Four hours later, she again attacked, sending three torpedoes toward a tanker and another spread at a third freighter. Flames burst from each target as two Japanese destroyers turned toward Seahorse but too late to catch the rapidly departing submarine. Sunk in this action were the 7,089-ton cargo ship Chihaya Maru, and the 5,859-ton cargo ship, Ume Maru. Seahorse later closed again on the convoy but was driven down by depth charges and departed the vicinity.

On 22 November, Seahorse maneuvered past three enemy escorts, launched four torpedoes from periscope depth, and sank the cargo ship, Daishu Maru. On 26 November, the submarine contacted another enemy convoy and began to close the range. Determined to mount an attack before the targets entered the mined Tsushima Strait, the submarine launched four torpedoes at long range quickly sinking a cargo ship; and then, dodging enemy escorts, let go four stern shots at a second target. The results seemed disappointing—until a sudden blast sent flames and debris mushrooming high into the air, completely destroying the 7,309-ton tanker, San Ramon Maru.

Seahorse expended the last of her torpedoes on the night of 30 November and 1 December. After maneuvering for several hours, the submarine was finally able to fire her stern tubes at an enemy convoy. However, one torpedo exploded just after it left the tube, and the entire convoy opened fire on the vicinity of the submarine. With so many explosions around her, it was impossible for Seahorse to determine whether any torpedoes had hit. Low on fuel and out of torpedoes, the submarine returned to Pearl Harbor on 12 December from a successful second patrol, with four ships and three trawlers sunk.

Third war patrol, January – February 1944

Seahorse departed Pearl Harbor on 6 January 1944 for her third war patrol. On 16 January, while en route to the Palaus, she evaded four escorts and destroyed the 784-ton cargo ship, Nikkō Maru, with three torpedo hits. She spent 21 January tracking two enemy cargo ships in company with three escorts. In the late evening, she pressed home four consecutive attacks to sink the 3,025-ton cargo ship, Yasukuni Maru, and the 3,156-ton passenger-cargo ship, Ikoma Maru.

On the evening of 28 January, Seahorse began an 80-hour chase of an enemy convoy off the Palaus. After being continually harassed by escorts and aircraft throughout the next day, Seahorse launched three torpedoes at the cargo ship, Toko Maru. After the sinking, the submarine lost contact with the convoy for several hours, but again had it in sight at dawn on 31 January.

Early on the morning of 1 February, Seahorse launched four torpedoes for no hits followed by two more, again without result. With the crew exhausted from the extended chase, the submarine fired her final two torpedoes and headed for deeper water. After evading the escorts, she surfaced in time to see the results of her latest attack as the cargo ship, Toei Maru, slipped beneath the waves. Seahorse terminated her third patrol at Pearl Harbor on 16 February.

Fourth war patrol, March – May 1944

Seahorse's fourth war patrol was conducted in the Marianas. She departed Pearl Harbor on 16 March and intercepted a large enemy convoy on 8 April. After nightfall, the submarine launched four torpedoes at overlapping targets, sinking the converted seaplane tender, Aratama Maru. Shortly thereafter, her second spread of torpedoes damaged the cargo ship, Kizugawa Maru, who was subsequently towed to Apra Harbor for repairs. Although a counterattack by escorting destroyers drove the submarine from the vicinity, she quickly regained contact and continued the chase into the following day, sinking the cargo ship, Bisaku Maru.

Seahorse took up lifeguard station for the carrier airstrikes on Saipan that commenced on 12 April and, while west of Saipan on 20 April, sighted and sank the Japanese submarine, Ro-45. In the same vicinity a week later, Seahorse sank the 5,244-ton cargo ship, Akigawa Maru. The submarine departed her lifeguard station on 3 May to refuel at Milne Bay, New Guinea, and arrived at Brisbane, Australia, on 11 May.

Fifth and sixth war patrols, June – October 1944

Seahorse put to sea for her fifth war patrol on 11 June 1944, patrolling between Formosa and Luzon. On the morning of 27 June, she sank the tanker, Medan Maru, and damaged two other enemy vessels. On 3 July, close to midnight, she spotted convoy No. 91 en route from Takao to Hong Kong consisting of four transport/cargo ships and two escorts (the Momi-class destroyer Kuri and the Chidori-class torpedo boat Hatsukari). She torpedoed and sank the transport Nitto Maru and the cargo ship Gyoyu Maru (the ex-British Joan Moller) and then soon after midnight on the 4th, she expended the last of her torpedoes and sank the cargo ship, Kyodo Maru No. 28. The convoy's only remaining transport, Gyoun Maru (the ex-British Ethel Moller), and its two escorts, were able to reach Hong Kong without further incident on 5 July.[10] On 19 July Seahorse returned to Pearl Harbor.

