SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-22-10, 05:04 PM | #676 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Last edited by keltos01; 02-22-10 at 05:22 PM. |
02-23-10, 03:34 AM | #677 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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02-23-10, 04:04 AM | #678 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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JB WIP
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02-23-10, 05:45 AM | #679 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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02-23-10, 12:56 PM | #680 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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03-05-10, 02:34 PM | #681 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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C3
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03-05-10, 03:34 PM | #682 | |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Quote:
Peabody
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03-05-10, 05:44 PM | #683 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will do haven't had the time to really play tonight,
keltos |
03-16-10, 02:10 PM | #684 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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torpedo .sim fix
new torpedo .sim fix
changes the straight run for the experimental turbine torpedo which was set at less than its real range. same for the Type 95 mod 2 torpedo. d/l : http://www.mediafire.com/file/amyn0yizklj/Torpedo.sim slip into the Library folder of the Jyunsen B mod keltos |
03-18-10, 04:52 PM | #685 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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03-20-10, 02:28 AM | #686 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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allied ships damage mod from RFB
Real I-Boat mod v 1.0 :
LukeFF allowed us to use stuff from RFB pertaining to our side : here is the first version of the RIB ( ) Real I-Boat mod it contains the damage model made by Observer and LukeFF for the allied ships which gives a more natural feel to their sinking mechanics : now DDs hit with two torps don't automatically blow up and sink like in stock's. removed are all parts that are for the US fleetboat side. It will be kept as a separate mod for now. enable on top of the Jyunsen B mod using jsgme d/l : http://www.filefront.com/15873255/RIB-Real-I-Boat.7z/ keltos Last edited by keltos01; 03-20-10 at 02:57 AM. |
03-24-10, 11:08 AM | #687 |
Swabbie
Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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This mod crashes my game every time I try to start a campaign
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03-24-10, 03:58 PM | #688 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I removed the non target ships, textures that belonged to US subs etc..
d/l version 1.1 of RIB : http://www.mediafire.com/file/jy2z2m2chgz/RIB Real I-Boat v 1.1.7z keltos |
03-24-10, 04:09 PM | #689 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
keltos |
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03-25-10, 12:36 PM | #690 |
Swabbie
Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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Just, IJN sub mod 3.7a that I got off the first page. It crashes when I try to choose a boat or even enter a name. (I know I can't change harbors, so I haven't tried.)
It is worth noting that when I un-rared the files after downloading, I got a WinRAR Diagnostic message for an unexpected end to archive, that file 'IJN_Sub_Mod_JyunsenB\peritypxviii.psd.' is corrupt, followed by another nexpected end to archive. I get these messages every time I download it. Is it broken or am I doing something wrong? Last time I had silent hunter IV installed I had an eaarly release version of the IJN sub mod (some time in 08, I'd estimate), and never had any of these problems. |
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