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#676 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Here I´ve tried the same with position lights for the antenna, it works, ...till I add the RenderControler. ![]() And the main light, would in this case for the building himself, exact that what I´m looking for. Thanks to you, Rongel! ![]() ...must try it now.... ![]()
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#677 |
Navy Seal
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Looks great Rongel - Well done
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#678 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Since I'm still in Coastal Waters, I guess my choice now is between just ignoring Scapa (which really doesn't matter since not achieving Total Victory in that campaign doesn't block off any future choices) and then upgrading to 1.7 next time I'm on R&R back in Kiel (letting me enjoy 1.7 in full from Happy Times forward), or starting over altogether with 1.7. I think I'll just skip the point in this career and go grab it in my next one ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#679 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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And also I haven't tested the ship thoroughly yet, hopefully there won't be any nasty suprises. I hope that this info will help you with your mods! ![]() |
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#680 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Ok, here is a test version of the Hospital Ship with lights: http://www.gamefront.com/files/21335...ship_lights.7z
It's a bit tricky because the lights are on in daytime too, so they can't be too bright. But I think it's a pretty good compromise now. I would also like to add more lights, but it seems that the number of them is limited in one 3d model. They also can increase computer usage. I wonder if it should be used in other imported ships too... maybe passanger liners. So test it if you have time, this requires OH II to work (oh, in the museum daytime view it's nothing too special, night makes it shine! ![]() |
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#681 |
Swabbie
![]() Join Date: Dec 2008
Location: france
Posts: 10
Downloads: 191
Uploads: 0
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thx all for the good job
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#682 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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You can try it with the docked ships. On their it looks like it should be. ![]() I had also searched a possibility to turn off these lights on the day. So far everything didn't work so as it should. ![]()
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#683 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi Uekel! Nice looking ship!
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Yes, it would be nice to turn off the lights in daytime but no idea how to make it work. I noticed that the lights go out only if the ship switches to search lights. I torpedoed the hospital ship ( ![]() |
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#684 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Just playing OH1.6 and it is great refreshment compared to original campaign
![]() I have a question on Royal Navy escort's formation... West of Scotland I sailed into task force in June 1940; around 1 battleship + 1 air carrier there was a circle of 9 destroyers ? One would expect 2 capital Navy units to have firm escort protection - but circle of 9 destroyers is a bit exaggerated (there should be some 5-6, not more) Is it "game coded" or it is possible to decrease in campaign engine ?
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#685 | |||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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![]() Ok, historical in the later war years we must turn off, or dim and change the colour to blue ("Verdunkelung-order"). but it´s another theme, the buildings and other, also must do. Quote:
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#686 |
Ace of the deep .
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Dont put the lighted ships in later campaigns . Is that how this mission engine works . In total germany you can have ships early sensors and later campaigns middle and late war sensors ?
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#687 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi sober!
What do you mean? Why? ![]() In this case the lights are attached in the models itself. We can define two kind of these ships one lightened and one not lightened and they change by date.
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#688 |
Ace of the deep .
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#689 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I too thought about adding second version of the ships (early years lit/later no lights). It should work without problems, only thing is that we need to get the dates right. Maybe just one or two for starts. And of course Trevally must agree on this! ![]() But before this it's good to study the light system more. It would be great if we could have them turned off in the daytime. |
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#690 |
Navy Seal
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Of course this is ok
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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