Seahorse spent the first part of her sixth war patrol supporting the capture of the Palaus and then headed for the Luzon Strait. Despite intensive efforts, the submarine could locate only one worthwhile target, Coast Defense Vessel No. 21, a frigate of 800 tons, which she sank. Five days later, Seahorse took up lifeguard station for the carrier airstrike on northern Luzon and then returned to Midway on 18 October.

Seventh and eighth war patrols, March – August 1945

Upon completion of an overhaul at Mare Island Navy Yard, Seahorse put to sea on 9 March 1945 for her seventh war patrol. Following patrol in the Tsushima Strait, she sank a small junk with gunfire on 8 April. On 18 April, an attack by two patrol boats (CD-14 and CD-132) left the submarine's interior a shambles of broken glass, smashed instruments, and spilled hydraulic oil. Seahorse made hasty repairs and headed for Apra Harbor, Guam, and then to Pearl Harbor for overhaul.

Seahorse put to sea for her eighth and final war patrol on 12 July. When hostilities ceased on 15 August, the submarine was on station 40 miles (64 km) southeast of Hachijō-jima.

Following her return to Midway, Seahorse sailed for Mare Island where she was decommissioned on 2 March 1946. She was assigned to the Pacific Reserve Fleet and remained inactive for the remainder of her career. She was reclassified an auxiliary submarine, AGSS-304, on 6 November 1962, struck from the Navy list on 1 March 1967, and sold on 14 December 1968 to Zidell Explorations Inc., Portland, Oregon, for scrapping.

Seahorse (SS-304) received nine battle stars for World War II service.

(Back to the virtual experience):



I've had a bad experience with fuel use in SH4. Many a time I've been sent on patrol with barely enough fuel to make it to my patrol sector just to end up having to immediately chart a course back to the nearest base and hope to make it. As a result, I always disable fuel use (with regret). Other than that. I like to believe my crew is skilled enough to operate the TDC and accurately plot things and I like to take external pics.



Mk14s ... all the way ... for now.



WCA hydrophones - my only equipment adjustment.



Orders to the Bismark Sea.



Good looking boat.



Off we go.


Very nice. The Seahorse SS-304 is one of my favorite submarines. The book "Maru Killer" by Dave Bauslog is excellent, it is about the Seahorse and her WW II patrols.



Far as your fuel issue, should be no problem in TMO. In TMO, all subs carry the amount of fuel they would have with ballast tanks converted (as real subs did) to carry fuel, you have some very long sea legs.

Standard speed (brings up 15.5 knots) is what I travel to and from most patrol areas typically eats about about 20-25 percent of fuel. I then cruise at around 10-11 knots (2/3) in patrol area unless need to speed up for whatever reason. Typically run fuel down to 25 to 30 percent, enough to get me back to base or at least Midway, Exmouth Gulf etc to fuel en route home, depends on location, distance.

Under the navigation tools on the tool bar there is a :Maxiumum range at current speed" button, your navigator will tell you, as well as a "rang range to course end" and :time to end course. Play with the speeds and see what works best for your current situation.

The original TMO manual which is included in my Update documentation folder, explains this well., consult it. I do not have it front of me but from memory...

Last edited by Bubblehead1980; 09-29-21 at 09:14 PM.
Bubblehead1980 is offline   Reply With Quote
Old 09-29-21, 09:48 PM   #62
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,250
Downloads: 3313
Uploads: 0


Default

Quote:
Originally Posted by Bubblehead1980 View Post
You can try, however be aware it will alter the designed experience, especially in form of night surface attacks, which are now actually possible due to the darker nights and a major part of the mod. When change the environment it affects sensors and those have to be adjusted, which requires a lot of testing. I probably spent over a month total perfecting the visual sensor settings to get them to work right with the darker nights. Thus far I've encountered no other environmental mod that gets the nights right in this sim.
OK. Many thanks!

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 09-29-21, 09:56 PM   #63
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by fitzcarraldo View Post
OK. Many thanks!

Best regards.

Fitzcarraldo

Follow up: I would try it first with the native TMO environment, then try it with your preferred, so can notice the difference. If would like can upload the darker nights mod, can see how it works with your environmental mod.
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 02:46 PM   #64
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar Re: Tale of... 2 Gato folders.... curiouser & curiouser

Ahoy, Bubblehead1980...

