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Old 03-20-10, 01:41 AM   #661
keltos01
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Quote:
Originally Posted by virtualpender View Post
I stumbled across some technical information on ARGONAUT while reading a great book (Unrestricted Warfare by James F. DeRose). I know NARWHAL had substantial differences from ARGONAUT but since they shared similar displacement configuration and displacement I thought this info might be helpful.







I hope this info isn't coming too late to be of any use.

Can't wait to play with her!
Ducimus allowed us to use his Narwahl settings, and she's sluggish :

from the surface to periscope depth (normal dive) : 3 minutes

crash dive to 100 feet : 68 seconds (similar to the IJN I-Boat time )

that's why you have two .50 AA machine guns ! to fend off attacking planes !


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Old 03-20-10, 02:21 PM   #662
Onkel Neal
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Woot! It works and it's fantastic!

Click here for the SH4 Narwhal mod

Thanks to everyone for their hard work and generous spirit to allow Subsim to host this as a donation download

Thanks to Keltos01, enjoy your $200 prize, you earned it. Subsim goodies are on the way

Thanks to Sledgehammer, please PM me with your Paypal email and I will award the second place prize to you.

Special thanks to Ducimus and Peabody, for their expertise and community spirit.

Extra special thanks to Hitman, who just couldn't stand to see the Grand Old Lady absent from the game.

If you have donated recently to Subsim for Bonus Mods, for Pacific Aces, a Radio Room donation, whatever: send me an email with your Paypal donation DATE and your Paypal EMAIL, I will set you up ASAP. Put this in the subject: Here is my Paypal info for the Narwhal 2010 bonus mod (copy and paste works great for this, ensures quick response).

To all the members who donate, thank you, I appreciate the support.
Best
Neal
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Old 03-20-10, 02:40 PM   #663
runningdeer
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I have the new Narwhal. I'm excited about beginning a new career. Been waiting some time now for something to breath new life into my SHIV. This autta do it .

Thank you to the modders and everyone involved in the making. For one thing I myself could never create such a mod. I wish I had the skills to have helped in some way. Seems like an eternity since you all began working on it. I'm stoked that it's done and I have the next 2 days off to experience it.

I need to know if this is compatible with TMO 1.9? I noticed when I installed it with JSGME that it did not ask about over writing files. Seems to work ok so far but I wonder if there will be conflicts somewhere.

Thank you very much .
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Old 03-20-10, 03:25 PM   #664
Admiral8Q
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Two 6" guns... Who can complain! I was hoping someone would do this!
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Old 03-20-10, 06:47 PM   #665
Randomizer
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I have Narwhal now and she is absolutely brilliant. Am even ashamed to state, publically and for the record that, for the first time in SH4, I actually enabled the external camera. I know it's weak but she is such a treat just to look at. Nicely done to the Team, your award is well earned.

Cheers
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Old 03-20-10, 10:14 PM   #666
Jan Kyster
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Got Her!


Thanks for virtualpender for the... hm... advices!
Quote:
Her turning radius was abysmal; the maximum rudder movement was only fifteen degrees; it took four minutes to turn
180 degrees.
Check!


Quote:
Argonaut dove slowly and clumsily, hindered by two large deck guns and lack of a negative tank for quick flooding.
The large planing surfaces made it hard to drive her under when heading into the sea or with the swells abeam. This
made for faster but horribly sideways dives. While patrolling off Midway she recorded dive times longer than 2.5
minutes.
ookaay... check! gulp...


Quote:
On December 8 [1941] she was attacked by U.S. Marine aircraft while on the surface charging batteries. Usually a slow
diver, the crew got her under in fifty-two seconds - a record.
Crew must be motivated! Check!
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Old 03-20-10, 11:20 PM   #667
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I personally can't wait until it's RFB+RSRDC compatible!
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Old 03-21-10, 10:51 AM   #668
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Quote:
Originally Posted by Sledgehammer427 View Post
I personally can't wait until it's RFB+RSRDC compatible!
Once it becomes RFB+RSRDC compatible, I will definitely donate.
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Old 03-21-10, 03:25 PM   #669
sergei
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Just got it. Absolutely beautiful work
Man she's a slow sonofabitch diving, ain't she
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Old 03-21-10, 03:40 PM   #670
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Everything seems to work as designed but I cannot access the after deck gun. Using TMO/RSRD v9.0 if that makes a difference. Any advice or is this not possible.
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Old 03-21-10, 03:50 PM   #671
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it's an in-game limitation. they could make it so that there were two deck guns, but only one can be usable.
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Old 03-21-10, 03:58 PM   #672
Hitman
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BTW speaking of guns, I set up a training mission and my gun crew seems to shoot too high and rarely hits on the target. This has of course nothing to do with our mod in itself, but any ideas where that must be corrected? Might it be because the AI is not used to these, much more powerful guns?
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Old 03-21-10, 05:55 PM   #673
Jan Kyster
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out of Brisbane or Asiatic Fleet = ctd?

But reason for posting is number of tubes? Feeling naked with only 4+2, shouldn't it be 6/4?

Or shall I start digging through all +45 pages again...

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Old 03-21-10, 06:14 PM   #674
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Quote:
Originally Posted by Jan Kyster View Post
out of Brisbane or Asiatic Fleet = ctd?

But reason for posting is number of tubes? Feeling naked with only 4+2, shouldn't it be 6/4?

Or shall I start digging through all +45 pages again...
I am not sure how the version I have compares to the "release" version. I helped with some of the stuff, but may not have the final. But I just noticed the Narwhal was added to the Careerstart.upc but not to the Flotilla.upc for the Asiatic or Brisbane, so it looks like a bug. I don't dare to fix it and give you the 'fix' since I am not sure if the version I have is correct. Keltos can fix it quite easily.

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Old 03-21-10, 09:42 PM   #675
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I never had this problem because the UnitID link in the .upc was the same as RFB's and RSRDC's, so I just moved the campaign files into another folder and let the game do it's part.
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