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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6796 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6797 |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
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Hi all FOTRSU modders,
Any chance we will get the expanded range gauge from OTC 1.5 along with the Omnimeter in the next update?
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#6798 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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#6799 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Please add this group of folders/files to the existing v0.62 modification created on the date of June 21, 2017. This small group makes the Player submarines Radar better in receiving contacts. Changed a couple of words within the menu.txt file, and added a small change to the Sonar Bearing wheel. Leander" What is even more confusing ... for those of us who learned to look at the text files before installation ... The May 20 2018 cumulative revision txt starts going into all the files you need to delete from the old version. Seems as if this is a stand alone those two txt files should not even be there and the installation txt should just say install with JSGME on a clean game install and have fun.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6800 |
Silent Hunter
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not sure about that. try it and see. make sure you are in port between missions when you add it to the mod mix.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6801 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6802 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Please forgive me if any of this has been questioned and or considered.
Since I am more than half a century old and my life expectancy is shorter than the number of years lived I just feel I have no time to read through 454 pages of post to find the answers to these questions. 1. Does this mod model historical traffic as some other mods do? 2. If not will adding any bork the mod? 3. Does this mod have environmental additions as some past mods have to bring more realistic physics to things such storms, ie. wave height, winds, sea state? 4. Does this mod incorporate realistic sink times and movement physics of submarines and ships? I know from TMO, RSRD, Traveler Mods, and others that at times there could be a very tasty soup in the JSGME mix in order to try to get things as besty as possible. I was curious how much of this might be in this mod or is FOTRSU more about ships and graphics. I also wanted to know if any had added ( with success) mods after FOTRSU or found some that were simply, "OH MY NO DONT DO THAT" with it. Thank you ![]()
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 12-22-18 at 02:11 PM. Reason: I'm old and decrepit |
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#6803 |
CTD - it's not just a job
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Sorry guys, we've all been rather busy... merc, FotRSU is just the acronym for Fall of the Rising Sun Ultimate, one in the same. As for the documentation, a folder's worth of "internal" ReadMe files fell through the cracks with v0.71. The next version is "in-the-can" (unless we find something else again...
![]() ![]() In the meantime, adding other mods into FotRSU defeats the "beta testing", though it is your computer suitednate. None of the torpedo mods by anybody have been "tested" in the "Official FotRSU Labs". Three possible outcomes: 1. It'll work just fine and you'll love the extra fire-power.In any of those cases though, you are altering the dud-rate and other settings in the FotRSU mod. YMMV, but not recommended. Last but not least Front Runner, I haven't "talked" with CapnScurvy lately about his OTC mod, but I wouldn't be surprised if he doesn't have an FotRSU version sitting not too far from his mouse-clicking finger tips, ready as an add-on later. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#6804 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Thank you.
I was playing it last night with the event camera turned on and to my horror a Japanese fish popped the viewer up. I was like wha?? The DD's definitely did their job and it took a bit of time to get out under a thermal layer. They were fairly persistent.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6805 |
CTD - it's not just a job
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Yes, the enemy DD can shoot torpedoes at you when they detect your boat, or periscope. It's up a bit too high in v0.71, but turned down in this next release. The Event Camera is the only way you know they're shooting at you, so it is advisable, at least until you get used to the idea of diving as soon as practical, to keep the camera turned-on. At this time, it does not "cost" any "reality" points.
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"...and bollocks to the naysayers" - Jimbuna |
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#6806 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6807 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6808 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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That would be nice.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6809 | |||
Admiral
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Since the Stock game doesn't provide a "trigger" for having torpedoes attacking the player sub (the Stock game had no plans for it at all!), there's no set of circumstances that allow a verbal warning to be made when one occurs. Without any kind of hard coded que to allow for this kind of attack, we can't just add one from thin air.....so there's no warning of an approaching torpedo. Speaking of the passive sonar (Hydrophone), this next Ultimate edition will provide the player the opportunity to finally "hear" ALL ships with engines, no matter what speed the target ship is traveling. The Stock game does not provide this feature (even though one would think this is a "given process" of the game). By changing the ships model specifications, this was achieved, where no other mod as done. Just another improvement where the Stock game fell short on playability. ============= Quote:
2. Yes, adding something like RSRDC to Ultimate will probably "bork" the mod!! 3. Absolutely we've reworked the games environment!! From sea states, color, cloud formation, moon characteristics, distant viewing.....you name it, we've modded it! Here's an example. These are bridge views from a Pearl Harbor "At Sea" mission start, looking back at the Island of Oahu...about 5 nautical miles away: The Stock game: ![]() TMO v2.5: ![]() Fotrs Ultimate: ![]() The thing that hits you with the first two views.....Where's the Island?? You see a refection of the Island, but no Island?!? It's only 5 nm away, on a clear day/calm sea's!! AND, look at the water.....I think we got it right!! You may notice the Stock game has the Island reflection appearing "larger" than the other two mods. That's due to the inaccurate sizing of the views of the Stock game. Ultimate has it right because it's using my Optical Targeting Correction as the bases for correct aspect sizing. Why is TMO the same as Utimate (even though you can't see the Island of Oahu proper)?!? Because, I gave Ducimus permission to use the corrected size after I made OTC for TMO and he wanted to incorporate the modification specific to the bridge view. To accurately measure distances, the world view had to be made "smaller" in order to be correct in measurements. 4. Yes, we've tried to do that too. That's a large part of why the subs players Hydrophone works with our mod...….the Characteristics of the ship/sub models have all been changed....hopefully for the better!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 12-23-18 at 03:31 PM. |
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#6810 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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