Had a few & decided to do a bit of poking about in the main, 1st folder that is called for to be installed...

TMO 2.5_UpdatedBH Revised Final

On My end, I renamed it to:

1- Trigger Maru Overhauled v2.5, adding the fact that it is TMO, overhauled.. & adding the 1-, to indicate while staring at JSGME, that it's 1st in the line up to be activated, just My own clarities sake...

Any who... on to the meat of the subject.

Whilst poking about, taking a look see, under the hood, so to speak.. I noticed something a bit... peculiar.

Sees that there are 2.... Uno... Dos... folders for the following U.S. sub :

Data/Interior

tagged, as follows:

NNS_GAto

NSS_Gato



So, that leads to My query... is that supposed to be that way, or not....

Standing by, awaiting orders...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 09-30-21, 03:06 PM   #65
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Bubblehead1980...

Had a few & decided to do a bit of poking about in the main, 1st folder that is called for to be installed...

TMO 2.5_UpdatedBH Revised Final

On My end, I renamed it to:

1- Trigger Maru Overhauled v2.5, adding the fact that it is TMO, overhauled.. & adding the 1-, to indicate while staring at JSGME, that it's 1st in the line up to be activated, just My own clarities sake...

Any who... on to the meat of the subject.

Whilst poking about, taking a look see, under the hood, so to speak.. I noticed something a bit... peculiar.

Sees that there are 2.... Uno... Dos... folders for the following U.S. sub :

Data/Interior

tagged, as follows:

NNS_GAto

NSS_Gato



So, that leads to My query... is that supposed to be that way, or not....

Standing by, awaiting orders...

M. M.



That is strange. I just pulled up the Data/Interior/NSS_Gato (in my update mod) and there is only one there for Gato, same with the sub folder which contains the NSS_Gato.sim etc. NSS_GAto (with the capital A) does not look correct Not sure how that made it there, not present on my end.

Last edited by Bubblehead1980; 09-30-21 at 03:15 PM.
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 03:16 PM   #66
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar Re: Tale of Two (2) Gato files... part deux...

Forgot to add this when I posted to begin with... My apologies...



M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 09-30-21, 03:25 PM   #67
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
Forgot to add this when I posted to begin with... My apologies...



M. M.


Yes, that is not correct and not present in the mod I have in front of me, which I ran a patrol last night, sans a CTD because forgot to activate LAA(I forgot to mention LAA in readme , figured it was a given but will revise.)


Make sure you have the "TriggerMaru_Overhaul_2-5_UpdateBH_Revised Final"(as it is titled) version of the mod, link is in the subsim downloads section.

The other day, in relatively short order, I uploaded three versions..original (which had an error causing some people to have issues starting a career), then I mistakenly uploaded an unfinished/text version of the mod (why I labled it as I did to avoid confusion) and then the final version.

Disregard the other versions, only want the revised final version.
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 03:25 PM   #68
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

& that is from the last downloaded zip, that I grabbed... that you uploaded... by the way.

I circular filed the previous 2 that I grabbed... & that is looking at the main Data/Interior folder...


post edit :

Thought of something.... & think I found where the... issue stems...

After reading your reply post... I dug a bit more... further into things...

In the main unzipped folder... there is, as you pointed out... no... I repeat.. no 2 Gato folders....

upon seeing that, I pulled up My stock copy of SH4... (which is a copy from Steam, by the way... ) &....

lo & behold... found that for some odd reason, that, contains, the aforementioned 2 Gato folders... the whyfore's & how comes... come to mind.

I shall, take a look at a Ubishaf.. urhm... Ubisoft copy that I also have & see if that occurs as well in that copy or not... & shall report back on what I find out...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 09-30-21, 03:52 PM   #69
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
& that is from the last downloaded zip, that I grabbed... that you uploaded... by the way.

I circular filed the previous 2 that I grabbed... & that is looking at the main Data/Interior folder...


post edit :

Thought of something.... & think I found where the... issue stems...

After reading your reply post... I dug a bit more... further into things...

In the main unzipped folder... there is, as you pointed out... no... I repeat.. no 2 Gato folders....

upon seeing that, I pulled up My stock copy of SH4... (which is a copy from Steam, by the way... ) &....

lo & behold... found that for some odd reason, that, contains, the aforementioned 2 Gato folders... the whyfore's & how comes... come to mind.

I shall, take a look at a Ubishaf.. urhm... Ubisoft copy that I also have & see if that occurs as well in that copy or not... & shall report back on what I find out...

