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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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01-13-10, 10:37 AM | #721 |
Sparky
Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Yes fish in the dark HAHA.. I knew somebody from the team would get a kick out of my SIG.. I do hear 13 can be lucky sometimes..
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My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
01-13-10, 10:56 AM | #722 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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I dug up that picture on the box of my Bismarck Model kit, god only knows how much I want to draw like that. I clipped it out and scanned it because I knew you guys would like it.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-21-10, 07:52 PM | #723 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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I've gotten back to work, which is what everybody here was hoping for >_>
Tomhugill put out a request for the FuMO 23 style Mattress radar setup for the direction finders (at least, that's what I hope he asked for) And I thought I would spoil you guys with the freshest fruits of my labor! because we here on the mod team will let NO DETAIL slip through the cracks expect to find these on every german BB that carried them, and yes, they are blueprints correct.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-25-10, 02:11 AM | #724 |
Swabbie
Join Date: Nov 2009
Location: Bombay, India
Posts: 10
Downloads: 51
Uploads: 0
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Talk about realism!!! you guys rock
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01-26-10, 05:02 PM | #725 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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thank you
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01-26-10, 08:28 PM | #726 |
Swabbie
Join Date: Jan 2010
Posts: 14
Downloads: 14
Uploads: 0
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awsome!!!!
Man I can't wait for this mod to come together. Its going the rock
this is like waiting for Christmas to come, lol. I've been a good boy this year. |
01-27-10, 03:37 AM | #727 |
Swabbie
Join Date: Dec 2009
Posts: 10
Downloads: 12
Uploads: 0
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I just noticed the TSWSM Version 1 list, also includes the H-39 Class, thats excellent, I'm currently playing OM with the Beta H-39 Class ship that was released by Karle94 a while back - the model itself is stunning. Its good to know that the H-39 hasn't been forgotten about. Would be a great shame if an amazing model like that went to waste.
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01-27-10, 09:14 PM | #728 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Another image of the Bismarck detailing saga. Those pipes around the funnel are for the emergency Diesel generators, exhaust and inlet (why so many, I do not know, but there are a lot)
and, yes, that is an Arado in the hangar with it's wings folded. I figured that since a lot of people will want to use the Bis, me included, I'd go on a detailing binge and get it all nice and prettied up.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-27-10, 09:39 PM | #729 | |
Navy Seal
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Quote:
waste of pollys that could be used elsewhere? An equally good looking mattress could be made with out all the geomotry.
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01-27-10, 09:50 PM | #730 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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It is a bit overdone I will admit. But, the poly limit of S3D is much higher, and, since my computer is of a relatively low spec, barely able to play SHIV, I think that if the game runs smoothly with all this fancy stuff added in on my machine, everyone else's will be able to handle it. Sometimes I just like to throw in all the little details. Maybe that's why they keep me around and listen to my crackpot ideas >_>
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-28-10, 10:32 AM | #731 |
Planesman
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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How long till the team gets a good look at it?
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01-28-10, 06:37 PM | #732 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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haha sorry tom! I'm working on putting the deck on the model itself, instead of bothering with the stock unmodified deck. I redid the texture coordinates, allowing for more detail but some of my new groupings aren't showing up (the fore half of the hull is a good example.
So once I optimise the coords and get a basic set of textures set up I'll upload my work so far
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-29-10, 09:17 AM | #733 |
Sparky
Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Excellent work Sledge from musician to musician.I like the design on the new BIZ marck. Wish I had the mad 3d skills you have mate..
p.s. have you ever heard the song sledgehammer from the 80s? the link is below if not..
__________________
My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 Last edited by Trool323; 01-29-10 at 09:48 AM. |
01-29-10, 04:31 PM | #734 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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With a little time and patience anyone can have my mad 3d skillz.
I was always a secret fan of Peter Gabriel. I got a drummer friend that is obsessed with Genesis (make that two, I know drummers) and that's how I found pete.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
01-30-10, 10:56 PM | #735 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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It may not look like much to you, and it won't look like much to The SWSM members...but it's the best thing evar. My textures are all sitting where they are supposed to be. that means the end of the Bismarck saga is in sight!
EDIT: Final stretch! (TSWM Team. Guess what, That's the AO map on it too ^_^)
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 01-30-10 at 11:40 PM. |
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