M. M.



Sounds like a steam related issue perhaps. My copy of SH 4 is a disc and the second folder is not present on my end in the mod nor the original SH 4 install.
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 03:53 PM   #70
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar Re: Tale of Two (2) Gato files... part trois...

Ok, took a bit of poking about... (somehow I squirreled away that copy in a different folder... seems I had a couple of SH4 mods stuck in another folder, in that folder I had the Ubi copy tucked off in... still have a lot of work to rebuild My SH mods collection I used to have, before My ext. HD gave up the ghost, no warnings... of impending doom... ) but found the copy I have from Ubi...

& there is only just the 1 Gato folder...

NSS_Gato

On that note.. have deleted/stricken the extraneous NNS_Gato from My modded SH4 & as well from the Steam copy.

I shall go before the navy board for summary 1K lashes with a wet noodle...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 09-30-21, 05:06 PM   #71
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Mad Mardigan View Post
Ok, took a bit of poking about... (somehow I squirreled away that copy in a different folder... seems I had a couple of SH4 mods stuck in another folder, in that folder I had the Ubi copy tucked off in... still have a lot of work to rebuild My SH mods collection I used to have, before My ext. HD gave up the ghost, no warnings... of impending doom... ) but found the copy I have from Ubi...

& there is only just the 1 Gato folder...

NSS_Gato

On that note.. have deleted/stricken the extraneous NNS_Gato from My modded SH4 & as well from the Steam copy.

I shall go before the navy board for summary 1K lashes with a wet noodle...

M. M.


Glad you figured it out.
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 05:33 PM   #72
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default TMO 2.5 update revised README

Everyone,

Did a little revision to the README for the TMO 2.5 Update. Also included the version of EAX Sound sim I use with the mod.



https://www.subsim.com/radioroom/dow...o=file&id=5970
Bubblehead1980 is offline   Reply With Quote
Old 09-30-21, 07:12 PM   #73
Revus
Mate
 
Join Date: Feb 2018
Posts: 55
Downloads: 223
Uploads: 0
Default

Have to say, outstanding work Bubblehead. The darker nights are truly a gamechanger. Was just transiting Yakushima strait where a subchaser was patroling at dusk in SIlversides (Jan 43). Waited for darkness and began transit on surface with no issues (had to dive in the end, as she changed course and went static, bringing us too close for surface sneaking. Had to go silent and passed her to starboard at 1500 yds). Really enjoying it
Revus is offline   Reply With Quote
Old 09-30-21, 09:50 PM   #74
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Revus View Post
Have to say, outstanding work Bubblehead. The darker nights are truly a gamechanger. Was just transiting Yakushima strait where a subchaser was patroling at dusk in SIlversides (Jan 43). Waited for darkness and began transit on surface with no issues (had to dive in the end, as she changed course and went static, bringing us too close for surface sneaking. Had to go silent and passed her to starboard at 1500 yds). Really enjoying it

Thank you, glad are enjoying it.

Nice. Always interesting "running the gauntlet" through straits that are patrolled. Wait until they have radar or you are running through something like Lombok Strait or a place cant dive (mines) like La Perouse lol Makes me tense up and I designed the bloody thing( the patrols) Most of them are random enough, they don't act the same twice, keeps it interesting.


Curious, what assigned area are you en route to ?

Last edited by Bubblehead1980; 10-01-21 at 02:56 AM.
Bubblehead1980 is offline   Reply With Quote
Old 10-01-21, 02:50 AM   #75
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by Bubblehead1980 View Post
Thank you, glad are enjoying it.

Nice. Always interesting "running the gauntle"t through straits that are patrolled. Wait until they have radar or you running through something like Lombok Strait or a place cant dive (mines) like La Perouse lol Makes me tense up and I designed the bloody thing( the patrols) Most of them are random enough, they don't act the same twice, keeps it interesting.


Curious, what assigned area are you en route to ?
Ahoy, Bubblehead...

After the last DM with ya, I decided to forgo an s class career & instead pushed forward on a career in a Sargo, the Seawolf. (SS-197) Am based out of Manilla, though it is early on in the war, got orders to patrol off the East side of Formosa to do a bit of reconnoitering around Hailein... (think I got that recalled rightly as to the name of the port city there... is in the NE quad of Formosa.) Am about 4 days out of base, headed for My patrol area... & had to do a crash dive to avoid a Betty bomber.

Loving the set up...thanks for the hard work & effort you put into it.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.